prefix: "<gray>[<gradient:#ffaa00:#ff5500>!</gradient>] <gray>"
update_available: "A new update for Miab is available!"
current_version: "Current version: <red>%version%"
new_version: "New version: <green>%version%"
download: "<blue>[Download]"
reload_success: "Configuration reloaded."
no_permission: "You do not have permission to do this."
caught_entity: "You caught a <yellow>%entity%<gray>!"
spawner_placed: "Captured Spawner placed! Right-click to configure."
spawner_broken: "Spawner broken."
only_players: "Only players can use this command."
mob_not_allowed: "<red>You cannot catch this mob."
spawner_config_title: "Spawner Configuration"
gui_locked: "<red>LOCKED (Already used)"
gui_can_take: "<green>Can be taken"
spawner_mob_not_allowed: "<red>This mob cannot be put in a spawner!"
spawner_full: "<red>The spawner is already full!"
spawner_activated: "<green>Spawner activated!"
only_mob_bucket: "<red>Only mob buckets allowed!"
bucket_locked: "<red>The bucket is already built in!"
captured_spawner_name: "Captured Spawner"
captured_spawner_lore1: "<gray>Place it and"
captured_spawner_lore2: "<gray>fill it with a"
captured_spawner_lore3: "<gray>captured mob!"
durability_lore: "<gray>Durability: <yellow>%current% / %max%"
release_lore: "<gray>Shift+Right-click: <green>Release"
manage_lore: "<gray>Right-click: <gold>Manage"
captured_mob_name: "<aqua>Captured %mob%"
mob_management_title: " Mob Management"
rename_success: "<green>Mob successfully renamed!"
rename_error_old: "<red>Error: Old bucket."
rename_instruction: "<red>Drag named nametag here."
heal_error_old: "<red>Error: Old bucket."
heal_full: "<yellow>Mob is already fully healed!"
feed_success: "<green>Mob fed! <red>%hp% HP"
feed_instruction: "<red>That's not edible."
gui_rename_title: "<yellow><bold>Rename"
gui_rename_lore1: "<gray>Place a nametag"
gui_rename_lore2: "<gray>in the slot below."
gui_heal_title: "<red><bold>Feed & Heal"
gui_heal_lore1: "<gray>Place food in the"
gui_heal_lore2: "<gray>slot below."
gui_heal_lore3: "<green>+4 HP per item"
gui_cost: "<gold>Cost:"
gui_hand: "<gray>Hand: <white>"
gui_armor: "<gray>Armor: <aqua>%count% pieces"
gui_hp: "<gray>HP: <red>%hp% <gray>♥"
