General:
  # When enabled, applies PlaceholderAPI placeholders to GUI title and items.
  PlaceholderAPI_In_GUI: false
  # Sets whether Pets Collection GUI should open if no command argument specified.
  Collection_As_Default_Command: false
Features:
  # Sets whether or not Leveling feature is enabled.
  Leveling: true
  # Sets whether or not Capture feature is enabled.
  Capture: false
  # Sets whether or not Accessories feature is enabled.
  Accessories: true
  # Sets whether or not Shop feature is enabled.
  Shop: true
Items:
  # Mystery egg item.
  Mystery_Egg:
    Material: PLAYER_HEAD
    SkinURL: e6ba9987f738e6d75d3b02c30d1480a360593ddb464bd1c81abb9d71d9e656c0
    Name: <lpurple><b>Mystery Pet Egg</b></lpurple> <gray>(<white>%pet_config_default_name%</white>)</gray>
    Lore:
    - <dgray>Hatches into egg with random tier.</dgray>
    - ''
    - <lgray><lpurple>[▶]</lpurple> Right-Click to <lpurple>hatch</lpurple>.</lgray>
Pets:
  # Egg item.
  # [*] You should use 'player_head' as item Material to apply pet's egg texture.
  Egg_Item:
    Material: PLAYER_HEAD
    Name: <lyellow><b>Pet Egg</b></lyellow> <gray>(<white>%pet_config_default_name%</white>)</gray>
    Lore:
    - '<dgray>Tier: <gray>%pet_tier_name%</gray></dgray>'
    - ''
    - <lgray><lyellow>[▶]</lyellow> Right-Click to <lyellow>claim</lyellow>.</lgray>
  # List of worlds, where pets are disabled completely.
  Disabled_Worlds:
  - custom_world
  Release:
    # Sets whether or not players can release their pets.
    Allowed: true
    # When enabled, spawns similar to pet entity when releasing.
    Natural: true
    # List of worlds, where players can not release their pets.
    BadWorlds:
    - spawn
    - other_world
  # Sets whether or not player's pets can attack each other.
  PVP_Allowed: true
  # Sets whether or not player should sneak to open pet menu on right click.
  Sneak_To_Open_Menu: false
  # Sets whether or not pet's 'Attack Damage' attribute will override damage for ranged (non-melee) attacks.
  # By default, game does not uses 'Attack Damage' attribute when you (or mob) shoot arrows, fireballs, tridents, etc.
  # This setting will change that.
  Attack_Damage_For_Projectiles: true
  # [ONLY WHEN 'Attack_Damage_For_Projectiles' IS ENABLED]
  # Sets multiplier for original damage caused by pet's ranged attacks to be added to 'Attack Damage' attribute.
  # This will help in balancing ranged attacks damage especially for enchanted items, so they inflicts more damage.
  Original_Damage_From_Projectiles: 0.25
  # Sets for how many percents a pet should be satiated to be able for natural health regen.
  Saturation_Percent_To_Regen: 70
  # Sets natural regeneration cooldown (in seconds) when a pet was damaged.
  Damage_Regen_Cooldown: 5.0
  # Sets whether or not pet will be removed from player's collection when pet dies.
  Permanent_Deaths: false
  # Sets whether or not pet will drop items from their inventories on death.
  Drop_Inventory: true
  # Sets whether or not pet will drop their armors on death.
  Drop_Equipment: true
  # Sets whether or not players can reallocate pet's aspects by using the Reallocate Points button in the GUI.
  Allow_Reallocate_Aspect_Points: false
  AutoFoodUsage:
    # Sets whether or not pets will auto use food from their inventories.
    Enabled: false
    # Sets saturation percent for a pet to start use food.
    # Default is 75, so pet will auto-eat when saturation drops to 75% or lower.
    At_Saturation: 75.0
  # Sets whether or not captured pets will get vanilla's mob equipment instead of being empty.
  # This option is useful to make skeleton pets with bows by default, piglins with swords, etc.
  Populate_Default_Equipment: true
  Name:
    # Sets the characters limit for pet names.
    Max_Length: 16
    # Sets min characters amount for pet names.
    Min_Length: 3
    # A list of words that are forbidden to be in pet names.
    ForbiddenWords:
    - ass
    - dick
    - bitch
    - penis
    - asshole
    Rename:
      # Sets whether or not Name tag items can be used on pets to rename them.
      Allow_NameTags: true
      # Sets whether or not Rename button in Pet Menu will require Name tag item in player's inventory.
      Menu_Requires_NameTag: true
  Healthbar:
    # Sets whether or not to use boss bar indicating pet health.
    Enabled: true
    # Sets healthbar title.
    # You can use 'Pet' placeholders: https://nightexpress.gitbook.io/combatpetsutility/placeholders
    Title: <lyellow>%pet_name%</lyellow>   <gray>Lv. </gray><white>%pet_level%</white>   <lred>%pet_health%</lred><gray>/</gray><lred>%pet_max_health% ❤</lred>
    # Sets healthbar style.
    # Available values: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
    Style: SOLID
    # Sets healthbar color.
    # Available values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
    Color: GREEN
  # Sets how many pets (per each tier) players can have depends on their permission group.
  # Use 'default' for any groups not listed here.
  # Use '-1' for unlimited amount.
  Amount_Per_Rank:
    # Available values: RANK, PERMISSION
    # ==================== RANK MODE ====================
    # Get value by player's permission group. All keys in 'Values' list will represent permission group names.
    # If player has none of specified groups, the 'Default_Value' setting will be used then
    #   Values:
    #     vip: 1 # -> Player must be in 'vip' permission group.
    #     gold: 2 # -> Player must be in 'gold' permission group.
    #     emerald: 3 # -> Player must be in 'emerald' permission group.
    #
    # ==================== PERMISSION MODE ====================
    # Get value by player's permissions. All keys in 'Values' list will represent postfixes for the 'Permission_Prefix' setting (see below).
