name: '&eDefault name'
lore:
- '&fHold Right-Click to soar the skies'
- '&f'
- '&fShift-Right-Click while in the ground to create'
- '&f &f a wall of flames for 3s'
- '&f'
- '&fLeft-Click to shoot a slow moving'
- '&f &f fireball that magnets nearby targets'
- '&f &f and deals heavy damage afterwards'
material: DIAMOND_HOE
glow: true
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: false
storeItemInfo: false
unbreakable: true
usage: 1
usageLimit: -1
durability: 0
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
recognitions: []
config_5: true
config_update: true
dropFeatures:
  glowDrop: false
  glowDropColor: WHITE
  displayNameDrop: false
hiders:
  hideEnchantments: false
  hideUnbreakable: false
  hideAttributes: false
  hidePotionEffects: false
  hideUsage: true
enchantments: {}
giveFirstJoinFeatures:
  giveFirstJoin: false
  giveFirstJoinAmount: 1
  giveFirstJoinSlot: 0
restrictions: {}
variables: {}
activators:
  activator0:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: true
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - LAUNCH ONEPIECE_005_1_FLIGHT
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator1:
    name: '&eActivator'
    option: PLAYER_CUSTOM_LAUNCH
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - execute at %projectile_uuid% run playsound entity.ender_dragon.flap ambient
      @a[distance=..12]
    - execute at %player% as %projectile_uuid% run minecraft:tp %projectile_uuid% ^ ^1 ^5
    - execute at %projectile_uuid% run particle soul_fire_flame ^ ^ ^1 0.01 0.01 0.01
      0.2 10
    - execute at %projectile_uuid% run particle soul_fire_flame ^ ^ ^2 0.01 0.01 0.01
      0.2 10
    - execute at %projectile_uuid% run particle dust{color:[1.0,1.0,0.2],scale:2} ~ ~ ~ 3 3 3 0.5 20
    - MOB_AROUND 3 BLACKLIST(ARMOR_STAND) true DAMAGE 15
    - AROUND 3 false DAMAGE 15
    - DELAYTICK 1
    - CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z%
    - minecraft:kill %projectile_uuid%
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%projectile_name%'
        part2: ONEPIECE_005_1_FLIGHT
        cancelEventIfNotValid: false
        messageIfNotValid: ''
    detailedEntities: []
    entityCommands: []
    entityConditions: {}
    variablesModification: {}
  activator2:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 1
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.3 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.6 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.9 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.3 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.6 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.9 0 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.3 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.6 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.9 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.3 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.6 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.9 2 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0 4 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.3 4 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.6 4 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 0.9 4 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.3 4 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.6 4 0
    - LOCATED_LAUNCH ONEPIECE_005_2_FLAME_WALL 1 -0.9 4 0
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
      ifIsNotInTheAir: true
      ifIsNotInTheAirMsg: ''
      ifSneaking: true
      ifSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator3:
    name: '&eActivator'
    option: PLAYER_CUSTOM_LAUNCH
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%projectile_name%'
        part2: ONEPIECE_005_2_FLAME_WALL
        cancelEventIfNotValid: false
        messageIfNotValid: ''
    detailedEntities: []
    entityCommands:
    - 'LOOP START: 20'
    - execute at %projectile_uuid% run particle soul_fire_flame ^ ^ ^ 0 0.%rand:5|99%
      0 0.%rand:5|99% 0
    - DELAYTICK 1
    - execute at %projectile_uuid% run particle soul_fire_flame ^ ^ ^ 0 0.%rand:5|99%
      0 0.%rand:5|99% 0
    - DELAYTICK 1
    - execute at %projectile_uuid% run particle soul_fire_flame ^ ^ ^ 0 0.%rand:5|99%
      0 0.%rand:5|99% 0
    - DELAYTICK 1
    - execute at %projectile_uuid% run particle soul_fire_flame ^ ^ ^ 0 0.%rand:5|99%
      0 0.%rand:5|99% 0
    - DELAYTICK 1
    - 'RANDOM RUN: 1'
    - NOTHING*4
    - execute at %projectile_uuid% run playsound block.fire.ambient ambient @a[distance=..7]
      +++ execute at %projectile_uuid% run particle dust{color:[1.0,1.0,0.2],scale:2} ~ ~ ~ 1 1 1 0.5
      5
    - RANDOM END
    - MOB_AROUND 1 BLACKLIST(ARMOR_STAND) DAMAGE 1
    - AROUND 1 CONDITIONS(%::player_name::%!=%player%) DAMAGE 1
    - LOOP END
    - minecraft:kill %projectile_uuid%
    entityConditions: {}
    variablesModification: {}
  activator4:
    name: '&eActivator'
    option: PLAYER_LEFT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 1
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - execute at %player% run playsound entity.blaze.shoot ambient @a[distance=..7]
    - LOCATED_LAUNCH ONEPIECE_005_3_FIREBALL 3 0 1.6 0
