name: '&8&l>> &fSack &8&l<<'
lore:
- '&7Cobble: &f%var_x_int%&7/512'
- '&fRight-Click to put 1 cobble'
- '&fLeft-Click to take out 1 cobble'
- '&fSneak to put/take a stack of cobble'
material: BARREL
glow: true
disableStack: true
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: false
storeItemInfo: false
unbreakable: false
usage: 0
usageLimit: -1
dropFeatures:
  glowDrop: false
  glowDropColor: WHITE
  displayNameDrop: false
hiders:
  hideEnchantments: false
  hideUnbreakable: false
  hideAttributes: false
  hidePotionEffects: false
  hideUsage: false
enchantments: {}
giveFirstJoinFeatures:
  giveFirstJoin: false
  giveFirstJoinAmount: 1
  giveFirstJoinSlot: 0
restrictions:
  cancel-item-place: true
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
variables:
  x:
    variableName: x
    type: NUMBER
    default: 0.0
activators:
  activator1:
    name: '&eActivator'
    option: PLAYER_BLOCK_BREAK
    desactiveDrops: true
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 2
      isCooldownInTicks: true
      cooldownMsg: ''
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems:
      errorMessage: ''
    requiredExecutableItems:
      errorMessage: ''
    detailedSlots: []
    playerCommands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: INFERIOR
        part1: '%var_x%'
        part2: '512.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&e'
    detailedBlocks:
      blocks:
      - COBBLESTONE
      - STONE
      cancelEventIfNotValid: false
      messageIfNotValid: ''
    blockCommands: []
    blockConditions: {}
    variablesModification:
      varModif0:
        variableName: x
        type: MODIFICATION
        modification: 1.0
  activator2:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems:
      errorMessage: ''
    requiredExecutableItems:
      requiredEI1:
        executableItem: cobblestone
        amount: 64
      errorMessage: '&cRequired: 64 Cobblestone'
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions:
      ifSneaking: true
      ifSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: INFERIOR_OR_EQUALS
        part1: '%var_x%'
        part2: '448.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&cSack too full'
    variablesModification: {}
  activator3:
    name: '&eActivator'
    option: PLAYER_RIGHT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems:
      errorMessage: ''
    requiredExecutableItems:
      requiredEI1:
        executableItem: cobblestone
        amount: 1
      errorMessage: '&cRequired: 1 Cobblestone'
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions:
      ifNotSneaking: true
      ifNotSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: INFERIOR
        part1: '%var_x%'
        part2: '512.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&cSack too full'
    variablesModification: {}
  activator4:
    name: '&eActivator'
    option: PLAYER_LEFT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems:
      errorMessage: ''
    requiredExecutableItems:
      errorMessage: ''
    detailedSlots:
    - -1
    playerCommands:
    - give %player% cobblestone 64
    playerConditions:
      ifSneaking: true
      ifSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: SUPERIOR_OR_EQUALS
        part1: '%var_x%'
        part2: '64.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&cSack has no more cobblestone to take from.'
    variablesModification:
      varModif0:
        variableName: x
        type: MODIFICATION
        modification: -64.0
  activator5:
    name: '&eActivator'
    option: PLAYER_LEFT_CLICK
    typeTarget: NO_TYPE_TARGET
    usageModification: 0
    cancelEvent: false
    silenceOutput: false
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems:
      errorMessage: ''
    requiredExecutableItems:
      errorMessage: ''
    detailedSlots:
    - -1
    playerCommands:
    - give %player% cobblestone 1
    playerConditions:
      ifNotSneaking: true
      ifNotSneakingMsg: ''
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions:
      plchC1:
        type: PLAYER_NUMBER
        comparator: SUPERIOR
        part1: '%var_x%'
        part2: '0.0'
        cancelEventIfNotValid: false
        messageIfNotValid: '&cSack is empty'
    variablesModification:
      varModif0:
        variableName: x
        type: MODIFICATION
        modification: -1.0
recognitions: []
attributes: {}
config_5: true
config_update: true