# Here you can edit all GUI menus.
#
# If you encounter any issues or have questions:
# Discord: https://discord.incredibleplugins.com
#
# Wiki: https://wiki.incredibleplugins.com/general/menus/gui-menus

general:
  all: '&aAll'
  previous: '&8previous'
  nation:
    role:
      capital: '&4&lCapital'
      land: '&2&lLand'
    managed:
      nation: '&cManaged by Nation'
      land: '&cManaged by Lands'
  inbox-filter:
    general: General
    members: '&eMembers ☺'
    war: '&4War ⚔'
    economy: '&cEconomy $'
    relations: '&aRelations'
    posts: '&7Posts'
    storage: '&7Storage'
  wYes: '&aYes'
  war:
    defenders: '&aDefenders'
    name:
      nation: '&9Nation '
      land: '&2Land '
    attackers: '&cAttackers'
  value:
    none: '&cNone'
    unlimited: '&aunlimited'
  enabled: '&aEnabled'
  offline: '&cOffline'
  never: Never
  rentables:
    cost: '&cCost'
    price_blocks_ratio: '&aPrice-blocks ratio'
    size: '&eSize'
    buy: '&aBuy'
    rent: '&eRent'
    rental: '&eRental'
    sell: '&aSell'
  top:
    sorting:
      balance: Balance
      ratio-kd: Kills/Deaths
      level: Level
      chunks: Chunks
      members: Members
      ratio-wl: Won/Lost
  now: '&aNow'
  wNo: '&cNo'
  disabled: '&cDisabled'
  directions:
    north: North
    east: East
    south: South
    west: West
  search-by:
    name: Name
    tag: Tag

physical:
  selection:
    lore:
    - '&7Use this tool to create a selection.'
    - '&7Selections can be used for:'
    - ' &8• &e/claim'
    - ' &8• &e/unclaim'
    - ' &8• &e/assign'
    name: '&2&lSelection Tool'
    material: GOLDEN_HOE
  capture_flag:
    lore:
    - '&7Place this flag on the enemy land'
    - '&7during war in order to capture it.'
    name: '&2&lCapture Flag'
    material: BEACON
  currency:
    name: ''
    material: GOLD_INGOT
  claim_block_radius:
    lore:
    - '&7You can claim a radius of'
    - '&7chunks by placing this block'
    - '&7in the wilderness.'
    - ''
    - ' &8• &7Owner:&3 {owner}'
    - ' &8• &7Radius:&3 {radius} &8(&3= {chunks} chunks&8)'
    name: '&2&lRadius Claimblock'
    material: GRASS_BLOCK
  claim_block:
    lore:
    - '&7You can claim a chunk'
    - '&7by placing this block'
    - '&7in the wilderness.'
    - ''
    - ' &8• &7Owner:&3 {owner}'
    name: '&2&lClaimblock'
    material: GRASS_BLOCK
  info:
    lore:
    - '&7Use this tool to get'
    - '&7information about the claim'
    - '&7you''re pointing at.'
    name: '&2&lInfo Tool'
    material: FEATHER
  camp:
    lore:
    - '&7Place this item to create a temporary'
    - '&7camp that will be deleted after'
    - '&5{time}&7.'
    - ' &8• &7Radius:&3 {radius}'
    - ' &8• &7Camps can''t be expanded.'
    name: '&2&lCamp'
    material: CAMPFIRE
  main_block:
    material: BELL

common:
  items:
    default:
      child_failure_message:
        name: '&4&lFailure'
        lore:
        - '{message}'
      child_success_message:
        name: '&a&lSuccess'
        lore:
        - '{message}'
      child_failure_teleport:
        name: '&4&lTeleportation failed'
        lore:
        - '&7The teleportation failed because of'
        - '&7the following cause: {result}'
      child_failure_player_trusted:
        lore:
        - '&7You''re already part of this land.'
        name: '&4&lAlready trusted'
      child_failure_land_max-members:
        lore:
        - '&cYou can''t become trusted at'
        - '&cland&4 {object}&c.'
        - ' &8• &7They reached their maximum'
        - '   &7amount of members.'
        name: '&4&lMax Members reached'
      child_failure_permission:
        lore:
        - '&cYou''re not allowed to do this.'
        name: '&4&lMissing Permission'
      child_failure_teleport_enter:
        lore:
        - '&cYou''re not allowed to enter the'
        - '&carea, in which the destination'
        - '&cis located.'
        - ' &8• &7The land owner can give your'
        - '   &7role permission to do so.'
        name: '&4&lNot Allowed to Enter'
      child_failure_player_banned:
        lore:
        - '&cYou can''t join this land,'
        - '&csince they''ve banned you.'
        name: '&4&lYou''re Banned'
      refresh_page_previous:
        lore:
        - '&8✖ &7Current: {current} / {pages}'
        name: '&c&lPrevious Page'
        material: ARROW
        slots: 38
      child_failure_no-item:
        lore:
        - '&7You need to drag an item'
        - '&7from your inventory here.'
        name: '&4&lNo Item at Cursor'
      child_failure_spawn_cooldown:
        lore:
        - '&cYou must wait another&4 {time}'
        - '&cbefore you can teleport to any'
        - '&cland spawn again.'
        name: '&4&lCooldown'
      child_failure_teleport_unsafe:
        name: '&4&lUnsafe'
        lore:
        - '&cCouldn''t teleport to this destination,'
        - '&cbecause it''s not safe.'
      back:
        lore:
        - '&8✖ &7Go back to'
        - '   &7{back}.'
        name: '&c&lBack'
        material: RED_STAINED_GLASS_PANE
        slots: 37
      refresh_page_next:
        lore:
        - '&8✖ &7Current: {current} / {pages}'
        name: '&a&lNext Page'
        material: ARROW
        slots: 44
      child_failure_cost:
        lore:
        - '&7You need&c {cost} &7to do this.'
        name: '&4&lNot enough Money'
      child_failure_spawn_cost:
        lore:
        - '&7You need&c {cost} &7to pay for'
        - '&7the teleportation.'
        name: '&4&lNot enough Money'
      child_failure_noaccess_owner:
        name: '&4&lNot allowed'
        lore:
        - '&7Only the owner of {object}&7 can do that.'
      child_failure_spawn_teleport:
        lore:
        - '&cYou''re not allowed to teleport'
        - '&cto this particular land spawn.'
        - ' &8• &7The land owner can give your'
        - '   &7role permission to do so.'
        name: '&4&lNot Allowed to Teleport'
      child_failure_spawn_war:
        lore:
        - '&cYou currently can''t teleport to'
        - '&cthis particular land spawn.'
        - ' &8• &7They''re currently engaged in a war,'
        - '   &7which will end in&5 {time}&7.'
        name: '&4&lActive War'
      child_failure_player_own-land:
        lore:
        - '&cYou can''t join another land, while'
        - '&cbeing the owner of a land.'
        - ' &8• &7You must delete it first:'
        - '   &3/lands delete'
        name: '&4&lYou own a Land'
      child_failure_current-war:
        lore:
        - '&7You can''t do this as long'
        - '&7as {object}&7 is participating'
        - '&7in a war.'
        name: '&4&lCurrently in a War'
      child_failure_membership-request_not-looking:
        lore:
        - '&cThis land isn''t looking for'
        - '&cnew members.'
        name: '&4&lNot looking for Members'
      child_failure_page_previous:
        name: '&4&lNo Previous Page'
      child_success_player_trusted:
        lore:
        - '&7Land&2 {land} &7automatically'
        - '&7accepted your request.'
        - ' &8• &7Leave a land:'
        - '   &e/lands leave'
        name: '&aYou''re now trusted'
      child_failure_page_next:
        name: '&4&lNo Next Page'
      child_success_membership-request_revoked:
        lore:
        - '&7Successfully revoked your'
        - '&7membership request.'
        name: '&cMembership Request Revoked'
      child_failure_noaccess:
        lore:
        - '&cYou''re not allowed to do that.'
        - ' &8• &7The owner of {object}&7 can give your'
        - '   &7role permission to do so.'
        - '   &7Flag: {flag}'
        name: '&4&lNot allowed'
      child_success_membership-request_sent:
        lore:
        - '&7They can now accept your membership'
        - '&7request.'
        name: '&aSent Membership Request'
      child_failure_spawn_none:
        lore:
        - '&cThis land doesn''t have set a spawn yet.'
        - ' &8• &7Set spawn point:'
        - '   &e/lands setspawn'
        name: '&4&lNo Spawnpoint'
      child_failure_player_max-lands:
        lore:
        - '&cYou can''t join any more lands.'
        - ' &8• &7You reached your maximum amount'
        - '   &7of lands that you can be trusted'
        - '   &7at the same time.'
        name: '&4&lMax Amount of Lands'
      category:
        lore:
        - '&8✖ &7Change the category of the land.'
        - '  &8• &7Others can filter your land in the'
        - '    &3/lands list &7menu by this category.'
        name: '&6&lCategory: {category}'
        material: BOOKSHELF
        slots: 40
      category_members:
        lore:
        - '&8✖ &7Change the category of the land.'
        - '  &8• &7Others can filter your land in the'
        - '    &3/lands list &7menu by this category.'
        - ''
        - '  &8• &7Others can request membership to'
        - '    &7this land in the &3/lands list'
        - '    &7menu as long as the category of'
        - '    &7your land is set to:'
        - '    &7{looking}'
        name: '&6&lCategory: {category}'
        material: BOOKSHELF
        slots: 40
      child_failure_global-action:
        name: '&4&lDisplay all Areas enabled'
        lore:
        - '&cCan''t disable this, if you''re viewing entries'
        - '&cfor all areas. &7Enable "&6&lView only area&7"'
        - '&7to change this.'
      war_attackers:
        lore:
        - '&8✖ &7View all attacking lands.'
        - '   &7Players: {players}'
        - ''
        - '&6&lProgress'
        - ' &8• &7Captures: {cap}'
        - ' &8• &7Kills: {kills}'
        - '   &3= {points} / {towin} &7points to win'
        - '   {bar}'
        name: '&c&lAttacker {object}'
      war_defenders:
        lore:
        - '&8✖ &7View all defending lands.'
        - '   &7Players: {players}'
        - ''
        - '&6&lProgress'
        - ' &8• &7Captures: {cap}'
        - ' &8• &7Kills: {kills}'
        - '   &3= {points} / {towin} &7points to win'
        - '   {bar}'
        name: '&a&lDefender {object}'
      war_points:
        lore:
        - '&7A team needs&3 {points} &7points to win.'
        - ' &8• &7Kill: &3{p_kill} point(s)'
        - ' &8• &7Capture: &3{p_cap} point(s)'
        - '    &8• &7To capture an enemy area, place'
        - '      &7a capture flag inside it. You'
        - '      &7can see the crafting recipe'
        - '      &7for it in this menu.'
        - ''
        - ' &8• &7If no team reaches {points} points, the war'
        - '   &7will timeout in&5 {time}&7.'
        name: '&6&lPoint Distribution'
      child_failure_nation_none:
        lore:
        - '&cThis role will be partly managed'
        - '&cby the nation you may belong to in the future.'
        - ' &8• &7You''re currently not part of any nation.'
        name: '&4&lRole managed by Nation'
      placeholder_1:
        material: GRAY_STAINED_GLASS_PANE
        hide-tooltip: true
        slots: 1-45
      object_name:
        material: PAPER
        lore:
        - '&8✖ &7Set a new name.'
        - '    &8• &7&lCurrent: &7{name}'
        name: '&6&lName'
      object_tag:
        material: NAME_TAG
        lore:
        - '&8✖ &7Set a new tag. It acts as a'
        - '   &7short version of the name.'
        - '    &8• &7&lCurrent: &7{tag}'
        - ''
        - '&8✖ &3DROP'
        - '   &7Remove the tag.'
        name: '&6&lTag'
      object_icon:
        material: INHERIT
        lore:
        - '&8✖ &7Drag an item here to change'
        - '   &7the icon.'
        - '&8✖ &3DROP'
        - '   &7Reset to default.'
        name: '&6&lIcon'
  size: 45
  entries: 10-36
  auto-correct: true
gui:
  area_various:
    title: '&8Miscellaneous'
    items:
      default:
        child_no-item:
          lore:
          - '&7You need to have an item'
          - '&7in your main hand.'
          name: '&4&lNo Item in Hand'
        name:
          lore:
          - '&8✖ &7Rename this area.'
          - '   &7Current: {name}'
          name: '&6&lName'
          material: NAME_TAG
          slots: 20
        icon:
          lore:
          - '&8✖ &7Drag an item here to change the icon.'
          - '    &8• &7This helps you to recognize'
          - '      &7this area in the areas menu.'
          name: '&6&lIcon'
          material: INHERIT
          slots: 26
        description:
          lore:
          - '&8✖ &7Change the description of'
          - '   &7this area.'
          - '   &8• &7&lCurrent:'
          - '     {description}'
          name: '&6&lDescription'
          material: OAK_SIGN
          slots: 23
  role:
    title: '&8{role}'
    items:
      default:
        taxes_never:
          lore:
          - '&7It can''t be changed for this role.'
          name: '&6&lThis role doesn''t pay Taxes'
          material: GOLD_INGOT
          slots: 15
        settings:
          lore:
          - '&8✖ &7Toggle action flags like block breaking,'
          - '   &7container opening etc.'
          name: '&6&lAction Flags'
          material: IRON_PICKAXE
          slots: 29
        apply:
          lore:
          - '&8✖ &7Should this role, including'
          - '   &7its members and flags, be added'
          - '   &7to new area creations?'
          name: '&6&lAdd to new Areas: {apply}'
          material: OAK_FENCE
          slots: 14
        members_ally:
          lore:
          - '&7All players that aren''t trusted'
          - '&7and are part of an ally land, have'
          - '&7this role assigned.'
          name: '&6&lRole Members'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 11
        icon:
          lore:
          - '&8✖ &7Drag an item here to change'
          - '   &7the role icon.'