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
      ifNotSneaking: true
      ifNotSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    variablesModification: {}
  activator5:
    name: '&eActivator'
    option: PLAYER_CUSTOM_LAUNCH
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_STRING
        comparator: EQUALS
        part1: '%projectile_name%'
        part2: ONEPIECE_005_3_FIREBALL
        cancelEventIfNotValid: false
        messageIfNotValid: ''
    detailedEntities: []
    entityCommands:
    - execute at %player% run summon armor_stand ^ ^ ^2.5 {DisabledSlots:786432,NoGravity:1b,Silent:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["%projectile_uuid%","%projectile_uuid%f"],ArmorItems:[{},{},{},{id:"minecraft:player_head",Count:1b,tag:{display:{Name:"{\"text\":\"Orb
      (Lime)\"}"},SkullOwner:{Id:[I;-1184607709,-2103752677,-1465363347,1565039543],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzA2NTAyY2Q2NGY3ZTIyYjZmYzBmZTZmNjI0YjZkNzM4ZTgyMTA0ZmNiMTYzZTJlNDQzZDA5MTZkMTMyYTIxZSJ9fX0="}]}}}}]}
    - execute at %player% as @e[tag=%projectile_uuid%] run minecraft:tp @e[tag=%projectile_uuid%]
      ~ ~ ~ ~ ~
    - 'LOOP START: 50'
    - execute at @e[tag=%projectile_uuid%] as @e[tag=%projectile_uuid%] run minecraft:tp ^ ^
      ^0.5
    - execute at @e[tag=%projectile_uuid%] run particle soul_fire_flame ~ ~1 ~ 0.01
      0.01 0.01 0.5 20
    - execute at @e[tag=%projectile_uuid%] run particle dust{color:[1.0,1.0,0.2],scale:1} ~ ~1 ~ 1 1
      1 0.5 20
    - execute at @e[tag=%projectile_uuid%] as %projectile_uuid% run minecraft:tp ~ ~ ~
    - MOB_AROUND 2 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 0.1
    - AROUND 2 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      0.1
    - DELAYTICK 1
    - LOOP END
    - MOB_AROUND 2 BLACKLIST(ARMOR_STAND) CUSTOMDASH1 %projectile_x% %projectile_y%
      %projectile_z% <+> DAMAGE 40
    - AROUND 2 CONDITIONS(%::player_name::%!=%player%) CUSTOMDASH1 %projectile_x% %projectile_y% %projectile_z% <+> DAMAGE
      40
    - execute at %projectile_uuid% run particle explosion_emitter ~ ~ ~ 0.01 0.01
      0.01 0 1
    - execute at %projectile_uuid% run playsound entity.generic.explode ambient @a[distance=..15]
    - minecraft:kill %projectile_uuid%
    - minecraft:kill @e[tag=%projectile_uuid%]
    entityConditions: {}
    variablesModification: {}
  activator6:
    name: '&eActivator'
    option: LOOP
    usageModification: 0
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots: []
    playerCommands:
    - 'LOOP START: 4'
    - 'RANDOM RUN: 20'
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.000
      ~1.000 ~1.000 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.421
      ~0.907 ~0.907 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.764
      ~0.645 ~0.645 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.965
      ~0.263 ~0.263 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.986
      ~-0.168 ~-0.168 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.824
      ~-0.567 ~-0.567 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.508
      ~-0.861 ~-0.861 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.098
      ~-0.995 ~-0.995 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.330
      ~-0.944 ~-0.944 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.697
      ~-0.717 ~-0.717 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.934
      ~-0.357 ~-0.357 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.998
      ~0.070 ~0.070 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.875
      ~0.484 ~0.484 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.590
      ~0.807 ~0.807 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.195
      ~0.981 ~0.981 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.236
      ~0.972 ~0.972 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.624
      ~0.782 ~0.782 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.895
      ~0.446 ~0.446 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~1.000
      ~0.028 ~0.028 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.918
      ~-0.396 ~-0.396 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.666
      ~-0.746 ~-0.746 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.290
      ~-0.957 ~-0.957 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.140
      ~-0.990 ~-0.990 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.544
      ~-0.839 ~-0.839 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.847
      ~-0.532 ~-0.532 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.992
      ~-0.126 ~-0.126 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.953
      ~0.304 ~0.304 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.736
      ~0.677 ~0.677 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.382
      ~0.924 ~0.924 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.042
      ~0.999 ~0.999 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.459
      ~0.888 ~0.888 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.791
      ~0.612 ~0.612 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.975
