# Sets tier display name.
Name: <lgreen>Rare</lgreen>
# Sets tier icon.
# Available options: https://nightexpressdev.com/nightcore/configuration/item-formation/
Icon:
  Material: PLAYER_HEAD
  SkinURL: f3a58bec65668b682abab361300a9c4133bb6c06db8847210a62b884ee6fbc7d
# Sets name format for pets of this tier.
# You can use 'Pet' and 'Tier' placeholders: https://nightexpress.gitbook.io/combatpetsutility/placeholders
Name_Format: <gray>%pet_name%</gray> <lyellow>Lv. <lorange>%pet_level%</lorange></lyellow>
# Sets tier weight value.
# Weight determines the chance for the tier to be selected on capturing and tier display order in GUIs.
Weight: 15.0
Inventory:
  # When 'true', allows pets with this tier to have an inventory.
  Enabled: true
  # Sets the inventory size. Allowed values: [9, 18, 27, 36, 45, 54]
  Size: 18
Equipment:
  # When enabled, allows pets with this tier to have an equipment (pets can wear armor and weapon).
  Enabled: true
Death:
  # Sets auto-respawn time (in seconds) for dead pets with this tier.
  # Set this to -1 to disable auto-respawn.
  Auto_Respawn_Time: 7200
  # Sets price for a player to (force) revive a pet with this tier.
  Revive_Cost: 1500.0
  # Sets chance for the entire pet's inventory drop on death.
  # Make sure you have enabled pet inventory drop in config.yml.
  Inventory_Drop_Chance: 0.0
  # Sets chance for the entire pet's equipment drop on death.
  # Make sure you have enabled pet equipment drop in config.yml.
  Equipment_Drop_Chance: 0.0
  # Sets currency for pet revive.
  # Available currencies: [gold, custom_diamond, votingplugin, xp_level, vault, emerald, coinsengine_credits]
  Revive_Currency: vault
Catching:
  # When 'true', allows to capture pets with this tier.
  Enabled: true
Leveling:
  # Sets initial XP amount required for next level.
  Start_Exp: 500
  # Sets modifier for XP amount required for next level.
  XPModifier: 1.093
  # Sets the max. level for pets with this tier.
  Max_Level: 35
  # How much aspect points a pet will receive on level up?
  Aspect_Points_Per_Level: 1
  # Sets how many Aspect Points a pet with this tier will have when obtained.
  Start_Aspect_Points: 0
Aspects:
  Max:
    dexterity: 30
    strength: 30
    defense: 30
    vitality: 30