          - '&8✖ &3DROP'
          - '   &7Reset to default.'
          name: '&6&lIcon'
          material: INHERIT
          slots: 13
        taxes:
          lore:
          - '&8✖ &7Should members of this role'
          - '   &7pay taxes?'
          - '   &8• &7The land receives&c {taxes} &7in taxes'
          - '     &7from this role and area in'
          - '     &5{time}&7.'
          name: '&6&lPays Taxes: {current}'
          material: GOLD_INGOT
          slots: 15
        apply_always:
          lore:
          - '&7This role, including its members'
          - '&7and flags, is always added to new'
          - '&7area creations. That can''t be'
          - '&7toggled for this role.'
          name: '&6&lAdds Role to new Areas'
          material: OAK_FENCE
          slots: 14
        members_visitor:
          lore:
          - '&7All players that aren''t trusted'
          - '&7have this role assigned.'
          name: '&6&lRole Members'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 11
        child_failure_priority:
          lore:
          - '&cYou''re not allowed to edit'
          - '&csettings of this role.'
          - ' &8• &7It has a higher priority than'
          - '   &7yours or you''re a member of'
          - '   &7this role.'
          name: '&4&lRole Priority'
        members_nation:
          lore:
          - '&7All players that aren''t trusted'
          - '&7and are part of your nation, have'
          - '&7this role assigned.'
          name: '&6&lRole Members'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 11
        child_failure_access:
          lore:
          - '&cYou''re not allowed to edit'
          - '&croles in this area.'
          - ' &8• &7The land owner can give your'
          - '   &7role permission to do so.'
          name: '&4&lNot Allowed'
        management:
          lore:
          - '&8✖ &7Toggle administratoral flags like'
          - '   &7trusting players, claiming etc.'
          name: '&6&lManagement Flags'
          material: GOLD_INGOT
          slots: 30
        members:
          lore:
          - '&8✖ &7View all role members.'
          name: '&6&lRole Members'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 11
        name:
          lore:
          - '&8✖ &7Rename this role.'
          - '   &7Current: {name}'
          name: '&6&lRename'
          material: NAME_TAG
          slots: 12
        child_failure_nation:
          lore:
          - '&cThis role is partly managed'
          - '&cby your nation.'
          - ' &8• &7Only the nations capital can change'
          - '   &7this setting: &e/nations menu'
          name: '&4&lRole managed by Nation'
  list_nation_effects:
    title: '&8Effects'
    items:
      default:
        child_failure_max:
          lore:
          - '&cYour nation reached its maximum'
          - '&camount of&4 {max} &cconcurrent'
          - '&cactive effects.'
          - ' &8• &7You can have more effects'
          - '   &7active at the same time, by'
          - '   &7reaching a higher level.'
          name: '&4&lMax Amount'
        child_failure_locked:
          lore:
          - '&7Your nation needs to reach'
          - '&7level&3 {level} &7before you''re'
          - '&7able to activate this effect.'
          name: '&4&lLevel too low'
        entry_object:
          lore:
          - '&8✖ &7Should this effect be active'
          - '   &7within your nation''s lands?'
          name: '&6&l{effect}: {active}'
          material: POTION
        entry_object_locked:
          lore:
          - '&7Unlocks at level: {level}'
          name: '&6&l{effect}'
          material: POTION
        entry_object_active:
          lore:
          - '&8✖ &7Should this effect be active'
          - '   &7within your nation''s lands?'
          enchanted: true
          name: '&6&l{effect}: {active}'
          material: POTION
  nation:
    title: '&8{level} {nation}'
    items:
      default:
        role:
          lore:
          - '&8✖ &7Configure what nation members'
          - '   &7can do in each land that is part'
          - '   &7of this nation.'
          name: '&6&lNation Role'
          material: INHERIT
          slots: 30
        level:
          lore:
          - '&8✖ &7View level progression and'
          - '   &7attributes.'
          name: '&6&lLevel'
          material: EXPERIENCE_BOTTLE
          slots: 15
        war:
          lore:
          - '&8✖ &7Get information about'
          - '   &7the current war.'
          name: '&c&lCurrent War'
          material: IRON_SWORD
          slots: 12
        taxes:
          lore:
          - '&8✖ &7Tax lands that are part of'
          - '   &7this nation by their size.'
          name: '&6&lTaxes'
          material: GOLD_INGOT
          slots: 29
        child_failure_spawn_teleport:
          lore:
          - '&cYou''re not allowed to teleport'
          - '&cto &nthe &ccapital''s spawn.'
          - ' &8• &7The capital''s owner can give your'
          - '   &7role permission to do so.'
          name: '&4&lNot Allowed to Teleport'
        effects:
          lore:
          - '&8✖ &7Set effects to be active within'
          - '   &7your nation. Effects can be unlocked'
          - '   &7through nation level progression.'
          name: '&6&lEffects'
          material: POTION
          slots: 31
        spawn:
          lore:
          - '&8✖ &7Teleport to the capital''s spawn.'
          name: '&6&lSpawn'
          material: ENDER_PEARL
          slots: 9
        stats:
          lore:
          - '&7Total players: {members}'
          - ''
          - '&6&lEconomy:'
          - ' &8• &7Nation'
          - '   &7Balance: {balance}'
          - '   &7Nation pays&c {upkeep} &7upkeep'
          - '   &7in {upkeep_next}.'
          - ' &8• &4Your land &8({land}&8)'
          - '   &7Upkeep of&c {upkeep_land} &7to the'
          - '   &7nation in {upkeep_next_land}.'
          name: '&6&lStatistics'
          material: skin:d01afe973c5482fdc71e6aa10698833c79c437f21308ea9a1a095746ec274a0f
          slots: 16
        lands:
          lore:
          - '&8✖ &7Manage lands that are part'
          - '   &7of this nation.'
          name: '&6&lLands'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 11
        no-war:
          lore:
          - '&7Your nation isn''t engaged in any'
          - '&7war. Everything is peaceful.'
          name: '&a&lPeaceful'
          material: WOODEN_SWORD
          slots: 12
        relations:
          lore:
          - '&8✖ &7Manage your relations with other'
          - '   &7lands and nations.'
          name: '&6&lRelations'
          material: LIME_BANNER
          slots: 14
        inbox:
          lore:
          - '&8✖ &7Open advanced view.'
          - '&7Received messages:'
          - '{inbox}'
          name: '&6&lInbox &8(&7{amount}&8)'
          material: skin:6bf3fcdccffd963e4334818108e1e9ae3a80566d0d3d2d4ab3051a2cd811348c
          slots: 13
        child_failure_spawn_none:
          lore:
          - '&cThe capital hasn''t set a spawn yet.'
          - ' &8• &7Set spawn point:'
          - '   &e/lands setspawn'
          name: '&4&lNo Spawnpoint'
        various:
          material: BEACON
          slots: 32
          lore:
          - '&8✖ &7Edit the nation name, tag'
          - '   &7icon etc.'
          name: '&6&lMiscellaneous Settings'
  list_area_invites:
    title: '&8{area} &7> &8Sent Invites & Requests'
    items:
      default:
        entry_object_owner:
          lore:
          - '&7Sets this player as the new owner'
          - '&7of land &2{land}&7.'
          - ''
          - '&6&lInformation'
          - ' &8• &7Sent:&5 {time}'
          - ' &8• &7Sender: {sender}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Revoke this invitation.'
          name: '&e&l{player} &7- &6&lOwnership Request'
          material: INHERIT
        entry_object_merge:
          lore:
          - '&7Merges the land&2 {merge} &7into this.'
          - ''
          - '&6&lInformation'
          - ' &8• &7Sent:&5 {time}'
          - ' &8• &7Sender: {sender}'
          - ' &8• &7Receiver: {receiver}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Revoke this invitation.'
          name: '&e&l{merge} &7- &6&lMerge Request'
          material: INHERIT
        entry_object_trust_area:
          lore:
          - '&7Trusts this player to the area &6{area}&7.'
          - ''
          - '&6&lInformation'
          - ' &8• &7Sent:&5 {time}'
          - ' &8• &7Sender: {sender}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Revoke this invitation.'
          name: '&e&l{player} &7- &6&lMembership Invitation'
          material: INHERIT
        child_failure_access:
          lore:
          - '&cYou''re not allowed to revoke'
          - '&cinvites in this area.'
          - ' &8• &7The land owner can give your role'
          - '   &7permission to untrust players.'
          name: '&4&lNot allowed'
        entry_object_trust_land:
          lore:
          - '&7Trusts this player to the whole'
          - '&7land &2{land}&7.'
          - ''
          - '&6&lInformation'
          - '&8• &7Sent:&5 {time}'
          - '&8• &7Sender: {sender}'
          - '&8✖ &3DROP'
          - '   &7Revoke this invitation.'
          name: '&e&l{player} &7- &6&lMembership Invitation'
          material: INHERIT
        entry_object_owner_land:
          lore:
          - '&7Sets this player as the new owner'
          - '&7of land &2{land}&7.'
          - ''
          - '&6&lInformation'
          - ' &8• &7Sent:&5 {time}'
          - ' &8• &7Sender: {sender}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Revoke this invitation.'
          name: '&e&l{player} &7- &6&lOwnership Request'
  land_various:
    title: '&8Miscellaneous'
    items:
      default:
        title:
          lore:
          - '&8✖ &7Change the message that appears'
          - '   &7to players, which enter the land.'
          - '    &8• &7&lCurrent:'
          - '      {title}'
          - '    &8• &7&lAvailable placeholders'
          - '      &8- &3%owner% &8= &7Owner'
          - '      &8- &3%level% &8= &7Level'
          - '      &8- &3%nation% &8= &7Nation'
          - '      &8- &3%player% &8= &7Entering player'
          - ''
          - '&8✖ &9RIGHT CLICK'
          - '   &7Display title: {show}'
          name: '&6&lEnter Message'
          material: OAK_SIGN
          slots: 22
        object_name:
          slots: 11
        object_tag:
          slots: 13
        object_icon:
          slots: 17
      patches:
        all:
          category:
            slots: 24
          category_members:
            slots: 24
  taxes:
    title: '&8Taxes'
    items:
      default:
        tax_area:
          lore:
          - '&7In&5 {time} &7your land'
          - '&7will receive &a{revenue} &7in total as taxes'
          - '&7from trusted members of this area.'
          - ' &8• &7Interval: {interval}'
          - ' &8• &7Players are only paying taxes'
          - '   &7for areas, in which they''re trusted.'
          name: '&7&lTax:&a {tax}'
          material: GOLD_INGOT
          slots: 23
        refresh_minus-1:
          name: '&c&lRemove {value}'
          material: REDSTONE
          slots: 20
          data:
            modify: 500
        refresh_minus-2:
          name: '&c&lRemove {value}'
          material: REDSTONE
          slots: 21
          data:
            modify: 50
        refresh_minus-3:
          name: '&c&lRemove {value}'
          material: REDSTONE
          slots: 22
          data:
            modify: 1
        refresh_plus-3:
          name: '&a&lAdd {value}'
          material: GLOWSTONE_DUST
          slots: 26
          data:
            modify: 500
        refresh_plus-1:
          name: '&a&lAdd {value}'
          material: GLOWSTONE_DUST
          slots: 24
          data:
            modify: 1
        refresh_plus-2:
          name: '&a&lAdd {value}'
          material: GLOWSTONE_DUST
          slots: 25
          data:
            modify: 50
        child_failure_value_max:
          lore:
          - '&cYou can''t set taxes'
          - '&chigher than&4 {max}&c.'
          name: '&4&lMaximum Value reached'
        tax_nation:
          lore:
          - '&7In&5 {time} &7your nation'
          - '&7will receive&a {revenue} &7as taxes'
          - '&7from the lands in this nation.'
          - ' &8• &7Interval: {interval}'
          - ' &8• &7This value sets the tax'
          - '   &7per chunk. So bigger lands'
          - '   &7will need to pay more.'
          name: '&7&lTax:&c {tax}'
          material: GOLD_INGOT
          slots: 23
        child_failure_value_min:
          lore:
          - '&cYou can''t set taxes'
          - '&clower than&4 {min}&c.'
          name: '&4&lMinimum Value reached'
        child_failure_cooldown:
          lore:
          - '&cYou currently can''t change the'
          - '&ctax value.'
          - ' &8• &7You need to wait another'
          - '   &5{time} &7before you can'
          - '   &7change the it again.'
          name: '&4&lYou need to wait'
  main:
    title: '&8Main Menu'
    items:
      default:
        rentable:
          lore:
          - '&8✖ &7View areas setup for rental and'
          - '   &7lands that can be purchased.'
          name: '&6&lRentable'
          material: OAK_FENCE
          slots: 31
        lands:
          lore:
          - '&8✖ &7Manage lands that you''re part of.'
          - '    &8• &7Own: {own}'
          - '    &8• &7Trusted: {trusted}'
          name: '&2&lYour Lands'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 11
        flags:
          lore:
          - '&8✖ &7Edit personal settings.'
          name: '&6&lSettings'
          material: skin:ec2ff244dfc9dd3a2cef63112e7502dc6367b0d02132950347b2b479a72366dd
          slots: 32
        invites:
          lore:
          - '&8✖ &7View your received invites.'
          - '   &7Other lands can invite you to join them,'
          - '   &7request you to become their new owner'
          - '   &7or request your land to be merged'
          - '   &7into theirs.'
