# In this file, you can define custom hats, emotes, suits, or pets! How exciting!

# Format for hats:
# Start with the internal name of the cosmetic,
# which must be ASCII-only and less than 32 characters.
#   datatags:
#       # 'url' should be the end of a texture URL, like if the url is:
#       # http://textures.minecraft.net/texture/40c761ccdb237d4c148fa48f36bdcff14f60cface2a6ea52214e150207d
#       # Then the 'url' option should be:
#       url: 40c761ccdb237d4c148fa48f36bdcff14f60cface2a6ea52214e150207d
# Once the hat is loaded, you will be able to change the display name and description in the messages file.
Hats:

# Format for emotes:
# Again, start with the internal name of the cosmetic. The same rules apply.
# This example is a built-in emote so don't activate it.
#   DealWithIt:
#       # 'ticksPerFrame' is how many ticks should be between each frame change.
#       # 1 second = 20 ticks, so a value of 2 means update 10 times per second.
#       ticksPerFrame: 2
#       # 'urls' should be a list of ends of texture URLs, just like with hats.
#       # But for emotes, you need a list of them.
#       urls:
#       - 72bb8ba79648718fe80687ed4df2b9e284e732583e05658e227efd7fdf80f4
#       - 29b5b1f2c92a1283456f608b29ec3617191aba2bd31bd4b4b08e6cba6806227
#       - 7959ef5fabb3f83fb19bba6ca67bb97758eec60235cf46e71d834b237337c4
#       - 6313411e97963d104322218967a85a5d691330bad5f7192e3781d9565ebbdf
#       - fa3f7f2f6970d32db284261520c8c441fe4b3268ac0c99aeb4a5248656bd
# Again, once it's set up, you can change the name and description in the messages file.
Emotes:

# This allows you to create "more specific" pets. To customize a pet, the pet must already exist.
# For example, you cannot customize an Ender Dragon pet, because it doesn't exist as a normal pet.
# To customize a pet, specify the entity type of the new pet, the item it displays in the menu, and the customization string.
# Valid entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
# Valid dye colors: (BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY [SILVER if <1.13], LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, YELLOW)
# Valid blocks/items: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Customization options:
#     Axolotl: specify a color, options are (BLUE, CYAN, GOLD, LUCY, WILD)
#     Creeper: charged, options are (true)
#     Wolf: collar color, options are any valid dye color (see above)
#     Enderman: held item, options are any valid block (see above)
#     Fox: fox type, options are (RED, SNOW)
#     Frog: frog type (controls color) options are (COLD, TEMPERATE, WARM)
#     Goat: left horn, right horn, and screaming, (true/false separated by ':') for example a screaming goat with no horns would be "false,false,true"
#     Horse: color and style, separated by ':'. Options for color are (BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY, WHITE), options for style are (BLACK_DOTS, NONE, WHITE, WHITE_DOTS, WHITEFIELD)
#     Iron Golem: held item, options are any item with optional custom model data separated by ':'
#     Cat: style, options are (ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, JELLIE, PERSIAN, RAGDOLL, RED, SIAMESE, TABBY, WHITE)
#     Llama: color and optionally carpet, separated by ':', color options are (BROWN, CREAMY, GRAY, WHITE) and carpet options are technically any valid block, but carpets are standard.
#     Mooshroom: variant, options are (BROWN, RED)
#     Panda: personality, options are (AGGRESSIVE, BROWN, LAZY, NORMAL, PLAYFUL, WEAK, WORRIED)
#     Parrot: color, options are (BLUE, CYAN, GRAY, GREEN, RED)
#     Sheep: color, options are any valid dye color.
#     Slime: size, options are any number 1 to 127. (4 is the largest that spawns naturally.)
#     Snowman: sheared (no pumpkin), options are (true). Not supported on 1.8.8.
#     Villager: biome and profession, separated by ':'. Only suppored on 1.14.4 or higher. Biome options: (DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA), profession options: (ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH)
# Here's an example:
#   ExamplePet:
#       type: AXOLOTL
#       item: AXOLOTL_BUCKET
#       customization: BLUE

Pets:

# Not yet implemented
Suits:

