name: '&fYami Yami No Mi'
lore:
- '&fShift-Right-Click to destroy nearby'
- '&f &f projectiles'
- '&f'
- '&fHits deal heavy blows and 1s stun'
- '&f'
- '&fRight-Click to suck targets into a black hole'
- '&f &f and toss them away after 3s'
material: BLACK_DYE
glow: true
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: false
storeItemInfo: false
unbreakable: false
usage: 1
usageLimit: -1
durability: 0
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
recognitions: []
config_5: true
config_update: true
dropFeatures:
  glowDrop: false
  glowDropColor: WHITE
  displayNameDrop: false
hiders:
  hideEnchantments: false
  hideUnbreakable: false
  hideAttributes: false
  hidePotionEffects: false
  hideUsage: true
enchantments: {}
giveFirstJoinFeatures:
  giveFirstJoin: false
  giveFirstJoinAmount: 1
  giveFirstJoinSlot: 0
restrictions: {}
variables: {}
activators:
  activator0:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 5
      isCooldownInTicks: false
      cooldownMsg: '&cWait %time_S%s to recast black hole.'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - LAUNCH ONEPIECE_004_1_BLACK_HOLE
    playerConditions:
      ifNotSneaking: true
      ifNotSneakingMsg: ''
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator1:
    name: '&eActivator'
    option: PLAYER_CUSTOM_LAUNCH
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands: []
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%projectile_name%'
        part2: ONEPIECE_004_1_BLACK_HOLE
        cancelEventIfNotValid: false
        messageIfNotValid: ''
    detailedEntities: []
    entityCommands:
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^ ^5
    - DELAYTICK 1
    - 'LOOP START: 20'
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^ ^5
    - AROUND 2 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      2
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 2
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - DELAYTICK 2
    - LOOP END
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^1 ^6
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - AROUND 3 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      1
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 1
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - DELAYTICK 2
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^1.2 ^7
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - AROUND 3 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      1
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 1
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - DELAYTICK 2
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^1.4 ^8
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - AROUND 3 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      1
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 1
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - DELAYTICK 2
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^1.6 ^9
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - AROUND 3 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      1
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 1
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - DELAYTICK 2
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^1.8 ^10
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - AROUND 3 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      1
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 1
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - DELAYTICK 2
    - execute at %player% as %projectile_uuid% run minecraft:tp ^ ^2 ^12
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..10]
    - AROUND 3 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      1
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 1
    - execute at %projectile_uuid% run particle dust{color:[0.0,0.0,0.0],scale:2} ~ ~ ~ 2.5 2.5 2.5 0 50
    - minecraft:kill %projectile_uuid%
    entityConditions: {}
    variablesModification: {}
  activator4:
    name: '&eActivator'
    option: LOOP
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - 'LOOP START: 5'
    - 'RANDOM RUN: 10'
    - execute at %player% run particle large_smoke ~1 ~ ~ 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~1 ~ ~0.1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~1 ~ ~0.2 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~1 ~ ~0.3 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.9 ~ ~0.4 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.9 ~ ~0.5 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.8 ~ ~0.6 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.7 ~ ~0.7 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.6 ~ ~0.8 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.5 ~ ~0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.4 ~ ~0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.3 ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.2 ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.1 ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~ ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.1 ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.2 ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.3 ~ ~1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.4 ~ ~0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.5 ~ ~0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.6 ~ ~0.8 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.7 ~ ~0.7 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.8 ~ ~0.6 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.9 ~ ~0.5 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.9 ~ ~0.4 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~0.3 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~0.2 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~0.1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~ 