          - ''
          - '    &8• &7Amount: {invites}'
          name: '&6&lInvites & Requests'
          material: WRITABLE_BOOK
          slots: 13
        nations:
          lore:
          - '&8✖ &7View nations that you''re part of.'
          - '    &8• &7Own: {own}'
          - '    &8• &7Trusted: {trusted}'
          name: '&9&lYour Nations'
          material: skin:45587da7fe7336e8ab9f791ea5e2cfc8a827ca959567eb9d53a647babf948d5
          slots: 12
        all-lands:
          lore:
          - '&8✖ &7View all lands of this server.'
          - '    &8• &7Total amount: {lands}'
          name: '&2&lAll Lands'
          material: skin:c9c8881e42915a9d29bb61a16fb26d059913204d265df5b439b3d792acd56
          slots: 29
        all-nations:
          lore:
          - '&8✖ &7View all nations of this server.'
          - '    &8• &7Total amount: {nations}'
          name: '&9&lAll Nations'
          material: skin:cf40942f364f6cbceffcf1151796410286a48b1aeba77243e218026c09cd1
          slots: 30
        map:
          name: '&6&lMap'
          lore:
          - '&8✖ &7View the claims map.'
          material: MAP
          slots: 33
        limits:
          material: INHERIT
          slots: 17
          lore:
          - '&8• &7Create&3 {player_lands_owned} &7lands'
          - '  &e/lands create'
          - '&8• &7Claim chunks'
          - '  &8- &3{player_chunks_used}&7 /&3 {player_chunks}&7 chunks in total'
          - '  &8- &7max land size: &3{land_chunks}&7 chunks'
          - '  &e/lands claim'
          - '&8• &7Trust&3 {land_members} &7members per land'
          - '  &e/lands trust'
          - '&8• &7Join&3 {player_lands_trusted} &7lands'
          - '  &e/lands accept'
          name: '&6&lYour Limits'
      patches:
        basic:
          lands:
            slots: 20
          all-lands:
            slots: 22
          flags:
            slots: 24
          limitation:
            slots: 26
  list_land_claims:
    title: '&8Claims'
    items:
      default:
        entry_chunk:
          lore:
          - '&8✖ &7Teleport to this chunk.'
          - '   &8• &7World: {world}'
          - '   &8• &7X: {x}'
          - '   &8• &7Z: {z}'
          - '   &8• &7Claimed:&5 {date}'
          name: '&6&l{world}, {x}, {z}'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
        entry_chunk_server:
          lore:
          - '&8✖ &7Teleport to this chunk.'
          - '   &8• &7Server: {server}'
          - '&8• &7World: {world}'
          - '   &8• &7X: {x}'
          - '   &8• &7Z: {z}'
          - '   &8• &7Claimed:&5 {date}'
          name: '&e{server} &6&l{world}, {x}, {z}'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
        refresh_toggle:
          lore:
          - '&8✖ &7Click here to toggle'
          - '   &7the world.'
          name: '&6&lWorld: {world}'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 41
        child_failure_cooldown:
          lore:
          - '&cYou need to wait another&4 {time}'
          - '&cbefore you can do this again.'
          name: '&4&lCooldown'
  list_admin_wilderness_roleflags:
    title: '&8Player Flags'
  list_war_lands:
    title: '&8{team}'
    items:
      default:
        entry_object:
          lore:
          - '{title}'
          - '&8✖ &7View information about this land.'
          name: '&2&l{land}'
          material: INHERIT
        entry_object_ally:
          lore:
          - '{title}'
          - '&8✖ &7View information about this land.'
          name: '&a&lAlly &2&l{land}'
          material: INHERIT
  list_level_progress:
    title: '&8Level Progress'
    items:
      default:
        next:
          lore:
          - '&7{object} &7will reach this'
          - '&7level, once all requirements'
          - '&7are met.'
          - '&7&lAttributes:'
          - '{attributes}'
          name: '&6&lNext:&7 {level}'
          material: BEACON
          slots: 42
        current:
          lore:
          - '&7Attributes:'
          - '{attributes}'
          name: '&6&lCurrent:&7 {level}'
          material: OAK_SIGN
          slots: 40
        entry_done:
          lore:
          - '{bar} {progress}'
          - '{description}'
          name: '&a&l✔ {title}'
          material: LIME_STAINED_GLASS
        entry_loading:
          lore:
          - '&7The current progress is being'
          - '&7calculated. The item will update'
          - '&7once it''s complete.'
          - '{description}'
          name: '&7&l? {title}'
          material: GRAY_STAINED_GLASS
        entry_progress:
          lore:
          - '{bar} {progress}'
          - '{description}'
          name: '&c&l✘ {title}'
          material: RED_STAINED_GLASS
  mainblock:
    title: '&8{level_prefix}{land}'
    items:
      default:
        land:
          name: '&6&lLand'
          lore:
          - '&8✖ &7Open the land menu of&2 {land}&7.'
          material: INHERIT
          slots: 21
        map:
          name: '&6&lMap'
          lore:
          - '&8✖ &7Open the map menu.'
          material: MAP
          slots: 25
        main:
          name: '&6&lMain'
          lore:
          - '&8✖ &7Open the main menu.'
          - '   &7Toggle personal settings, view'
          - '   &7all lands of the server, etc.'
          material: skin:ad75fed3649f87a48e51169b57dcce6d4a8dc97db418f22d60d96c2a62b3e
          slots: 23
        mainblock_reposition:
          name: '&c&lEdit Mainblock'
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Remove or reposition the mainblock.'
          - '    &8• &7Placing it again costs:&c {cost}'
          - '&8✖ &9RIGHT CLICK'
          - '   &7Toggle the hologram: {hologram}'
          material: BELL
          slots: 45
  land:
    title: '&8{level_prefix}{land}'
    items:
      default:
        mainblock_set:
          name: '&a&lPlace Mainblock'
          lore:
          - '&8✖ &7Place the mainblock at your current position.'
          - '   &7Cost:&c {cost}'
          material: BELL
          slots: 45
        level:
          lore:
          - '&8✖ &7View level progression and'
          - '   &7attributes.'
          name: '&6&lLevel'
          material: EXPERIENCE_BOTTLE
          slots: 14
        player-management:
          lore:
          - '&8✖ &7Manage members, banned players,'
          - '   &7invites and membership requests.'
          name: '&6&lPlayer Management'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 12
        roles:
          lore:
          - '&8✖ &7View roles of the'
          - '   &7area&6 {area}&7.'
          name: '&6&lRoles'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 30
        taxes:
          lore:
          - '&8✖ &7View taxes of the'
          - '   &7area&6 {area}&7.'
          name: '&6&lTaxes'
          material: GOLD_INGOT
          slots: 31
        areas:
          lore:
          - '&8✖ &7View all areas of this land.'
          - '   &7You also can create new'
          - '   &7areas in this menu.'
          name: '&6&lAreas'
          material: OAK_FENCE
          slots: 11
        level_camp:
          lore:
          - '&cCamps don''t have any levels.'
          name: '&6&lLevel'
          material: EXPERIENCE_BOTTLE
          slots: 14
        land-settings:
          lore:
          - '&8✖ &7Edit natural flags'
          - '   &7of the area&6 {area}&7.'
          name: '&6&lNatural Flags'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 29
        spawn:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Teleport to the land spawn.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Set the spawn.'
          - '&8✖ &9SHIFT + RIGHT CLICK'
          - '   &7Allow visitors to teleport: {teleport}'
          - '   &8• This can be edited in the role menu as well.'
          name: '&6&lSpawn'
          material: ENDER_PEARL
          slots: 9
        child_failure_land:
          name: '&4&lMust be set inside Land'
          lore:
          - '&cThe spawn can''t be set in the'
          - '&cwilderness or different lands.'
        various:
          lore:
          - '&8✖ &7Edit the land name and'
          - '   &7enter message.'
          name: '&6&lMiscellaneous Settings'
          material: BEACON
          slots: 32
        relations_camp:
          lore:
          - '&cCamps can''t have any relations.'
          name: '&6&lRelations'
          material: LIME_BANNER
          slots: 13
        relations:
          lore:
          - '&8✖ &7Manage your relations with other'
          - '   &7lands and nations.'
          name: '&6&lRelations'
          material: LIME_BANNER
          slots: 13
        inbox:
          lore:
          - '&8✖ &7Open the advanced view.'
          - '&7Received messages:'
          - '{inbox}'
          name: '&6&lInbox &8(&7{amount}&8)'
          material: skin:6bf3fcdccffd963e4334818108e1e9ae3a80566d0d3d2d4ab3051a2cd811348c
          slots: 15
        child_failure_mainblock_claim:
          name: '&4&lNeeds to be placed inside Land'
          lore:
          - '&cThe mainblock must be placed inside the land.'
          - '&7Please make sure you stand in the land&2 {land}&7.'
        child_failure_mainblock_space:
          name: '&4&lNot enough Space'
          lore:
          - '&cThere''s not enough space to place it at your current location.'
        statistics:
          material: skin:d01afe973c5482fdc71e6aa10698833c79c437f21308ea9a1a095746ec274a0f
          slots: 16
          lore:
          - '&7Spawn: {world}, x={x}, z={z}'
          - '&7Nation: {nation}'
          - '&7Size: {chunks} chunk(s) / {chunks_max}'
          - '&7Members: {members} / {members_max}'
          - ''
          - '&6&lEconomy'
          - ' &8• &7Land'
          - '   &7Balance: {balance}'
          - '   &7Next claim cost: {chunk_cost}'
          - '   &7Upkeep of&c {upkeep} &7in:'
          - '   &7{upkeep_next}'
          - ' &8• &4You'
          - '   &7Total claimed chunks:&3 {player_chunks_used}&7 /&3 {player_chunks}&7'
          - '   &7Balance: {balance_player}'
          - '   &7Taxes of&c {taxes} &7in:'
          - '   &7{taxes_next}'
          name: '&6&lStatistics'
      patches:
        basic:
          members:
            lore:
            - '&8✖ &7Manage members.'
            name: '&6&lMembers'
            material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
            slots: 11
          roles:
            slots: 13
          inbox:
            slots: 15
          land-settings:
            slots: 29
          various:
            slots: 31
          statistics:
            material: skin:d01afe973c5482fdc71e6aa10698833c79c437f21308ea9a1a095746ec274a0f
            slots: 17
            name: '&6&lStatistics'
            lore:
            - '&7Spawn: {world}, x={x}, z={z}'
            - '&7Claims: {chunks} / {chunks_max}'
            - '&7Members: {members} / {members_max}'
  list_area_settings:
    title: '&8{area} &7> &8Natural Flags'
    items:
      default:
        entry_phantom_spawn:
          lore:
          - '&8✖ &7Allow phantoms to spawn by'
          - '   &7natural reasons.'
          - '    &8• &7Spawners aren''t influenced'
          - '      &7by this flag.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lPhantom Spawning: {enabled}'
          material: PHANTOM_SPAWN_EGG
        child_failure_permission:
          lore:
          - '&cYou''re missing permission'
          - '&cto edit this flag.'
          name: '&4&lMissing Permission'
        entry_expiration_shield:
          name: '&6&lExpiration Shield: {enabled}'
          lore:
          - '&8✖ &7Excludes the land from being deleted,'
          - '   &7if the land is inactive.'
          - '    &8• &7This flag is only visible to server admins.'
          material: CLOCK
        entry_peaceful:
          name: '&6&lPeaceful Land: {enabled}'
          lore:
          - '&8✖ &7Exclude this land from any wars.'
          - '    &8• &7This flag is only visible to server admins.'
          material: CAKE
        entry_monster_spawn:
          lore:
          - '&8✖ &7Allow monsters to spawn by'
          - '   &7natural reasons.'
          - '    &8• &7Affects spawners: {spawners} '
          - '   &7Unlocked: {unlocked}'
          name: '&6&lMonster Spawning: {enabled}'
          material: SPAWNER
        entry_entity_griefing:
          lore:
          - '&8✖ &7Allow entities to destroy blocks?'
          - '    &8• &7&lIf enabled:'
          - '      &7Creepers will be able to destroy'
          - '      &7your buildings, lightning strikes'
          - '      &7do damage etc.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEntity Griefing: {enabled}'
          material: CREEPER_HEAD
        entry_wither_attack_animal:
          name: '&6&lWither attacking Animals: {enabled}'
          lore:
          - '&8✖ &7Should withers be able to damage animals?'
          - '    &8• &7They can always damage other monsters.'
          - '   &7Unlocked: {unlocked}'
          material: skin:886dc0cfcaeecfe1ab69146e4d4f1190837076a67dec135fabda6271f375d01f
        entry_snow_melt:
          lore:
          - '&8✖ &7Should snow and ice melt?'
          - '    &8• &7&lIf disabled:'
          - '      &7Blizzards and snowmans won''t'
          - '      &7cover the ground with snow.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lSnow Melt: {enabled}'
          material: SNOWBALL
        child_failure_priority:
          lore:
          - '&cYou''re not allowed to edit'
          - '&csettings of this role.'
          - ' &8• &7It has a higher priority'
          - '   &7than yours or you''re a'
          - '   &7member of this role.'
          name: '&4&lRole Priority'
        entry_block_spreading:
          name: '&6&lBlock Spreading from Land: {enabled}'
          lore:
          - '&8✖ &7Allow blocks to spread into this area'
          - '   &7from other areas of this land?'
          - '    &8• &7This affects blocks such as amethyst blocks.'
          - '    &8• &7Blocks from the wilderness can never spread'
          - '      &7into this area.'
          material: BUDDING_AMETHYST
        entry_piston_griefing:
          lore:
          - '&8✖ &7Allow pistons from wilderness or other'
          - '   &7lands/areas to push into your land?'
