name: '&3☄ &b&lHoming arrow / firework &3☄'
lore:
- '&8&m------------------------'
- '&7'
- '&3➤ &b&oNo need to be a pro player !'
- '&7&o(Use fireworks, it''s more visual)'
- '&7&o(fireworks: offhand)'
- '&7'
- '&8&m------------------------'
material: CROSSBOW
glow: false
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: false
storeItemInfo: false
unbreakable: false
usage: -1
usageLimit: -1
dropFeatures:
  glowDrop: false
  glowDropColor: WHITE
  displayNameDrop: false
hiders:
  hideEnchantments: false
  hideUnbreakable: false
  hideAttributes: false
  hidePotionEffects: false
  hideUsage: false
enchantments: {}
giveFirstJoinFeatures:
  giveFirstJoin: false
  giveFirstJoinAmount: 1
  giveFirstJoinSlot: 0
restrictions: {}
cancelEventIfNoPerm: false
cancelEventIfNotOwner: false
disabledWorlds: []
variables: {}
activators:
  activator1:
    name: '&eActivator'
    option: PLAYER_LAUNCH_PROJECTILE
    usageModification: -1
    cancelEvent: false
    silenceOutput: true
    autoUpdateItem: false
    cooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: false
      cancelEventIfInCooldown: false
    globalCooldownFeatures:
      cooldown: 0
      isCooldownInTicks: false
      cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
      displayCooldownMessage: true
      cancelEventIfInCooldown: false
    otherEICooldowns: {}
    requiredItems: {}
    requiredExecutableItems: {}
    detailedSlots:
    - -1
    playerCommands: []
    playerConditions: {}
    worldConditions: {}
    itemConditions: {}
    customConditions: {}
    placeholdersConditions: {}
    detailedEntities: []
    entityCommands: 
    - 'LOOP START: 100'
    - MOB_NEAREST 10 score run-entity-command entity:%projectile_uuid% CUSTOMDASH1
      %around_target_x% %around_target_y% %around_target_z%
    - NEAREST 10 score run-entity-command entity:%projectile_uuid% IF %player%!=%around_target% CUSTOMDASH1
      %around_target_x% %around_target_y% %around_target_z%
    - DELAYTICK 1
    - LOOP END
    entityConditions:
      ifIsOnTheBlock: {}
      ifIsNotOnTheBlock: {}
      ifNotEntityType: []
    variablesModification: {}
recognitions: []
attributes: {}
config_5: true
config_update: true