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~-0.1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~-0.2 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-1 ~ ~-0.3 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.9 ~ ~-0.4 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.9 ~ ~-0.5 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.8 ~ ~-0.6 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.7 ~ ~-0.7 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.6 ~ ~-0.8 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.5 ~ ~-0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.4 ~ ~-0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.3 ~ ~-1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.2 ~ ~-1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~-0.1 ~ ~-1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~ ~1 ~ 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.1 ~ ~-1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.2 ~ ~-1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.3 ~ ~-1 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.4 ~ ~-0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.5 ~ ~-0.9 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.6 ~ ~-0.8 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.7 ~ ~-0.7 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.8 ~ ~-0.6 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.9 ~ ~-0.5 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~0.9 ~ ~-0.4 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~1 ~ ~-0.3 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~1 ~ ~-0.2 0 1 0 0.1 0
    - execute at %player% run particle large_smoke ~1 ~ ~-0.1 0 1 0 0.1 0
    - RANDOM END
    - DELAYTICK 4
    - LOOP END
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    delay: 1
    delayInTick: false
    variablesModification: {}
  activator2:
    name: '&eActivator'
    option: PLAYER_CLICK_ON_ENTITY
    detailedClick: LEFT
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - REGAIN HEALTH 5
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    detailedEntities: []
    entityCommands:
    - execute at %entity_uuid% run particle large_smoke ~ ~1 ~ 0.01 0.01 0.01 0.5
      50
    - execute at %entity_uuid% run particle explosion ~ ~1 ~ 0.01 0.01 0.01 0 1
    - execute at %entity_uuid% run playsound entity.wither.hurt ambient @a[distance=..7]
    - DAMAGE 15
    - STUN_ENABLE
    - DELAY 1
    - STUN_DISABLE
    entityConditions: {}
    variablesModification: {}
  activator3:
    name: '&eActivator'
    option: PLAYER_CLICK_ON_PLAYER
    detailedClick: LEFT
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - REGAIN HEALTH 5
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    targetCommands:
    - execute at %target% run particle large_smoke ~ ~1 ~ 0.01 0.01 0.01 0.5 50
    - execute at %target% run particle explosion ~ ~1 ~ 0.01 0.01 0.01 0 1
    - execute at %target% run playsound entity.wither.hurt ambient @a[distance=..7]
    - effect give %target% blindness 5 0 true
    - DAMAGE 15
    - STUN_ENABLE
    - DELAY 1
    - STUN_DISABLE
    targetConditions: {}
    variablesModification: {}
  activator5:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - execute at %player% run playsound entity.wither.ambient ambient @a[distance=..10]
    - execute at %player% run execute at @e[distance=..7,name=!%player%] run particle
      explosion ~ ~ ~ 0.01 0.01 0.01 0 1
    - execute at %player% run execute at @e[distance=..7,name=!%player%] run playsound
      entity.zombie.break_wooden_door ambient @a[distance=..7]
    - execute at %player% run minecraft:kill @e[distance=..7,name=!%player%]
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.000 ^0.000
      ^2.000 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.140 ^1.282
      ^1.528 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.278 ^1.950
      ^0.344 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.416 ^1.694
      ^-0.978 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.551 ^0.658
      ^-1.807 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.684 ^-0.643
      ^-1.766 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.813 ^-1.582
      ^-0.914 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.939 ^-1.739
      ^0.307 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.060 ^-1.090
      ^1.299 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.176 ^0.000
      ^1.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.286 ^0.985
      ^1.174 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.389 ^1.417
      ^0.250 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.486 ^1.159
      ^-0.669 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.576 ^0.421
      ^-1.157 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.658 ^-0.383
      ^-1.051 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.732 ^-0.866
      ^-0.500 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.798 ^-0.863
      ^0.152 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.854 ^-0.482
      ^0.574 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.902 ^0.000
      ^0.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.941 ^0.311
      ^0.371 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.970 ^0.342
      ^0.060 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.989 ^0.181
      ^-0.105 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.999 ^0.024
      ^-0.066 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.999 ^0.024
      ^0.066 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.989 ^0.181
      ^0.105 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.970 ^0.342
      ^-0.060 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.941 ^0.311
      ^-0.371 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.902 ^-0.000
      ^-0.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.854 ^-0.482
      ^-0.574 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.798 ^-0.863
      ^-0.152 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.732 ^-0.866
      ^0.500 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.658 ^-0.383
      ^1.051 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.576 ^0.421
      ^1.157 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.486 ^1.159
      ^0.669 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.389 ^1.417
      ^-0.250 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.286 ^0.985
      ^-1.174 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.176 ^-0.000
      ^-1.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^1.060 ^-1.090
      ^-1.299 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.939 ^-1.739
      ^-0.307 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.813 ^-1.582
      ^0.914 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.684 ^-0.643
      ^1.766 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.551 ^0.658
      ^1.807 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.416 ^1.694
      ^0.978 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.278 ^1.950
      ^-0.344 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.140 ^1.282
      ^-1.528 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^0.000 ^0.000
      ^-2.000 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.140 ^-1.282
      ^-1.528 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.278 ^-1.950
      ^-0.344 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.416 ^-1.694
      ^0.978 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.551 ^-0.658
      ^1.807 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.684 ^0.643
      ^1.766 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.813 ^1.582
      ^0.914 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.939 ^1.739
      ^-0.307 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.060 ^1.090
      ^-1.299 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.176 ^0.000
      ^-1.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.286 ^-0.985
      ^-1.174 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.389 ^-1.417
      ^-0.250 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.486 ^-1.159
      ^0.669 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.576 ^-0.421
      ^1.157 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.658 ^0.383
      ^1.051 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.732 ^0.866
      ^0.500 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.798 ^0.863
      ^-0.152 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.854 ^0.482
      ^-0.574 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.902 ^0.000
      ^-0.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.941 ^-0.311
      ^-0.371 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.970 ^-0.342
      ^-0.060 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.989 ^-0.181
      ^0.105 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.999 ^-0.024
      ^0.066 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.999 ^-0.024
      ^-0.066 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.989 ^-0.181
      ^-0.105 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.970 ^-0.342
      ^0.060 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.941 ^-0.311
      ^0.371 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.902 ^-0.000
      ^0.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.854 ^0.482
      ^0.574 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.798 ^0.863
      ^0.152 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.732 ^0.866
      ^-0.500 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.658 ^0.383
      ^-1.051 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.576 ^-0.421
      ^-1.157 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.486 ^-1.159
      ^-0.669 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.389 ^-1.417
      ^0.250 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.286 ^-0.985
      ^1.174 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.176 ^-0.000
      ^1.618 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-1.060 ^1.090
      ^1.299 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.939 ^1.739
      ^0.307 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.813 ^1.582
      ^-0.914 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.684 ^0.643
      ^-1.766 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.551 ^-0.658
      ^-1.807 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.416 ^-1.694
      ^-0.978 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.278 ^-1.950
      ^0.344 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    - execute at %player% positioned ~ ~1 ~ run particle large_smoke ^-0.140 ^-1.282
      ^1.528 0 %math_(%rand:5|10%)*0.1% 0 %math_(%rand:5|10%)*0.1% 0
    playerConditions:
      ifSneaking: true
      ifSneakingMsg: ''
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator6:
    name: '&eActivator'
    option: PLAYER_RECEIVE_HIT_GLOBAL
    usageModification: 0
    cancelEvent: true
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: SUPERIOR_OR_EQUALS
        part1: '%math_0_({player_time})-(24000*(FLOOR({player_time}/24000)))%'
        part2: '13000.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
      plchC2:
        type: PLAYER_NUMBER
        comparator: INFERIOR_OR_EQUALS
        part1: '%math_0_({player_time})-(24000*(FLOOR({player_time}/24000)))%'
        part2: '23000.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
    detailedDamageCauses: []
    variablesModification: {}
  activator7:
    name: '&eActivator'
    option: LOOP
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - REGAIN FOOD 1000
    - REGAIN HEALTH 1000
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: SUPERIOR_OR_EQUALS
        part1: '%math_0_({player_time})-(24000*(FLOOR({player_time}/24000)))%'
        part2: '13000.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
      plchC2:
        type: PLAYER_NUMBER
        comparator: INFERIOR_OR_EQUALS
        part1: '%math_0_({player_time})-(24000*(FLOOR({player_time}/24000)))%'
        part2: '23000.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
    delay: 2
    delayInTick: false
    variablesModification: {}
  activator8:
    name: '&eActivator'
    option: PLAYER_LEFT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - LAUNCH ONEPIECE_004_2_BLACK_PUNCH
    playerConditions:
      ifSneaking: true
      ifSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator9:
    name: '&eActivator'
    option: PLAYER_CUSTOM_LAUNCH
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - AROUND 5 false CUSTOMDASH1 %x% %y% %z% <+> DELAYTICK 10 <+> DAMAGE 35
    - MOB_AROUND 5 true CUSTOMDASH1 %x% %y% %z% <+> DELAYTICK 10 <+> DAMAGE 35
    - 'LOOP START: 10'
    - execute at %player% as %projectile_uuid% run minecraft:tp %projectile_uuid% ^ ^ ^15
    - DELAYTICK 1
    - LOOP END
    - execute at %player% run playsound entity.generic.explode ambient @a[distance=..15]
    - AROUND 3 false CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+>
      execute at %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+>
      DELAYTICK 1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01 0.01
      0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target% run particle smoke
      ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target% run
      particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5
      10 <+> DELAYTICK 1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01
      0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target% run particle
      smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5
      10 <+> DELAYTICK 1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01
      0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target% run particle
      smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5
      10 <+> DELAYTICK 1 <+> execute at %around_target% run particle smoke ~ ~ ~ 0.01
      0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target% run particle
      smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1
    - MOB_AROUND 3 true CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+>
      execute at %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5
      10 <+> DELAYTICK 1 <+> execute at %around_target_uuid% run particle smoke ~
      ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01
      0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid% run particle smoke
      ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01
      0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid% run particle smoke
      ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01
      0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid% run particle smoke
      ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1 <+> execute at %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01
      0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid% run particle smoke
      ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at %around_target_uuid%
      run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK 1 <+> execute at
      %around_target_uuid% run particle smoke ~ ~ ~ 0.01 0.01 0.01 0.5 10 <+> DELAYTICK
      1
    - DELAYTICK 2
    - minecraft:kill %projectile_uuid%
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%projectile_name%'
        part2: ONEPIECE_004_2_BLACK_PUNCH
        cancelEventIfNotValid: false
        messageIfNotValid: ''
    detailedEntities: []
    entityCommands: []
    entityConditions: {}
    variablesModification: {}
  activator10:
    name: '&eActivator'
    option: PLAYER_RECEIVE_HIT_GLOBAL
    usageModification: 0
    cancelEvent: true
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: SUPERIOR_OR_EQUALS
        part1: '%math_0_({player_time})-(24000*(FLOOR({player_time}/24000)))%'
        part2: '13000.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
      plchC2:
        type: PLAYER_NUMBER
        comparator: INFERIOR_OR_EQUALS
        part1: '%math_0_({player_time})-(24000*(FLOOR({player_time}/24000)))%'
        part2: '23000.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
    detailedDamageCauses: []
    variablesModification: {}
  activator11:
    name: '&eActivator'
    option: PLAYER_JUMP
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - execute at %player% run playsound entity.generic.explode ambient @a[distance=..20]
    - JUMP 2
    - 'LOOP START: 30'
    - execute at %player% run particle large_smoke ~ ~ ~ 0.01 0.01 0.01 0 10
    - DELAYTICK 1
    - execute at %player% run particle sweep_attack ~ ~ ~ 2 2 2 0 10
    - LOOP END
    - CUSTOMDASH1 %x% %y%-10 %z%
    - 'LOOP START: 15'
    - execute at %player% run particle large_smoke ~ ~ ~ 0.01 0.01 0.01 0 10
    - DELAYTICK 1
    - execute at %player% run particle sweep_attack ~ ~ ~ 2 2 2 0 10
    - LOOP END
    - 'LOOP START: 5'
    - execute at %player% run particle explosion ~ ~ ~ 7 0.1 7 0 50
    - execute at %player% run playsound entity.generic.explode ambient @a[distance=..20]
    - MOB_AROUND 7 true DAMAGE 10
    - AROUND 7 false DAMAGE 10
    - DELAYTICK 1
    - LOOP END
    playerConditions:
      ifSneaking: true
      ifSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
attributes: {}