          - '    &8• &7&lIf enabled:'
          - '      &7Players will be able to grief your land'
          - '      &7by using pistons from the wilderness.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lPistons from Wilderness: {enabled}'
          material: PISTON
        child_failure_access:
          lore:
          - '&cYou''re not allowed to edit'
          - '&croles in this area.'
          - ' &8• &7The land owner can give your'
          - '   &7role permission to do so.'
          name: '&4&lNot allowed'
        entry_general_admin:
          lore:
          - '&8✖ &7Click to toggle:'
          - '   &7Unlocked: {unlocked}'
          - '&7Description:'
          - ' &8• {desc}'
          - ' &8• &7This is an admin flag. It only applies'
          - '   &7to admin lands and &e/lands admin wilderness&7.'
          name: '&6&l{flag}: {enabled}'
          material: INHERIT
        entry_fire_spread:
          lore:
          - '&8✖ &7Allow fire to spread inside'
          - '   &7your land?'
          - '    &8• &7Fire from the wilderness'
          - '      &7can''t enter your land.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lFire Spread: {enabled}'
          material: FLINT_AND_STEEL
        entry_animal_spawn:
          lore:
          - '&8✖ &7Allow animals to spawn?'
          - '    &8• &7Spawners aren''t influenced'
          - '      &7by this flag.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lAnimal Spawning: {enabled}'
          material: skin:bee8514892f3d78a32e8456fcbb8c6081e21b246d82f398bd969fec19d3c27b3
        entry_plant_growth:
          lore:
          - '&8✖ &7Should plants grow?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lPlant Growth: {enabled}'
          material: VINE
        entry_tnt_griefing:
          lore:
          - '&8✖ &7Allow TNT blocks to damage'
          - '   &7blocks and entities?'
          - '    &8• &7&lIf enabled:'
          - '      &7Players will be able to shoot'
          - '      &7TNT into your land to grief it.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lTNT Explosions: {enabled}'
          material: TNT
        entry_leaf_decay:
          lore:
          - '&8✖ &7Should leaves decay inside'
          - '   &7your land?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lLeaf Decay: {enabled}'
          material: OAK_LEAVES
        entry_general_player:
          lore:
          - '&8✖ &7Click to toggle:'
          - '   &7Unlocked: {unlocked}'
          - '&7Description:'
          - '{desc}'
          name: '&6&l{flag}: {enabled}'
          material: INHERIT
        entry_waterflow_allow:
          lore:
          - '&8✖ &7Allow water or lava from the wilderness'
          - '   &7or other claims to flow into your'
          - '   &7land?'
          - '    &8• &7&lIf enabled:'
          - '      &7Players will be able to grief'
          - '      &7your land by placing water or lava in'
          - '      &7the wilderness.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lWater and Lava Flow: {enabled}'
          material: WATER_BUCKET
        entry_copper_golem:
          material: COPPER_GOLEM_STATUE
          name: '&6&lCopper Golems: {enabled}'
          lore:
          - '&8✖ &7Allow copper golems from other'
          - '   &7areas of this land?'
          - '    &8• &7Golems that were spawned in'
          - '      &7the wilderness are always denied.'
  list_role_settings:
    title: '&8Flags'
    items:
      default:
        entry_setting_edit_various:
          lore:
          - '&8✖ &7Allow this role to edit miscellaneous'
          - '   &7settings, like the name etc.?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEdit miscellaneous Settings: {enabled}'
          material: NAME_TAG
        entry_plant:
          lore:
          - '&8✖ &7Allow this role to plant'
          - '   &7crops, saplings, berries,'
          - '   &7sugar cane etc.?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lPlant: {enabled}'
          material: IRON_HOE
        entry_balance_withdraw:
          lore:
          - '&8✖ &7Allow this role to withdraw money'
          - '   &7from the land bank?'
          - '    &8• &7Command: &e/lands withdraw'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lWithdraw Money: {enabled}'
          material: GOLD_NUGGET
        entry_player_untrust:
          lore:
          - '&8✖ &7Allow this role to untrust players?'
          - '    &8• &7They won''t be able to untrust'
          - '      &7players which have a higher role'
          - '      &7or are part of the same role.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lUntrust Players: {enabled}'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
        entry_land_enter:
          lore:
          - '&8✖ &7Allow this role to enter this area?'
          - '    &8• &7Regardless of this flag players'
          - '      &7may be able to enter your claim,'
          - '      &7if combat tagging is active and'
          - '      &7you''re in a fight.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEnter this Area: {enabled}'
          material: OAK_FENCE_GATE
        entry_land_claim:
          lore:
          - '&8✖ &7Allow this role to claim and also'
          - '   &7unclaim chunks for this land?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lClaim and unclaim: {enabled}'
          material: IRON_SHOVEL
        entry_ender_pearl:
          lore:
          - '&8✖ &7Allow this role to teleport into'
          - '   &7this land by using ender pearls'
          - '   &7and chorus fruits.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lUse Ender Pearls: {enabled}'
          material: ENDER_PEARL
        entry_shear:
          lore:
          - '&8✖ &7Allow this role to shear'
          - '   &7sheeps, mushroom cows etc.?'
          name: '&6&lShear Entities: {enabled}'
          material: SHEARS
        entry_attack_monster:
          lore:
          - '&8✖ &7Allow this role to attack monsters?'
          - '    &8• &7&lIf disabled:'
          - '      &7monsters won''t be able to attack'
          - '      &7them either.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lAttack Monsters: {enabled}'
          material: ZOMBIE_HEAD
        entry_harvest:
          lore:
          - '&8✖ &7Allow this role to harvest'
          - '   &7crops, saplings, berries,'
          - '   &7sugar cane etc.?'
          name: '&6&lHarvest: {enabled}'
          material: WHEAT
        entry_fly:
          lore:
          - '&8✖ &7Allow this role to use &e/fly'
          - '   &7in this area?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lFly: {enabled}'
          material: FEATHER
        entry_general_admin:
          lore:
          - '&8✖ &7Click to toggle:'
          - '   &7Unlocked: {unlocked}'
          - '    &8• &7Description:'
          - '      {desc}'
          - ' &8• &7This is an admin flag. It only applies'
          - '   &7to admin lands and &e/lands admin wilderness&7.'
          name: '&6&l{flag}: {enabled}'
          material: INHERIT
        entry_player_trust:
          lore:
          - '&8✖ &7Allow this role to trust'
          - '   &7other players?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lTrust Players: {enabled}'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
        entry_block_ignite:
          lore:
          - '&8✖ &7Allow this role to ignite blocks?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lIgnite Blocks: {enabled}'
          material: FLINT_AND_STEEL
        entry_war_manage:
          lore:
          - '&8✖ &7Allow this role to declare'
          - '   &7and manage the war for your land?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lManage War: {enabled}'
          material: IRON_SWORD
        entry_attack_player:
          lore:
          - '&8✖ &7Allow this role to attack players?'
          - '    &8• &7&lCombat tagging:'
          - '      &7It might still be possible to fight'
          - '      &7inside your land, if a player attacked'
          - '      &7another player outside of the land.'
          - '    &8• &7&lMutual flag:'
          - '      &7They can only attack players,'
          - '      &7which can also attack them.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lAttack Players: {enabled}'
          material: IRON_SWORD
        entry_trample_farmland:
          lore:
          - '&8✖ &7Allow this role to trample farmland?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lTrample Farmland: {enabled}'
          material: FARMLAND
        entry_elytra:
          lore:
          - '&8✖ &7Allow this role to use elytras or'
          - '   &7riptide to fly in this area?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lElytra & Riptide Usage: {enabled}'
          material: ELYTRA
        entry_interact_villager:
          lore:
          - '&8✖ &7Allow this role to trade with villagers?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lTrade with Villagers: {enabled}'
          material: EMERALD
        child_failure_permission:
          lore:
          - '&cYou''re missing permission to'
          - '&ctoggle this flag in any land.'
          name: '&4&lMissing Permission'
        child_failure_allow-edit:
          name: '&4&lFlag not Toggleable'
          lore:
          - '&cThe server configured this flag'
          - '&cto not be toggleable for this role.'
        entry_player_setrole:
          lore:
          - '&8✖ &7Allow this role to set'
          - '   &7roles for trusted players?'
          - '    &8• &7They won''t be able to edit'
          - '      &7roles, which have a higher'
          - '      &7priority than theirs.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lSet Roles: {enabled}'
          material: skin:1e8ffbfd7890dfba8841166d688c93a88b6e8cac4d0260644cac9f3afd57c63e
        entry_interact_general:
          lore:
          - '&8✖ &7Allow this role to interact with blocks'
          - '   &7that aren''t covered by other flags?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lGeneral Interaction: {enabled}'
          material: STRING
        child_failure_blacklist:
          lore:
          - '&cThis flag isn''t toggleable by nations.'
          - ' &8• &7Each land of this nation can configure'
          - '   &7it individually.'
          name: '&4&lFlag controleld by Land'
        child_failure_cancelled:
          name: '&4&lCancelled by Plugin'
          lore:
          - '&cToggling this flag has been'
          - '&ccancelled by a 3rd party plugin.'
        child_failure_edit_owner:
          lore:
          - '&cYou can''t toggle this flag for your'
          - '&cown owner role.'
          - ' &8• &7This prevents you from accidentally'
          - '   &7depriving yourself of rights.'
          name: '&4&lOwner Role'
        entry_interact_mechanism:
          lore:
          - '&8✖ &7Allow this role to use redstone'
          - '   &7mechanisms, like levers etc.?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lUse Redstone: {enabled}'
          material: REDSTONE
        entry_land_claim_border:
          lore:
          - '&8✖ &7Allow this role to claim chunks'
          - '   &7for their lands directly at this'
          - '   &7land''s border.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lClaim Land at Border: {enabled}'
          material: IRON_BARS
        entry_spawn_set:
          lore:
          - '&8✖ &7Allow this role to change the spawn?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lSet Spawn: {enabled}'
          material: ENDER_EYE
        entry_player_ban:
          lore:
          - '&8✖ &7Allow this role to ban or'
          - '   &7unban players?'
          - '    &8• &7They won''t be able to ban players'
          - '      &7which have a higher role.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lManage Bans: {enabled}'
          material: BARRIER
        entry_item_pickup:
          lore:
          - '&8✖ &7Allow this role to pickup'
          - '   &7or drop items?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lPickup & Drop Items: {enabled}'
          material: HOPPER
        child_failure_priority:
          lore:
          - '&cYou''re not allowed to'
          - '&cedit settings of this role.'
          - ' &8• &7It has a higher priority'
          - '   &7than yours or you''re a'
          - '   &7member of this role.'
          name: '&4&lRole Priority'
        entry_block_place:
          lore:
          - '&8✖ &7Allow this role to place blocks?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lPlace Blocks: {enabled}'
          material: OAK_PLANKS
        entry_setting_edit_land:
          lore:
          - '&8✖ &7Allow this role to edit natural flags?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEdit Natural Flags: {enabled}'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
        entry_interact_container:
          lore:
          - '&8✖ &7Allow this role to open containers?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lOpen Containers: {enabled}'
          material: CHEST
        child_failure_access:
          lore:
          - '&cYou''re not allowed to'
          - '&cedit roles in this area.'
          - ' &8• &7The land owner can give your'
          - '   &7role permission to do so.'
          name: '&4&lNot allowed'
        entry_no_damage:
          name: '&6&lNo Damage: {enabled}'
          lore:
          - '&8✖ &7Makes members of this role immune'
          - '   &7to any damage other than PvP'
          - '   &7or monsters.'
          - '    &8• &7Damage from players or monsters can'
          - '      &7be toggled with their respective flags.'
          - '    &8• &7This flag is only visible to server admins.'
          material: CAKE
        entry_block_break:
          lore:
          - '&8✖ &7Allow this role to break blocks?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lBreak Blocks: {enabled}'
          material: IRON_PICKAXE
        entry_setting_edit_role:
          lore:
          - '&8✖ &7Allow this role to edit role'
          - '   &7settings and create new roles?'
          - '    &8• &7They won''t be able to edit'
          - '      &7their own role flags.'
          - '    &8• &7You should only give this flag'
          - '      &7very trustworthy players.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEdit Role Settings: {enabled}'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
        entry_interact_trapdoor:
          lore:
          - '&8✖ &7Allow this role to open trapdoors?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lOpen Trapdoors: {enabled}'
          material: OAK_TRAPDOOR
        entry_setting_edit_taxes:
          lore:
          - '&8✖ &7Allow this role to edit taxes?'
          - '    &8• &7You should only give this permission'
          - '      &7to very trustworthy players.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEdit Taxes: {enabled}'
          material: GOLD_INGOT
        child_failure_nation:
          lore:
          - '&cThis role is partly managed by nation&4 {nation}&c.'
