# The name the style will display as
# Default: invocation
style-name: invocation

# If the style is enabled or not
# Default: true
enabled: true

# If the style can be used in /pp fixed
# Default: true
can-be-fixed: true

# If the style will toggle to a different appearance when the player is moving
# Also requires the setting in the config.yml to be enabled
# Default: true
can-toggle-with-movement: true

# If particles for this style will be hidden if the player is in combat
# Also requires the setting in the config.yml to be enabled
# Default: true
can-toggle-with-combat: true

# How far vertically to offset the style position for fixed effects
# Default: 0.5
fixed-effect-offset: 0.5

# The material of the icon to display in the GUI
# Default: [ENDER_EYE, EYE_OF_ENDER]
gui-icon-material:
  - ENDER_EYE
  - EYE_OF_ENDER

# If true, this style will be hidden when a player is in a WorldGuard region with the flag 'player-particles-limited' denied
# Default: false
hide-in-limited-region: false

# The number of points that spin around the circle in each direction
# Default: 6
spinning-points: 6

# The radius of the circle
# Default: 3.5
radius: 3.5

# The number of points around the circle
# Default: 120
circle-points: 120

# How far to vertically offset the player's location
# Default: -0.9
player-offset: -0.9

# A multiplier to change how fast the particles move
# Default: 1
speed-multiplier: 1
