# The name the style will display as
# Default: overhead
style-name: overhead

# If the style is enabled or not
# Default: true
enabled: true

# If the style can be used in /pp fixed
# Default: true
can-be-fixed: true

# If the style will toggle to a different appearance when the player is moving
# Also requires the setting in the config.yml to be enabled
# Default: false
can-toggle-with-movement: false

# If particles for this style will be hidden if the player is in combat
# Also requires the setting in the config.yml to be enabled
# Default: true
can-toggle-with-combat: true

# How far vertically to offset the style position for fixed effects
# Default: -0.5
fixed-effect-offset: -0.5

# The material of the icon to display in the GUI
# Default: [GLOWSTONE]
gui-icon-material:
  - GLOWSTONE

# If true, this style will be hidden when a player is in a WorldGuard region with the flag 'player-particles-limited' denied
# Default: false
hide-in-limited-region: false

# How far to offset the player location vertically
# Default: 1.75
head-offset: 1.75

# How far to spread the particles on the x-axis
# Default: 0.4
particle-spread-x: 0.4

# How far to spread the particles on the y-axis
# Default: 0.1
particle-spread-y: 0.1

# How far to spread the particles on the z-axis
# Default: 0.4
particle-spread-z: 0.4

# The speed of the particles
# Default: 0.0
particle-speed: 0.0

# How many particles to spawn per tick
# Default: 1
particles-per-tick: 1