          - ' &8• &7Only the nation can change this flag:'
          - '   &e/nations menu'
          name: '&4&lRole managed by Nation'
        entry_attack_animal:
          lore:
          - '&8✖ &7Allow this role to attack animals?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lAttack Animals: {enabled}'
          material: BOW
        entry_spawn_teleport:
          lore:
          - '&8✖ &7Allow this role to teleport to'
          - '   &7the spawn.'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lTeleport to Spawn: {enabled}'
          material: ENDER_EYE
        entry_vehicle_use:
          lore:
          - '&8✖ &7Allow this role to use vehicles?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lUse Vehicles: {enabled}'
          material: MINECART
        entry_area_assign:
          lore:
          - '&8✖ &7Allow this role to create areas'
          - '   &7and resize areas?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lAssign Areas: {enabled}'
          material: OAK_FENCE
        entry_general_player:
          lore:
          - '&8✖ &7Click to toggle:'
          - '   &7Unlocked: {unlocked}'
          - '    &8• &7Description:'
          - '      {desc}'
          name: '&6&l{flag}: {enabled}'
          material: INHERIT
        entry_interact_door:
          lore:
          - '&8✖ &7Allow this role to open doors?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lOpen Doors: {enabled}'
          material: IRON_DOOR
  war-declaration_tribute:
    title: '&8Tribute'
    items:
      default:
        cancel-declaration:
          lore:
          - '&8✖ &7Cancel this war declaration.'
          name: '&c&lCancel War Declaration'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 37
        send-declaration:
          lore:
          - '&8✖ &7Send this war declaration'
          - '   &7to the enemy.'
          name: '&a&lSend War Declaration'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 45
        refresh_minus-1:
          name: '&c&lRemove {value}'
          material: REDSTONE
          slots: 20
          data:
            modify: 1000
        refresh_minus-2:
          name: '&c&lRemove {value}'
          material: REDSTONE
          slots: 21
          data:
            modify: 100
        refresh_minus-3:
          name: '&c&lRemove {value}'
          material: REDSTONE
          slots: 22
          data:
            modify: 1
        child_max-tribute:
          lore:
          - '&cYou can''t set the tribute'
          - '&cvalue higher than&c {max}&c.'
          - ' &8• &7The max tribute depends on the'
          - '   &7enemies balance.'
          name: '&4&lMax Value reached'
        refresh_plus-3:
          name: '&a&lAdd {value}'
          material: GLOWSTONE_DUST
          slots: 26
          data:
            modify: 1000
        refresh_plus-1:
          name: '&a&lAdd {value}'
          material: GLOWSTONE_DUST
          slots: 24
          data:
            modify: 1
        refresh_plus-2:
          name: '&a&lAdd {value}'
          material: GLOWSTONE_DUST
          slots: 25
          data:
            modify: 100
        tribute:
          lore:
          - '&7The enemy will need to pay this'
          - '&7in order to surrender.'
          - ' &8• &7&lMaximum tribute:&c {max}'
          - '   &7This depends on the enemies'
          - '   &7balance.'
          - ' &8• &7&lIf tribute is set to 0:'
          - '   &7The enemy won''t be able'
          - '   &7to surrender.'
          name: '&7&lTribute:&c {tribute}'
          material: GOLD_INGOT
          slots: 23
  area:
    title: '&8{area}'
    items:
      default:
        land-settings:
          lore:
          - '&8✖ &7Edit nature related flags, like'
          - '   &7mob spawning, plant growth and more.'
          name: '&6&lNatural Flags'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 29
        child_failure_rented:
          lore:
          - '&cYou can''t set taxes for this'
          - '&carea while it is rented or sold.'
          - ' &8• &7Current tenant:&3 {player}'
          name: '&4Rented'
        child_failure_access:
          lore:
          - '&7The area owner can give your'
          - '&7role permission to do so.'
          - ' &8• &7Flag: {flag}'
          name: '&4Not allowed'
        player-management:
          lore:
          - '&8✖ &7Manage members, banned players,'
          - '   &7invites and membership requests.'
          name: '&6&lPlayer Management'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 11
        various:
          lore:
          - '&8✖ &7Edit the area name and'
          - '   &7description.'
          name: '&6&lMiscellaneous Settings'
          material: BEACON
          slots: 32
        spawn:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Teleport to the spawn of this area.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7Set the spawn.'
          name: '&6&lTeleport'
          material: ENDER_PEARL
          slots: 9
        roles:
          lore:
          - '&8✖ &7Manage roles for this area.'
          - '   &8• &7Roles from the default area'
          - '     &7are automatically added to'
          - '     &7this area.'
          name: '&6&lRoles'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 30
        taxes:
          lore:
          - '&8✖ &7Manage the taxes of this area.'
          - '   &7Taxes are collected per area.'
          name: '&6&lTaxes'
          material: GOLD_INGOT
          slots: 31
        rental_setup:
          name: '&6&lSetup Rental'
          lore:
          - '&8✖ &7Setup this area to be rented or sold.'
          material: INHERIT
          slots: 34
        rental_setup_land:
          name: '&6&lSell Land'
          lore:
          - '&8✖ &7Setup the whole land to be sold.'
          - '   &8• &7A whole land or its default area &8(&6{area}&8)'
          - '     &7can only be sold and not setup for rental.'
          material: INHERIT
          slots: 34
        rental_setup_change_sell:
          name: '&6&lChange Purchase Offer'
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Update purchase offer values.'
          - '   &7Current:'
          - '    &8• &7Cost:&c {cost}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Remove this offer.'
          material: INHERIT
          slots: 34
        rental_setup_change_rent:
          name: '&6&lChange Rental Offer'
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Update rental offer values.'
          - '   &7Current:'
          - '    &8• &7Interval:&5 {interval}'
          - '    &8• &7Cost per interval:&c {cost}'
          - '    &8• &7Max time:&5 {max-time}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Remove this offer.'
          material: INHERIT
          slots: 34
        child_failure_spawn_area:
          name: '&4&lMust be in Area'
          lore:
          - '&cThe spawn must be set in the area.'
          - '&7You''re currently not standing inside it.'
        child_failure_spawn_none:
          name: '&4&lNo Spawn set'
          lore:
          - '&cThis area doesn''t have a spawn set.'
        child_success_spawn_set:
          name: '&aSpawn set'
          lore:
          - '&7You set the spawn at your current position.'
  list_area_players:
    title: '&8{area} &7> &8Trusted Players'
    items:
      default:
        trust:
          lore:
          - '&8✖ &7Trust a player in this area.'
          - '   &7Available:&3 {players} &8/&c {max}'
          name: '&a&lTrust Player'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
        child_failure_edit_player_land:
          lore:
          - '&cYou can''t edit this player.'
          - ' &8• &7Their role&6 {role} &7has a higher'
          - '   &7or equal priority than yours.'
          name: '&4&lRole Priority'
        entry_area:
          lore:
          - '&7Role: {role}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7More information'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7▲ Promote'
          - '&8✖ &9SHIFT + RIGHT CLICK'
          - '   &7▼ Demote'
          - '&8✖ &3DROP'
          - '   &7Untrust'
          name: '&e&l{player}'
          material: INHERIT
        child_failure_edit_player_area:
          lore:
          - '&cYou can''t edit this player.'
          - ' &8• &7Their role&6 {role} &7has a higher'
          - '   &7or equal priority than yours.'
          name: '&4&lRole Priority'
        child_failure_max-players:
          lore:
          - '&7This land reached their maximum'
          - '&7amount of&3 {max} &7members.'
          name: '&4&lMax trusted Players'
        refresh_toggle:
          lore:
          - '&8✖ &7Display only players which are'
          - '   &7trusted in this area &8(&6{area}&8)&7?'
          - '    &8• &6&lIf disabled:'
          - '      &7It displays players of the whole land.'
          name: '&6&lView only Area: {current}'
          material: HOPPER
          slots: 41
        global-action:
          name: '&6&lExecute for all Areas: {current}'
          lore:
          - '&8✖ &7Trust or untrust players in the whole land?'
          - '   &8• &7If disabled: Only trusts/untrusts'
          - '     &7players for area&6 {area}&7.'
          material: skin:c9c8881e42915a9d29bb61a16fb26d059913204d265df5b439b3d792acd56
          slots: 44
        child_failure_priority:
          lore:
          - '&cYou''re not allowed to'
          - '&cedit settings of this role.'
          - ' &8• &7It has a higher priority'
          - '   &7than yours or you''re a'
          - '   &7member of the same role.'
          name: '&4&lRole Priority'
        entry_area_all:
          lore:
          - '&7Trusted in these areas:'
          - '{areas}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Untrust'
          name: '&e&l{player}'
          material: INHERIT
        child_failure_access:
          lore:
          - '&cYou''re not allowed to untrust'
          - '&cplayers.'
          - ' &8• &7The land owner can give your'
          - '   &7role permission to do so.'
          name: '&4&lNo Access'
        untrust:
          lore:
          - '&8✖ &7Untrust a player from this area.'
          name: '&c&lUntrust Player'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
        child_failure_owner:
          lore:
          - '&cOwners can''t be untrusted.'
          - ' &8• &7A new owner can be set by'
          - '   &7executing &e/{cmd}&7.'
          name: '&4&lOwner'
        child_failure_tenant:
          lore:
          - '&cTenants can''t be untrusted.'
          - '&cand their roles can''t be changed.'
          - ' &8• &7Tenants can be removed by'
          - '   &7executing &e/{cmd}&7.'
          name: '&4&lTenant'
        child_failure_setrole:
          lore:
          - '&cYou''re not allowed to set roles.'
          - '&8• &7The land owner can give your'
          - '  &7role permission to do so.'
          name: '&4&lNo Access'
        child_failure_self:
          lore:
          - '&7To leave a land use &e/lands leave'
          - '&7instead.'
          name: '&4&lCan''t untrust yourself'
  list_admin_lands:
    title: '&8Admin Lands'
    items:
      default:
        add:
          lore:
          - '&8✖ &7Convert a normal land into'
          - '   &7a admin land.'
          name: '&a&lConvert into Admin Land'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
        entry_object:
          lore:
          - '{title}'
          - '&8✖ &7Open the land menu.'
          name: '&2&l{land}'
          material: INHERIT
        convert:
          lore:
          - '&8✖ &7Convert a admin land back'
          - '   &7to a normal land.'
          name: '&e&lConvert back to Normal'
          material: skin:1811917c644f04f56b68c9c71b33ac082c2601c24409be78c2063d4df2a86525
          slots: 41
        delete:
          lore:
          - '&8✖ &7Delete a admin land completely.'
          name: '&c&lDelete completely'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
  list_player_nations:
    title: '&8Your Nations'
    items:
      default:
        entry_nation_edit:
          lore:
          - '&7This nation is set as your main nation'
          - '&7through &3/lands edit &8<&3capital&8>&7. Commands will be'
          - '&7be executed for this nation.'
          - '&8✖ &7Open the nation''s menu.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this nation.'
          name: '&9&l{nation}'
          material: skin:eef425b4db7d62b200e89c013e421a9e110bfb27f2d8b9f5884d10104d00f4f4
        entry_nation_own:
          lore:
          - '&7You own this nation.'
          - ' &8• &7Lands: {lands}'
          - ' &8• &7Chunks: {chunks}'
          - ' &8• &7Total members: {members}'
          - '&8✖ &7Open the nation''s menu.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this nation.'
          name: '&9&l{nation}'
          material: INHERIT
        entry_nation:
          lore:
          - '&7You''re trusted in this nation.'
          - ' &8• &7Lands: {lands}'
          - ' &8• &7Total chunks: {chunks}'
          - ' &8• &7Total members: {members}'
          - '&8✖ &7Open the nation''s menu.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this nation.'
          name: '&9&l{nation}'
          material: INHERIT
  player-management:
    title: '&8Player Management'
    items:
      default:
        members:
          lore:
          - '&8✖ &7Manage members.'
          name: '&6&lMembers'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 11
        members_online:
          name: '&6&lOnline Members'
          lore:
          - '&8✖ &7View members that are online.'
          material: CLOCK
          slots: 32
        invites:
          lore:
          - '&8✖ &7Manage outgoing invites.'
          name: '&6&lInvites'
          material: WRITABLE_BOOK
          slots: 15
        banned:
          lore:
          - '&8✖ &7Manage banned players.'
          name: '&6&lBanned'
          material: BARRIER
          slots: 13
        membership-requests:
          lore:
          - '&8✖ &7Manage incoming membership requests.'
          name: '&6&lMembership Requests'
          material: BOOKSHELF
          slots: 17
  war:
    title: '&8War'
    items:
      default:
        war_points_declaration:
          lore:
          - '&7A team needs&3 {points} &7points to win.'
          - ' &8• &7Kill: &3{p_kill} point(s)'
          - ' &8• &7Capture: &3{p_cap} point(s)'
          - '    &8• &7To capture an enemy area, place'
          - '      &7a capture flag inside it. You'
          - '      &7can see the crafting recipe'
          - '      &7for it in this menu.'
          - ''
          - ' &8• &7The war will start in:&5 {time}'
          name: '&6&lPoint Distribution'
          material: IRON_INGOT
          slots: 13
        child_failure_permission:
          lore:
          - '&cYou''re not allowed to do'
          - '&cthis for &8({object}&8)&c.'
          - ' &8• &7The owner can give you'
          - '   &7permission to do so.'
          - '   &7Flag: {flag}'
          name: '&4&lNot allowed'
        child_failure_surrender:
          lore:
          - '&cThe enemy does not allow'
          - '&cyou to surrender.'
          - ' &8• &7That''s because they didn''t'
          - '   &7set a tribute. They can do that'
          - '   &7in their war menu: &e/wars menu'
          name: '&4&lSurrender rejected'
        tribute_attacker_mutual:
          lore:
          - '&8✖ &7Surrender in this war'
          - '   &7You''ll need to pay&c {tribute-att}'
          - '   &7as a tribute to the defenders.'
          - '    &8• &7If the tribute equals 0:'
          - '      &7The defenders wont be able'
          - '      &7to surrender.'
          - '    &8• &7&lIf the defenders surrender:'
          - '      &7They need to pay&c {tribute}'
          - '      &7to you.'
          name: '&6&lTribute:&c {tribute}'
          material: GOLD_INGOT
          slots: 29
        recipe:
          lore:
          - '&7Click here to see the recipe'
          - '&7of the capture flag item.'
          name: '&6&lCapture flag Recipe'
          material: BEACON
          slots: 15
        tribute_defender:
          lore:
          - '&8✖ &7Surrender in this war'
          - '    &8• &7You''ll need to pay&c {tribute}'
          - '      &7as a tribute to the attackers.'