      ~0.222 ~0.222 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.978
      ~-0.209 ~-0.209 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.799
      ~-0.602 ~-0.602 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.471
      ~-0.882 ~-0.882 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.056
      ~-0.998 ~-0.998 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.370
      ~-0.929 ~-0.929 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.727
      ~-0.687 ~-0.687 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.949
      ~-0.317 ~-0.317 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.994
      ~0.112 ~0.112 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.854
      ~0.520 ~0.520 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.555
      ~0.832 ~0.832 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~-0.153
      ~0.988 ~0.988 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.277
      ~0.961 ~0.961 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[0.3,0.88,1.0],scale:1} ~0.656
      ~0.755 ~0.755 0 1 0 0.5 0
    - RANDOM END
    - 'RANDOM RUN: 20'
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~1.000 ~1.000
      ~0.000 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.907 ~0.907
      ~0.421 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.645 ~0.645
      ~0.764 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.263 ~0.263
      ~0.965 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.168 ~-0.168
      ~0.986 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.567 ~-0.567
      ~0.824 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.861 ~-0.861
      ~0.508 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.995 ~-0.995
      ~0.098 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.944 ~-0.944
      ~-0.330 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.717 ~-0.717
      ~-0.697 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.357 ~-0.357
      ~-0.934 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.070 ~0.070
      ~-0.998 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.484 ~0.484
      ~-0.875 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.807 ~0.807
      ~-0.590 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.981 ~0.981
      ~-0.195 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.972 ~0.972
      ~0.236 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.782 ~0.782
      ~0.624 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.446 ~0.446
      ~0.895 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.028 ~0.028
      ~1.000 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.396 ~-0.396
      ~0.918 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.746 ~-0.746
      ~0.666 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.957 ~-0.957
      ~0.290 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.990 ~-0.990
      ~-0.140 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.839 ~-0.839
      ~-0.544 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.532 ~-0.532
      ~-0.847 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.126 ~-0.126
      ~-0.992 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.304 ~0.304
      ~-0.953 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.677 ~0.677
      ~-0.736 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.924 ~0.924
      ~-0.382 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.999 ~0.999
      ~0.042 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.888 ~0.888
      ~0.459 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.612 ~0.612
      ~0.791 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.222 ~0.222
      ~0.975 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.209 ~-0.209
      ~0.978 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.602 ~-0.602
      ~0.799 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.882 ~-0.882
      ~0.471 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.998 ~-0.998
      ~0.056 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.929 ~-0.929
      ~-0.370 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.687 ~-0.687
      ~-0.727 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~-0.317 ~-0.317
      ~-0.949 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.112 ~0.112
      ~-0.994 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.520 ~0.520
      ~-0.854 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.832 ~0.832
      ~-0.555 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.988 ~0.988
      ~-0.153 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.961 ~0.961
      ~0.277 0 1 0 0.5 0
    - execute at %player% positioned ~ ~1 ~ run particle dust{color:[1.0,1.0,0.2],scale:1} ~0.755 ~0.755
      ~0.656 0 1 0 0.5 0
    - RANDOM END
    - DELAYTICK 5
    - LOOP END
    playerConditions:
      ifIsNotInTheBlock:
        material0:
          material: WATER
      ifIsNotInTheBlockMsg: ''
      ifIsNotOnTheBlock:
        material0:
          material: WATER
      ifIsNotOnTheBlockMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    delay: 1
    delayInTick: false
    variablesModification: {}
attributes: {}