# The name the style will display as
# Default: hurt
style-name: hurt

# If the style is enabled or not
# Default: true
enabled: true

# If the style can be used in /pp fixed
# Default: false
can-be-fixed: false

# If the style will toggle to a different appearance when the player is moving
# Also requires the setting in the config.yml to be enabled
# Default: false
can-toggle-with-movement: false

# If particles for this style will be hidden if the player is in combat
# Also requires the setting in the config.yml to be enabled
# Default: true
can-toggle-with-combat: true

# How far vertically to offset the style position for fixed effects
# Default: 0.0
fixed-effect-offset: 0.0

# The material of the icon to display in the GUI
# Default: [CACTUS]
gui-icon-material:
  - CACTUS

# If true, this style will be hidden when a player is in a WorldGuard region with the flag 'player-particles-limited' denied
# Default: false
hide-in-limited-region: false

# How much to multiply the particles by
# This style uses the same spawning as the 'thick' style
# Default: 3
thick-multiplier: 3