          - '    &8• &7If the tribute equals 0:'
          - '      &7The attackers don''t accept'
          - '      &7a surrender.'
          name: '&6&lSurrender:&c {tribute}'
          material: GOLD_INGOT
          slots: 29
        child_failure_none:
          lore:
          - '&cThe enemy {enemy} &chas no claims'
          - '&cto teleport to.'
          name: '&4&lNo Claims'
        child_failure_attacker:
          lore:
          - '&7Attackers aren''t allowed to'
          - '&7surrender in wars at all.'
          name: '&4&lCan''t surrender'
        flags:
          name: '&6&lActive Flags'
          lore:
          - '&7Involved players can do the following'
          - '&7things in affected lands:'
          - '{settings}'
          material: IRON_PICKAXE
          slots: 14
        child_failure_cost:
          lore:
          - '&cYou &8({object}&8) &chave not enough'
          - '&cmoney to pay the tribute of&4 {tribute}&c.'
          name: '&4&lNot enough Money'
        spawn:
          lore:
          - '&7Teleport to the enemies border.'
          name: '&6&lSpawn'
          material: ENDER_PEARL
          slots: 9
        declaration_start:
          lore:
          - '&7The war will start in&5 {time}&7.'
          - '&7Until then each team has time to prepare.'
          name: '&6&lStart'
          material: CLOCK
          slots: 15
        tribute_attacker:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Change the tribute value for this war.'
          - '    &8• &7If the tribute equals 0:'
          - '      &7The defenders won''t be able'
          - '      &7to surrender.'
          - '    &8• &7If the defenders surrender:'
          - '      &7Defenders need to pay&c {tribute}'
          - '      &7to you.'
          - ''
          - '&8✖ &9RIGHT CLICK'
          - '   &7If you, as a attacker, want to'
          - '   &7surrender you''ll need to pay'
          - '   &c{tribute-att} &7to the defenders.'
          name: '&6&lTribute:&c {tribute}'
          material: GOLD_INGOT
          slots: 29
        war_attackers:
          material: IRON_SWORD
          slots: 11
        war_defenders:
          material: SHIELD
          slots: 12
        war_points:
          material: IRON_INGOT
          slots: 13
  list_wars:
    title: '&8Ongoing Wars'
    items:
      default:
        entry_object:
          name: '{attacker}&7 vs. {defender}'
          lore:
          - ' &8• &7Progress:&3 {points} / {points_towin} &7points'
          - '   {points_bar}'
          - ''
          - ' &8• &7Timeout: &5{timeout}'
          - ' &8• &7Attacker: {attacker}'
          - ' &8• &7Defender: {defender}'
          material: IRON_SWORD
  admin_main:
    title: '&8Admin Main Menu'
    items:
      default:
        lands:
          lore:
          - '&8✖ &7View and manage admin lands.'
          - '    &8• &7To further edit admin lands, execute'
          - '      &3/lands edit &8<&3land&8>&7, just like'
          - '      &7you would do with normal lands.'
          - '    &8• &7Admin lands don''t pay any upkeep'
          - '      &7and can''t participate in wars. While'
          - '      &7their owner is automatically set to'
          - '      &7"Server", you can still change it by'
          - '      &7executing &3/lands setowner&7.'
          name: '&6&lManage Admin Lands'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 25
        child_failure_world:
          lore:
          - '&cThe world you''re currently standing'
          - '&cin must be a Lands claim world.'
          - ' &8• &7You can add claim worlds in'
          - '   &7the config by editing the'
          - '   &7"claim-worlds_list" option.'
          name: '&4&lNot a Lands world'
        wilderness:
          lore:
          - '&8✖ &7Toggle role and natural'
          - '   &7flags in the wilderness.'
          name: '&6&lWilderness Flags'
          material: NAME_TAG
          slots: 21
  list_membership-requests:
    title: '&8Membership Requests'
    items:
      default:
        child_failure_player_own-land:
          lore:
          - '&cCan''t trust this player, since'
          - '&cthey have now their own land.'
          - '&7They must delete their land first.'
          name: '&4&lHas own Land'
        child_failure_land_max-members:
          lore:
          - '&c{object}&7 reached its maximum'
          - '&camount of members.'
          name: '&4&lCan''t trust any more'
        child_failure_player_banned:
          lore:
          - '&cCan''t trust player&4 {player}&c,'
          - '&csince they''re banned.'
          - ' &8• &7Unban: &e/lands unban'
          name: '&4&lBanned'
        entry_object:
          lore:
          - '&7Time: &5{time}&7 ago'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7Accept request and trust them.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7More info about them.'
          - '&8✖ &3DROP'
          - '   &7Deny request.'
          name: '&6&l{name}'
          material: INHERIT
        membership_accept:
          lore:
          - '&8✖ &7Should membership requests'
          - '   &7automatically be accepted?'
          - '  &8• &7That means that anyone could'
          - '    &7join your land.'
          - '  &8• &7New members get the role'
          - '    &7{role} &7assigned.'
          name: '&6&lAuto Accept: {status}'
          material: REDSTONE
          slots: 42
        child_failure_player_max-lands:
          lore:
          - '&cThe player reached their maximum'
          - '&camount of lands, they can be part of'
          - '&cat the same time.'
          name: '&4&lCan''t be part of any more Lands'
      patches:
        all:
          category:
            slots: 40
          category_members:
            slots: 40
  list_player_lands:
    title: '&8Your Lands'
    items:
      default:
        entry_land_own:
          lore:
          - '&7You own this land.'
          - ' &8• &7Nation:&9 {nation}'
          - ' &8• &7Chunks:&3 {chunks} &7/&c {max-chunks}'
          - '&8✖ &bLEFT CLICK'
          - '   &7Manage this land.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Select as &e/lands edit &7land.'
          - '   &7Commands will be executed for'
          - '   &7this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this land.'
          name: '&2&l{land}'
          material: INHERIT
        entry_camp_edit:
          lore:
          - '&7You have this camp set as your'
          - '&e/lands edit &7land. Commands will'
          - '&7be executed for this land.'
          - '&7Camps are lands that can''t be'
          - '&7expanded and don''t pay upkeep.'
          - '&7&lThis camp expires in:'
          - '&5~{time}'
          - '&8✖ &bLEFT CLICK'
          - '   &7Manage this camp.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Select as &e/lands edit &7land.'
          - '   &7Commands will be executed for'
          - '   &7this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this camp.'
          name: '&2&l{land}'
          material: INHERIT
        entry_camp_own:
          lore:
          - '&7You own this camp. Camps are lands'
          - '&7that can''t be expanded and don''t'
          - '&7pay upkeep.'
          - '&7&lThis camp expires in:'
          - '&5~{time}'
          - '&8✖ &bLEFT CLICK'
          - '   &7Manage this camp.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Select as &e/lands edit &7land.'
          - '   &7Commands will be executed for'
          - '   &7this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this camp.'
          name: '&2&l{land}'
          material: INHERIT
        entry_camp:
          lore:
          - '&7You''re trusted in this camp.'
          - '&7Camps are lands that can''t be'
          - '&7expanded and don''t pay upkeep.'
          - '&7&lThis camp expires in:'
          - '&5~{time}'
          - '&8✖ &bLEFT CLICK'
          - '   &7Manage this camp.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Select as &e/lands edit &7land.'
          - '   &7Commands will be executed for'
          - '   &7this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this camp.'
          name: '&2&l{land}'
          material: INHERIT
        entry_land:
          lore:
          - '&7You''re trusted in this land.'
          - ' &8• &7Nation:&9 {nation}'
          - ' &8• &7Chunks:&3 {chunks} &7/&c {max-chunks}'
          - '&8✖ &bLEFT CLICK'
          - '   &7Manage this land.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Select as &e/lands edit &7land.'
          - '   &7Commands will be executed for'
          - '   &7this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this land.'
          name: '&2&l{land}'
          material: INHERIT
        entry_land_edit:
          lore:
          - '&7You have this land set as your'
          - '&e/lands edit &7land. Commands will'
          - '&7be executed for this land.'
          - '&8✖ &bLEFT CLICK'
          - '   &7Manage this land.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Select as &e/lands edit &7land.'
          - '   &7Commands will be executed for'
          - '   &7this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View general information'
          - '   &7about this land.'
          name: '&2&l{land}'
          material: skin:eef425b4db7d62b200e89c013e421a9e110bfb27f2d8b9f5884d10104d00f4f4
  player_invite:
    title: '&8{land}'
    items:
      default:
        child_failure_banned:
          lore:
          - '&cYou can''t join area&4 {area} &cof'
          - '&cland&4 {land}&c, since they''ve'
          - '&cbanned you.'
          name: '&4&lYou''re banned'
        deny:
          lore:
          - '&8✖ &7Deny this invite.'
          name: '&c&lDeny'
          material: RED_STAINED_GLASS_PANE
          slots: 24-27
        accept_owner:
          lore:
          - '&8✖ &7Accept this invite.'
          - '   &7Taxes:&c {tax}'
          - '   &7Upkeep:&c {upkeep}'
          name: '&a&lAccept'
          material: LIME_STAINED_GLASS_PANE
          slots: 19-22
        accept_merge:
          lore:
          - '&8✖ &7Accept the request to merge your land'
          - '   &2{merge} &7into&2 {land}&7.'
          name: '&a&lAccept'
          material: LIME_STAINED_GLASS_PANE
          slots: 19-22
        accept_trust:
          lore:
          - '&8✖ &7Accept this invite.'
          - '   &7Taxes:&c {tax}'
          name: '&a&lAccept'
          material: LIME_STAINED_GLASS_PANE
          slots: 19-22
        child_failure_inviteOwner:
          lore:
          - '&cYou can''t join this land.'
          - ' &8• &7You aren''t allowed to have'
          - '   &7your own land and be trusted'
          - '   &7in another one at the same time.'
          name: '&4&lInvite Owner'
        child_failure_lands:
          lore:
          - '&cYou can''t join another land.'
          - ' &8• &7You reached your maximum'
          - '   &7amount of&3 {max} &7lands you'
          - '   &7can be trusted in.'
          name: '&4&lMax Lands'
        child_failure_members:
          lore:
          - '&cCouldn''t trust you in land&4 {land}&c.'
          - ' &8• &7They reached their maximum'
          - '   &7amount of&3 {max} &7members.'
          name: '&4&lMax Members'
        child_failure_war:
          lore:
          - '&cYou currently can''t join land'
          - '&4{land}&c, since they''re engaged'
          - '&cin a upcoming or active war.'
          name: '&4&lEngaged in War'
        info:
          lore:
          - ' &8• &7Area:&6 {area}'
          - ' &8• &7Land:&2 {land}'
          - ' &8• &7Received:&5 {time}'
          - ' &8• &7Sender: {sender}'
          name: '&6&lInformation'
          material: OAK_SIGN
          slots: 23
  list_rentables:
    title: '&8Rentable'
    items:
      default:
        refresh_type:
          lore:
          - '&8✖ &7Display objects to buy'
          - '   &7or to rent?'
          name: '&7&lType: {type}'
          material: COMPARATOR
          slots: 42
        entry_land_buy:
          lore:
          - '&8• &7Cost:&c {costs}'
          - '&8✖ &7Teleport'
          name: '&a&lBuy Land:&2 {land}'
          material: INHERIT
        entry_area_buy:
          lore:
          - '&8• &7Size: {size} blocks'
          - '&8• &7Cost:&c {costs}'
          - '&8• &7Land: {land}'
          - '&8✖ &7Teleport'
          name: '&a&lBuy:&6 {area}'
          material: INHERIT
        refresh_sort:
          lore:
          - '&8✖ &7Click to toggle the sort mode.'
          name: '&7&lSort by: {mode}'
          material: HOPPER
          slots: 41
        entry_area_rent:
          lore:
          - '&8• &7Size: {size} blocks'
          - '&8• &7Cost:&c {costs} &7per &5{time}'
          - '&8• &7Max time: {max}'
          - '&8• &7Land: {land}'
          - '&8✖ &7Teleport'
          name: '&e&lRent:&6 {area}'
          material: INHERIT
        child_failure_cooldown:
          lore:
          - '&7You need to wait another&5 {time}'
          - '&7before you can do teleport to a offer again.'
          name: '&4&lCooldown'
  action-confirm:
    title: '&8Confirm this Action'
    items:
      default:
        confirm:
          name: '&a&lConfirm'
          material: LIME_STAINED_GLASS_PANE
          slots:
          - 1-4
          - 10-13
          - 19-22
          - 28-31
          - 37-40
          sound_click: entity.player.levelup
        cancel:
          name: '&c&lCancel'
          material: RED_STAINED_GLASS_PANE
          slots:
          - 6-9
          - 15-18
          - 24-27
          - 33-36
          - 42-45
          sound_click: block.anvil.hit
        info:
          lore:
          - '&7Click &a&lConfirm &7to confirm or'
          - '&c&lCancel &7to abort this action.'
          name: '&6&lConfirm this Action'
          material: OAK_SIGN
          slots:
          - 5
          - 14
          - 23
          - 32
          - 41
  admin_wilderness:
    title: '&8Wilderness Flags'
    items:
      default:
        management:
          lore:
          - '&8✖ &7Edit administratoral flags from'
          - '   &73rd party plugins, that are'
          - '   &7toggleable in the wilderness.'
          name: '&6&lManagement Flags'
          material: GOLD_INGOT
          slots: 23
        action:
          lore:
          - '&8✖ &7Edit action flags like'
          - '   &7block breaking etc.'
          name: '&6&lAction Flags'
          material: IRON_PICKAXE
          slots: 20
        landflags:
          lore:
          - '&8✖ &7Toggle natural flags, like'
          - '   &7mob spawning etc.'
