title: <gold><bold>MobCoin Spinner
shoot-fireworks: true
usage-costs: 250.0
sounds:
  spinning:
    enabled: true
    sound: UI_BUTTON_CLICK
    volume: 1.0
    pitch: 1.0
  prize-won:
    enabled: true
    sound: ENTITY_PLAYER_LEVELUP
    volume: 1.0
    pitch: 1.0

prizes:
  '1':
    item:
    - material:DIAMOND
    - name:<aqua>Diamond
    - lore:<gray>1 Diamond!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 40
    commands:
    - give %player% diamond 1
  '2':
    item:
    - material:DIAMOND
    - name:<aqua>Diamond
    - amount:10
    - lore:<gray>10 Diamond!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 20
    commands:
    - give %player% diamond 10
  '3':
    item:
    - material:EMERALD
    - name:<green>Emerald
    - amount:10
    - lore:<gray>10 Emeralds!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 20
    commands:
    - give %player% emerald 10
  '4':
    item:
    - material:EMERALD
    - name:<green>Emerald
    - amount:1
    - lore:<gray>1 Emerald!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 40
    commands:
    - give %player% emerald 1
  '5':
    item:
    - material:GRASS_BLOCK
    - name:<gold>Grass Blocks
    - amount:10
    - lore:<gray>10 Grass Blocks!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 20
    commands:
    - give %player% grass_block 10
  '6':
    item:
    - material:SAND
    - name:<gold>Sand
    - amount:10
    - lore:<gray>10 Sand!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 20
    commands:
    - give %player% sand 10
  '7':
    item:
    - material:EXPERIENCE_BOTTLE
    - name:<dark_red>Experience Bottles
    - amount:64
    - lore:<gray>10 Experience Bottles!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 40
    commands:
    - give %player% experience_bottle 64
  '8':
    item:
    - material:SHULKER_BOX
    - name:<gold>Shulker Box
    - amount:1
    - lore:<gray>1 Shulker Box!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 10
    commands:
    - give %player% shulker_box 1
  '9':
    item:
    - material:COW_SPAWN_EGG
    - name:<gold>Cow spawn Egg
    - amount:1
    - lore:<gray>1 Cow spawn egg!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 30
    commands:
    - give %player% cow_spawn_egg 1
  '10':
    item:
    - material:HORSE_SPAWN_EGG
    - name:<gold>Horse spawn Egg
    - amount:1
    - lore:<gray>1 Horse spawn egg!
    - 'lore:<red>Chance: <gold><chance>%'
    chance: 30
    commands:
    - give %player% horse_spawn_egg 1
