name: '&fSolo Leveling Sword'
lore:
- '§7Level: §f%var_level_int%'
- '&7Gain +1 Sharpness per player kill'
- '&7Lose -1 Sharpness per death'
material: DIAMOND_SWORD
glow: false
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: false
storeItemInfo: false
unbreakable: false
usage: 1
usageLimit: -1
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
recognitions: []
config_5: true
config_update: true
config_5_98: true
dropFeatures:
  glowDrop: false
  glowDropColor: WHITE
  displayNameDrop: false
hiders:
  hideEnchantments: false
  hideUnbreakable: false
  hideAttributes: false
  hidePotionEffects: false
  hideUsage: true
  hideDye: false
enchantments: {}
giveFirstJoinFeatures:
  giveFirstJoin: false
  giveFirstJoinAmount: 1
  giveFirstJoinSlot: 0
restrictions: {}
variables:
  var0:
    variableName: level
    type: NUMBER
    default: 0.0
activators:
  activator0:
    name: '&eActivator'
    option: PLAYER_KILL_PLAYER
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    targetCommands: []
    targetConditions: {}
    variablesModification:
      varUpdt0:
        variableName: level
        type: MODIFICATION
        modification: 1.0
  activator1:
    name: '&eActivator'
    option: PLAYER_KILL_PLAYER
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - ADDENCHANTMENT -1 SHARPNESS %var_level_int%
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    targetCommands: []
    targetConditions: {}
    variablesModification: {}
  activator2:
    name: '&eActivator'
    option: PLAYER_DEATH
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_NUMBER
        comparator: SUPERIOR
        part1: '%var_level%'
        part2: '0'
        cancelEventIfNotValid: false
        messageIfNotValid: ''
        messageIfNotValidForTarget: ''
    detailedDamageCauses: []
    variablesModification:
      varUpdt0:
        variableName: level
        type: MODIFICATION
        modification: -1.0
  activator3:
    name: '&eActivator'
    option: PLAYER_DEATH
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - ADDENCHANTMENT -1 SHARPNESS %var_level_int%
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    detailedDamageCauses: []
    variablesModification: {}
  activator4:
    name: '&eActivator'
    option: PLAYER_DEATH
    usageModification: 0
    cancelEvent: false
    noActivatorRunIfTheEventIsCancelled: false
    silenceOutput: false
    autoUpdateItem: false
    updateName: true
    updateLore: true
    updateDurability: false
    updateAttributes: false
    updateEnchants: false
    updateCustomModelData: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands:
    - REMOVENECHANT -1 SHARPNESS
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchCdt0:
        type: PLAYER_NUMBER
        comparator: EQUALS
        part1: '%var_level%'
        part2: '0'
        cancelEventIfNotValid: false
        messageIfNotValid: ''
        messageIfNotValidForTarget: ''
    detailedDamageCauses: []
    variablesModification: {}
displayConditions:
  playerConditions: {}
  worldConditions: {}
  itemConditions: {}
  placeholdersConditions: {}
  enableFeature: false
attributes: {}