          name: '&6&lNatural Flags'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 26
  object_info:
    title: '&8{object}'
    items:
      default:
        membership-request_not-looking:
          lore:
          - '&cThis land isn''t looking for'
          - '&cnew members.'
          name: '&6&lRequest Membership'
          material: BOOKSHELF
          slots: 33
        level:
          lore:
          - '&8✖ &7Click here to view information'
          - '   &7about the current and next level.'
          name: '&6&lLevel'
          material: BEACON
          slots: 15
        created:
          lore:
          - '&5{date}'
          name: '&6&lCreated'
          material: CLOCK
          slots: 11
        players:
          lore:
          - '&e{players}'
          name: '&6&lPlayers &8(&7{amount}&8)'
          material: skin:e8b8c6a46d87cf86a55df214cf84bf45cca25edb9a676e96364dd6a6eea235b3
          slots: 13
        lands:
          lore:
          - '&e{lands}'
          name: '&6&lLands &8(&7{amount}&8)'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 13
        membership-request:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Request membership.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7Revoke membership request.'
          name: '&6&lRequest Membership'
          material: BOOKSHELF
          slots: 33
        war:
          lore:
          - ' &8• &7Won: {won}'
          - ' &8• &7Lost: {lost}'
          - '   &8= &7WLR:&3 {wlr}'
          - '&6&lKill Ratio:'
          - ' &8• &7Kills: {kills}'
          - ' &8• &7Deaths: {deaths}'
          - '   &8= &7KDR:&3 {kdr}'
          - '&8• &7Captures: {captures}'
          name: '&6&lWin Ratio:'
          material: IRON_SWORD
          slots: 31
        level_camp:
          lore:
          - '&cCamps don''t have any levels.'
          name: '&6&lLevel'
          material: BEACON
          slots: 15
        relations:
          lore:
          - '&8✖ &7View relations.'
          name: '&6&lRelations'
          material: LIME_BANNER
          slots: 29
  list_admin_wilderness_landflags:
    title: '&8Natural Flags'
  list_area_roles:
    title: '&8{area} &7> &8Roles'
    items:
      default:
        child_failure_max-roles:
          lore:
          - '&cThis area reached the maximum'
          - '&camount of&4 {max} &croles.'
          name: '&4&lMax Roles'
        child_failure_access:
          lore:
          - '&cYou''re not allowed to edit roles'
          - '&cin this area.'
          - ' &8• &7The land owner can give your'
          - '   &7role permission to do so.'
          name: '&4&lNot allowed'
        entry_object_system_priority:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Edit this role.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Higher priority'
          - '&8✖ &9SHIFT + RIGHT CLICK'
          - '   &7Lower priority'
          name: '&7&l{role}'
          material: INHERIT
        entry_object_normal:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Edit this role.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Higher priority'
          - '&8✖ &9SHIFT + RIGHT CLICK'
          - '   &7Lower priority'
          - '&8✖ &3DROP'
          - '   &7Delete this role.'
          name: '&7&l{role}'
          material: INHERIT
        entry_object_system:
          lore:
          - '&8✖ &bLEFT CLICK'
          - '   &7Edit this role.'
          name: '&7&l{role}'
          material: INHERIT
        create:
          lore:
          - '&8✖ &7Create a new role.'
          - '   &7Available:&3 {roles} &8/&c {max}'
          name: '&a&lCreate Role'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
        child_failure_required:
          lore:
          - '&cYou can''t delete this role.'
          - ' &8• &7It is required for player'
          - '   &7management.'
          name: '&4&lRole is Required'
        delete:
          lore:
          - '&8✖ &7Delete a role of this area.'
          name: '&c&lDelete Role'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
        child_failure_priority:
          lore:
          - '&cYou''re not allowed to edit settings'
          - '&cof this role.'
          - ' &8• &7It has a higher priority than'
          - '   &7yours or you''re a member of it.'
          name: '&4&lRole Priority'
  list_player_map:
    title: Map
    items:
      default:
        entry_chunk_position:
          name: '&6&lCurrent Position'
          lore:
          - '&7This is your current position.'
          material: INERHIT
        entry_chunk_wilderness:
          name: '&2Wilderness'
          lore:
          - '&8✖ &7Click to claim this chunk.'
          material: GREEN_STAINED_GLASS_PANE
        entry_chunk_untrusted:
          name: '&4{land}'
          lore:
          - '&cYou''re not trusted in this chunk.'
          - '&8✖ &7View info about this land.'
          material: RED_STAINED_GLASS_PANE
        entry_chunk_owner:
          name: '&a{land}'
          lore:
          - '&7You own this land.'
          - '&8✖ &7Open the menu of this land.'
          material: LIME_STAINED_GLASS_PANE
        entry_chunk_trusted:
          name: '&e{land}'
          lore:
          - '&7You''re trusted in this chunk.'
          - '&8✖ &7Open the menu of this land.'
          material: YELLOW_STAINED_GLASS_PANE
        refresh_move_up:
          name: '&6&lNavigate {direction}'
          material: skin:45c588b9ec0a08a37e01a809ed0903cc34c3e3f176dc92230417da93b948f148
          slots: 5
        refresh_move_down:
          name: '&6&lNavigate {direction}'
          material: skin:1cb8be16d40c25ace64e09f6086d408ebc3d545cfb2990c5b6c25dabcedeacc
          slots: 50
        refresh_move_left:
          name: '&6&lNavigate {direction}'
          material: skin:76ebaa41d1d405eb6b60845bb9ac724af70e85eac8a96a5544b9e23ad6c96c62
          slots: 19
        refresh_move_right:
          name: '&6&lNavigate {direction}'
          material: skin:8399e5da82ef7765fd5e472f3147ed118d981887730ea7bb80d7a1bed98d5ba
          slots: 27
        refresh_reset-pos:
          name: '&6&lReset Position'
          lore:
          - '&8✖ &7Reset the current position.'
          material: skin:22e4ad83c4938d9e5fc589e60c8010be2480e08d834529cec0da13bdf2538555
          slots: 54
        back:
          slots: 46
    size: 54
    entries: 1-54
  list_player_invites:
    title: '&8Received Invites & Requests'
    items:
      default:
        entry_object_owner:
          lore:
          - '&8✖ &7Respond to this invite and view more information.'
          name: '&2&l{land} &7- &6&lBecome Owner'
          material: INHERIT
        entry_object_merge:
          lore:
          - '&8✖ &7Decide if you want to merge your'
          - '   &7land&2 {merge}&7 into&2 {land}&7.'
          name: '&2&l{land} &7- &6&lMerge your Land'
          material: INHERIT
        entry_object_trust:
          lore:
          - '&8✖ &7Respond to this invite and view more information.'
          name: '&2&l{land} &7- &6&lMembership Invitation'
          material: INHERIT
  list_land_areas:
    title: '&8Areas'
    items:
      default:
        child_failure_rented:
          lore:
          - '&cYou can''t edit this area while'
          - '&cit''s being rented or sold.'
          - ' &8• &7Current tenant:&3 {player}'
          name: '&4&lRented'
        entry_area_default:
          lore:
          - '&7{description}'
          - '&8✖ &7Open the menu for'
          - '   &7this area.'
          name: '&6&l{area}'
          material: INHERIT
        child_failure_access:
          lore:
          - '&cYou''re not allowed to delete'
          - '&careas in this land.'
          - ' &8• &7The land owner can give your'
          - '   &7role permission to assign areas.'
          name: '&4&lNot allowed'
        entry_area:
          lore:
          - '&7{description}'
          - ''
          - '&8✖ &7Manage this area.'
          - '&8✖ &3DROP'
          - '   &7Delete this area.'
          name: '&6&l{area}'
          material: INHERIT
        create:
          lore:
          - '&8✖ &7Create a new area for this land.'
          - '   &7Available:&3 {areas} &8/&c {max}'
          name: '&a&lCreate Area'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
        entry_area-setup:
          lore:
          - '&81. &7Execute &e/lands selection &7and'
          - '   &7select a lower and upper corner.'
          - '&82. &7Execute &e/{cmd}'
          - '  &7to assign the selection to this area.'
          - '&8✖ &3DROP'
          - '   &7Delete this area.'
          name: '&c&lSetup'
          material: ACACIA_FENCE
        child_failure_untrusted:
          lore:
          - '&cYou''re not allowed to open the'
          - '&cmenu for this area.'
          - ' &8• &7You need to be trusted'
          - '   &7in this area.'
          name: '&4&lNot trusted'
        child_failure_default:
          lore:
          - '&cYou can''t delete the default area'
          - '&cof this land.'
          - ' &8• &7New claims will belong to it.'
          name: '&4&lDefault Area'
        child_failure_max-areas:
          lore:
          - '&cThis land reached their maximum'
          - '&camount of&4 {max} &careas.'
          name: '&4&lMax Areas'
        delete:
          lore:
          - '&8✖ &7Delete an area of'
          - '   &7this land.'
          name: '&c&lDelete Area'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
  list_area_banned:
    title: '&8{area} &7> &8Banned Players'
    items:
      default:
        unban:
          lore:
          - '&8✖ &7Unban a player from this area.'
          name: '&a&lUnban Player'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
        entry_area_all:
          lore:
          - '&7Banned in these areas:'
          - '{areas}'
          - ''
          - '&8✖ &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Unban'
          name: '&e&l{player}'
          material: INHERIT
        entry_area:
          lore:
          - '&7This player is banned in this area.'
          - '&8✖ &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Unban'
          name: '&e&l{player}'
          material: INHERIT
        refresh_toggle:
          lore:
          - '&8✖ &7Display only players which are'
          - '   &7banned in this area &8(&6{area}&8)&7?'
          - '    &8• &6&lIf disabled:'
          - '      &7It displays bans of the whole land.'
          - '      &7Also it allows you to ban or unban'
          - '      &7players from the whole land.'
          name: '&6&lView only Area: {current}'
          material: HOPPER
          slots: 41
        global-action:
          name: '&6&lExecute for all Areas: {current}'
          lore:
          - '&8✖ &7Ban or unban players in the whole land?'
          - '   &8• &7If disabled: Only bans/unbans'
          - '     &7players for area&6 {area}&7.'
          material: skin:c9c8881e42915a9d29bb61a16fb26d059913204d265df5b439b3d792acd56
          slots: 44
        ban:
          lore:
          - '&8✖ &7Ban a player from this area.'
          - '    &8• &7Banned players won''t be able to'
          - '      &7enter or teleport into it.'
          name: '&c&lBan Player'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
  war_capture_recipe:
    title: '&8Capture Flag Recipe'
  war_info:
    title: '&8War Info'
    items:
      default:
        war_attackers:
          material: IRON_SWORD
          slots: 21
        war_defenders:
          material: SHIELD
          slots: 23
        war_points:
          material: IRON_INGOT
          slots: 25
  list_role_players:
    title: '&8Players'
    items:
      default:
        entry_object:
          lore:
          - '&7This player supports your land'
          - '&7with &3{support} &7additional claims.'
          name: '&e&l{player}'
          material: INHERIT
          slots: 10-36
  list_all:
    title: '&8All'
    items:
      default:
        refresh_toggle-allowed:
          lore:
          - '&8✖ &7Show only those which you''re'
          - '   &7allowed to enter and teleport to'
          - '   &7the spawn?'
          name: '&6&lOnly public: {only-allowed}'
          material: OAK_DOOR
          slots: 42
        refresh_toggle-category:
          lore:
          - '&8✖ &7Show only lands which are'
          - '   &7part of this category?'
          - '   &8• &7Category description:'
          - '     {description}'
          name: '&6&lCategory: {category}'
          material: BOOKSHELF
          slots: 41
        entry_land_looking:
          lore:
          - ' &8• &7{sorting}: {value}'
          - ' &8• &7Category: {category}'
          - ' &8• &7Title:'
          - '   &7{title}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7Teleport to the land spawn'
          - '   &7of this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View more infomation.'
          - ''
          - '&6&lMembership Requests'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7Request membership.'
          - '&8✖ &9SHIFT + RIGHT CLICK'
          - '   &7Revoke membership request.'
          name: '&6&l#{pos} &2&l{land}'
          material: INHERIT
        entry_nation:
          lore:
          - ' &8• &7{sorting}: {value}'
          - ' &8• &7Lands: {lands}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7Teleport to the capital''s spawn.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View more information.'
          name: '&6&l#{pos} &2&l{nation}'
          material: INHERIT
        refresh_sorting:
          lore:
          - '&8✖ &7Toggle the sorting mode.'
          name: '&6&lSorting: {current}'
          material: HOPPER
          slots: 40
        refresh_search:
          lore:
          - '&8✖ &7Search by name.'
          - '   &8• &7Current search: {search}'
          - ''
          - '&8✖ &3DROP'
          - '   &7Reset search'
          name: '&6&lSearch'
          material: SPYGLASS
          slots: 43
        entry_land:
          lore:
          - ' &8• &7{sorting}: {value}'
          - ' &8• &7Category: {category}'
          - ' &8• &7Title:'
          - '   &7{title}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7Teleport to the land spawn'
          - '   &7of this land.'
          - '&8✖ &9RIGHT CLICK'
          - '   &7View more infomation.'
          name: '&6&l#{pos} &2&l{land}'
          material: INHERIT
  list_inbox:
    title: '&8Inbox'
    items:
      default:
        refresh_filter:
          lore:
          - '&8✖ &7Cycle through message types.'
          - '   &7Current:&3 {type}'
          name: '&6&lFilter by Type'
          material: HOPPER
          slots: 40
        entry_object:
          lore:
          - '{message}'
          - ''
          - '&8✖ &7Click to remove.'
          name: '&6&l#{id}&7 {date}'
          material: PAPER
          slots: 10-36
        refresh_clear:
          lore:
          - '&8✖ &7Remove all inbox messages.'
          name: '&6&lClear'
          material: BARRIER
          slots: 41
        child_failure_owner:
          lore:
          - '&7Only the land owner can remove'
          - '&7inbox messages.'
          name: '&4&lOwner'
        refresh_post:
          name: '&a&lCreate Post'
          lore:
          - '&8✖ &7Post information for your land members.'
          - '   &7They will be notified.'
          material: WRITABLE_BOOK
          slots: 42
  list_player_flags:
    title: '&8Personal Settings'
    items:
      default:
        entry_enter_messages:
          lore:
          - '&8✖ &7Show land enter and leave messages?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lEnter and Leave Messages: {enabled}'
          material: OAK_SIGN
        entry_receive_invites:
          lore:
          - '&8✖ &7Allow other lands to sent you'
          - '   &7invites in order to join them?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lReceive Invites: {enabled}'
          material: WRITABLE_BOOK
        entry_show_inbox:
          lore:
          - '&8✖ &7Got notified about important'
          - '   &7events that happen in your lands?'
          - '   &7Unlocked: {unlocked}'
          name: '&6&lShow Inbox: {enabled}'
          material: skin:6bf3fcdccffd963e4334818108e1e9ae3a80566d0d3d2d4ab3051a2cd811348c
        entry_general_player:
          lore:
          - '&8✖ &7Click to toggle:'
          - '   &7Unlocked: {unlocked}'
          - '&7Description:'
          - '{desc}'
          name: '&6&l{flag}: {enabled}'
          material: INHERIT
  player_info:
    title: '&8Player {player}'
    items:
      default:
        max-chunks:
          lore:
          - '&7Supports your land with &3{chunks} &7chunks,'
          - '&7if they''re a member of your land.'
          name: '&6&lSupport Claims'
          material: skin:8449b9318e33158e64a46ab0de121c3d40000e3332c1574932b3c849d8fa0dc2
          slots: 22
        lands:
          lore:
          - '{lands}'
          name: '&6&lLands &8(&7{amount}&8)'
          material: OAK_SIGN
          slots: 24
        areas:
          lore:
          - '&7This player is trusted in these'
          - '&7areas of land&2 {land}&7:'
          - '{areas}'
          name: '&6&lTrusted Areas &8(&7{amount}&8)'
          material: OAK_FENCE
          slots: 26
        time:
          lore:
          - '&8• &7Last online: &5{seen}'
          - '   &7Offline since: &5{offline}'
          - '&8• &7Playtime: &5{playtime}'
          name: '&6&lLast seen and Playtime'
          material: CLOCK
          slots: 20
  relations:
    title: '&8Relations'
    items:
      default:
        offer_received:
          lore:
          - '&8✖ &7Manage ingoing offers.'
          name: '&6&lReceived Offers'
          material: skin:3b83bbccf4f0c86b12f6f79989d159454bf9281955d7e2411ce98c1b8aa38d8
          slots: 26
        offer_sent:
          lore:
          - '&8✖ &7Manage outgoing offers.'
          name: '&6&lSent Offers'
          material: skin:3e4f2f9698c3f186fe44cc63d2f3c4f9a241223acf0581775d9cecd7075
          slots: 24
        enemies:
          lore:
          - '&8✖ &7Manage enemies.'
          name: '&c&lEnemies'
          material: RED_BANNER
          slots: 22
        allies:
          lore:
          - '&8✖ &7Manage allies.'
          name: '&a&lAllies'
          material: LIME_BANNER
          slots: 20
  list_relation:
    title: '&8Relation'
    items:
      default:
        add:
          lore:
          - '&7Maximum amount: {max}'
          name: '&8✖ &a&lAdd'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
        entry_offer_neutral_sender:
          lore:
          - '&8• &7Owner: {owner}'
          - '&8• &7Level: {level}'
          - ''
          - '&7If they accept this offer you''l'
          - '&7no longer be enemies.'
          - ''
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Revoke this offer.'
          name: '&c&l{object}'
          material: INHERIT
        entry_offer_ally_sender:
          lore:
          - '&8• &7Owner: {owner}'
          - '&8• &7Level: {level}'
          - ''
          - '&7If they accept this offer, you''ll'
          - '&7be allied with them.'
          - ''
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Revoke this offer.'
          name: '&c&l{object}'
          material: INHERIT
        remove:
          name: '&8✖ &c&lRemove'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
        entry_offer_neutral_receiver:
          lore:
          - '&8• &7Owner: {owner}'
          - '&8• &7Level: {level}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7Accept this peace offering.'
          - '   &7You''ll no longer be enemies.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Deny this offer.'
          name: '&c&l{object}'
          material: INHERIT
        child_failure_war:
          lore:
          - '&cYou can''t manage this while {object}'
          - '&cis engaged in an upcoming or'
          - '&cactive war against&4 {enemy}&c.'
          name: '&4&lUpcoming or active War'
        add_nation:
          lore:
          - '&cAll relations are managed by the nation'
          - '&4{nation}&c, which your land is part of.'
          name: '&6&lManaged by Nation'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 40
        child_failure_max_allies:
          lore:
          - '&4{object} &creached its maximum'
          - '&camount of&4 {max} &callies.'
          name: '&4&lMax Allies reached'
        entry_offer_ally_receiver:
          lore:
          - '&8• &7Owner: {owner}'
          - '&8• &7Level: {level}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7Accept this alliance offer.'
          - '   &7You''ll be allies.'
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Deny this offer.'
          name: '&c&l{object}'
          material: INHERIT
        entry_ally:
          lore:
          - '&8• &7Owner: {owner}'
          - '&8• &7Level: {level}'
          - ''
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Remove ally.'
          name: '&a&lAlly {object}'
          material: INHERIT
        remove_nation:
          lore:
          - '&cAll relations are managed by the nation'
          - '&4{nation}&c, which your land is part of.'
          name: '&6&lManaged by Nation'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 42
        entry_enemy:
          lore:
          - '&8• &7Owner: {owner}'
          - '&8• &7Level: {level}'
          - ''
          - '&8✖ &bSHIFT + LEFT CLICK'
          - '   &7View more information.'
          - '&8✖ &3DROP'
          - '   &7Send neutralization offer.'
          name: '&c&lEnemy {object}'
          material: INHERIT
        child_failure_nation:
          lore:
          - '&cAll relations are managed by the nation'
          - '&4{nation}&c, which your land is part of.'
          name: '&4&lManaged by Nation'
        child_war:
          lore:
          - '&cYou can''t do this wile {object}'
          - '&cis engaged in a war.'
          name: '&4&lCurrent War'
        child_failure_max_enemies:
          lore:
          - '&4{object} &creached its maximum'
          - '&camount of&4 {max} &cenemies.'
          name: '&4&lMax Enemies reached'
  object_info_relations:
    title: '&8Relations'
    items:
      default:
        enemies:
          lore:
          - '&8✖ &7View enemies.'
          - '   &8• &7Amount: {enemies}'
          name: '&c&lEnemies'
          material: RED_BANNER
          slots: 25
        allies:
          lore:
          - '&8✖ &7View allies.'
          - '   &8• &7Amount: {allies}'
          name: '&a&lAllies'
          material: LIME_BANNER
          slots: 21
  list_land_storage:
    title: '&8Storage of {land}'
  list_members_online:
    title: '&8Online Members'
    items:
      default:
        entry_area:
          name: '&e&l{player}'
          lore:
          - '&7Role: {role}'
          material: INHERIT
        entry_area_all:
          name: '&e&l{player}'
          material: INHERIT
        entry_nation:
          name: '&e&l{player}'
          material: INHERIT
        refresh_toggle:
          lore:
          - '&8✖ &7Display only players which are'
          - '   &7trusted in this area &8(&6{area}&8)&7?'
          - '    &8• &6&lIf disabled:'
          - '      &7It displays players of the whole land.'
          name: '&6&lView only Area: {current}'
          material: HOPPER
          slots: 41
  list_nation_lands:
    title: '&8Nation Members'
    items:
      default:
        trust:
          lore:
          - '&8✖ &7Invite a land to join your nation.'
          - '   &7Available:&3 {lands} &8/&c {max}'
          name: '&a&lInvite Land'
          material: skin:ffec3d25ae0d147c342c45370e0e43300a4e48a5b43f9bb858babff756144dac
          slots: 39
        members_online:
          name: '&6&lOnline Members'
          lore:
          - '&8✖ &7View members that are online.'
          material: CLOCK
          slots: 41
        entry_object:
          lore:
          - '&7Title:'
          - '&7{title}'
          - ''
          - '&8✖ &bLEFT CLICK'
          - '   &7View information.'
          - '&8✖ &3DROP'
          - '   &7Remove land from the nation.'
          name: '&2&l{prefix}{land}'
          material: INHERIT
        untrust:
          lore:
          - '&8✖ &7Untrust a land from your nation.'
          name: '&c&lUntrust Land'
          material: skin:548d7d1e03e1af145b0125ab841285672b421265da2ab915015f9058438ba2d8
          slots: 43
  rental_setup:
    title: '{type} Setup'
    items:
      default:
        type:
          name: '&6&lType: {type}'
          lore:
          - '&8✖ &7Change between rental and sell.'
          material: OAK_SIGN
          slots: 32
        interval:
          name: '&6&lInterval: {interval}'
          lore:
          - '&8✖ &7Tenants will pay&c {cost}&7 each for each&5 {interval}'
          - '   &7for which they extend their rental.'
          material: CLOCK
          slots: 12
        max-time:
          name: '&6&lMax total Time: {max-time}'
          lore:
          - '&8✖ &7Change the max total time a player'
          - '   &7can rent this area.'
          material: CLOCK
          slots: 16
        cost_rental:
          name: '&6&lCost per Interval:&c {cost}'
          lore:
          - '&8✖ &7Change how much a tenant pays'
          - '   &7for every&5 {interval}&7.'
          material: GOLD_INGOT
          slots: 14
        cost_sell:
          name: '&6&lTotal Cost:&c {cost}'
          lore:
          - '&8✖ &7Change how much a buyer pays.'
          material: GOLD_INGOT
          slots: 14
        confirm_rental:
          name: '&a&lConfirm'
          lore:
          - '&8✖ &7Setup this area for rental.'
          - '   &8• &7Interval:&5 {interval}'
          - '   &8• &7Cost per {interval}:&c {cost}'
          - '   &8• &7Max total time:&5 {max-time}'
          material: LIME_STAINED_GLASS_PANE
          slots: 45
        confirm_sell:
          name: '&a&lConfirm'
          lore:
          - '&8✖ &7Setup this area to be sold.'
          - '   &8• &7Total cost:&c {cost}'
          material: LIME_STAINED_GLASS_PANE
          slots: 45
  select_time:
    title: Time
    items:
      default:
        refresh_d_plus:
          name: '&a&l+{value} day(s)'
          material: GLOWSTONE_DUST
          slots: 24
          data:
            modify: 1
        refresh_d_minus:
          name: '&c&l-{value} day(s)'
          material: REDSTONE
          slots: 22
          data:
            modify: -1
        refresh_h_plus:
          name: '&a&l+{value} hour(s)'
          material: GLOWSTONE_DUST
          slots: 25
          data:
            modify: 1
        current:
          name: '&6&lCurrent:&5 {time}'
          material: CLOCK
          slots: 23
        refresh_h_minus:
          name: '&c&l-{value} hour(s)'
          material: REDSTONE
          slots: 21
          data:
            modify: -1
        refresh_m_plus:
          name: '&a&l+{value} minute(s)'
          material: GLOWSTONE_DUST
          slots: 26
          data:
            modify: 5
        refresh_m_minus:
          name: '&c&l-{value} minute(s)'
          material: REDSTONE
          slots: 20
          data:
            modify: -5
        confirm:
          name: '&a&lConfirm'
          material: LIME_STAINED_GLASS_PANE
          slots: 45
  select_value:
    title: Value
    items:
      default:
        refresh_plus-1:
          name: '&a+{value}'
          material: GLOWSTONE_DUST
          slots: 26
          data:
            modify: 1
        refresh_plus-2:
          name: '&a+{value}'
          material: GLOWSTONE_DUST
          slots: 25
          data:
            modify: 50
        refresh_plus-3:
          name: '&a+{value}'
          material: GLOWSTONE_DUST
          slots: 24
          data:
            modify: 500
        current:
          name: '&6&lCurrent: {value}'
          material: GOLD_INGOT
          slots: 23
        refresh_minus-3:
          name: '&c-{value}'
          material: GLOWSTONE_DUST
          slots: 22
          data:
            modify: -500
        refresh_minus-2:
          name: '&c-{value}'
          material: GLOWSTONE_DUST
          slots: 21
          data:
            modify: -50
        refresh_minus-1:
          name: '&c-{value}'
          material: GLOWSTONE_DUST
          slots: 20
          data:
            modify: -1
        confirm:
          name: '&a&lConfirm'
          material: LIME_STAINED_GLASS_PANE
          slots: 45
  nation_various:
    items:
      default:
        object_name:
          slots: 20
        object_tag:
          slots: 23
        object_icon:
          slots: 26
    title: '&8Miscellaneous'
skulls:
  area_default:
    material: DARK_OAK_FENCE
  area_sub:
    material: OAK_FENCE
common_sounds:
  # Play a sound when the item is set in the menu.
  set:
    # Each item starting with [item_type]_failure_<name> will have this sound set.
    # You can still override the "sound_set" for any item in their sections.
    failure: entity.villager.no
    success: entity.player.levelup
common_item-model:
  items:
    default:
      # This is just an example that displays each player head as a 2D head model of the 3rd party plugin Nexo.
      player_head:
        enabled: false
        material: PLAYER_HEAD
        item-model: nexo:2d_player_head