    # If player has none of specified permissions, the 'Default_Value' setting will be used then
    #   Permission_Prefix: 'example.prefix.'
    #   Values:
    #     vip: 1 # -> Player must have 'example.prefix.vip' permission.
    #     gold: 2 # -> Player must have 'example.prefix.gold' permission.
    #     emerald: 3 # -> Player must have 'example.prefix.emerald' permission.
    Mode: RANK
    # Sets permission prefix for the 'PERMISSION' mode.
    Permission_Prefix: pets.amount.
    Default_Value: -1
    Values:
      vip: 20
      admin: -1
      default: 10
Attributes:
  armor:
    Name: Armor
  attack_damage:
    Name: Attack Damage
  attack_knockback:
    Name: Attack Knockback
  attack_speed:
    Name: Attack Speed
  flying_speed:
    Name: Flying Speed
  health_regeneration_force:
    Name: Health Regeneration Force
  health_regeneration_speed:
    Name: Health Regeneration Speed
  horse_jump_strength:
    Name: Horse Jump Strength
  knockback_resistance:
    Name: Knockback Resistance
  max_health:
    Name: Max Health
  max_saturation:
    Name: Max Saturation
  movement_speed:
    Name: Movement Speed
  burning_time:
    Name: Burning Time
  explosion_knockback_resistance:
    Name: Explosion Knockback Resistance
  fall_damage_multiplier:
    Name: Fall Damage Multiplier
  gravity:
    Name: Gravity
  movement_efficiency:
    Name: Movement Efficiency
  safe_fall_distance:
    Name: Safe Fall Distance
  scale:
    Name: Scale
  step_height:
    Name: Step Height
  water_movement_efficiency:
    Name: Water Movement Efficiency
Aspects:
  vitality:
    Name: Vitality
    # Sets aspect icon.
    # https://nightexpressdev.com/nightcore/configuration/item-formation/
    Icon:
      Material: PLAYER_HEAD
      SkinURL: 1c3cec68769fe9c971291edb7ef96a4e3b60462cfd5fb5baa1cbb3a71513e7b
    # Sets pet's attributes affected by this aspect.
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-attributes
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-aspects
    Attached_Attributes:
    - health_regeneration_speed
    - max_health
    - max_saturation
  defense:
    Name: Defense
    # Sets aspect icon.
    # https://nightexpressdev.com/nightcore/configuration/item-formation/
    Icon:
      Material: PLAYER_HEAD
      SkinURL: 2328f378f28a9872226f5ce04d6e1dfa111618587f48dfa1fe82d043216a5cf
    # Sets pet's attributes affected by this aspect.
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-attributes
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-aspects
    Attached_Attributes:
    - armor
  strength:
    Name: Strength
    # Sets aspect icon.
    # https://nightexpressdev.com/nightcore/configuration/item-formation/
    Icon:
      Material: PLAYER_HEAD
      SkinURL: 41a2c088637fee9ae3a36dd496e876e657f509de55972dd17c18767eae1f3e9
    # Sets pet's attributes affected by this aspect.
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-attributes
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-aspects
    Attached_Attributes:
    - health_regeneration_force
    - attack_damage
  dexterity:
    Name: Dexterity
    # Sets aspect icon.
    # https://nightexpressdev.com/nightcore/configuration/item-formation/
    Icon:
      Material: PLAYER_HEAD
      SkinURL: a4efb34417d95faa94f25769a21676a022d263346c8553eb5525658b34269
    # Sets pet's attributes affected by this aspect.
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-attributes
    # https://nightexpress.gitbook.io/combatpetsfeatures/pet-aspects
    Attached_Attributes:
    - flying_speed
    - attack_speed
    - movement_speed
Food:
  raw_meat:
    Name: Raw Meat
    Items:
      mutton:
        Item:
          Material: MUTTON
        Saturation: 3.5
      chicken:
        Item:
          Material: CHICKEN
        Saturation: 2.5
      rabbit:
        Item:
          Material: RABBIT
        Saturation: 3.0
      beef:
        Item:
          Material: BEEF
        Saturation: 3.5
      porkchop:
        Item:
          Material: PORKCHOP
        Saturation: 3.5
  raw_fish:
    Name: Raw Fish
    Items:
      salmon:
        Item:
          Material: SALMON
        Saturation: 2.5
      cod:
        Item:
          Material: COD
        Saturation: 2.0
      tropical_fish:
        Item:
          Material: TROPICAL_FISH
        Saturation: 2.5
  cooked_meat:
    Name: Cooked Meat
    Items:
      cooked_porkchop:
        Item:
          Material: COOKED_PORKCHOP
        Saturation: 3.0
      cooked_rabbit:
        Item:
          Material: COOKED_RABBIT
        Saturation: 4.0
      cooked_chicken:
        Item:
          Material: COOKED_CHICKEN
        Saturation: 3.0
      cooked_mutton:
        Item:
          Material: COOKED_MUTTON
        Saturation: 3.0
      cooked_beef:
        Item:
          Material: COOKED_BEEF
        Saturation: 5.0
  cooked_fish:
    Name: Cooked Fish
    Items:
      cooked_cod:
        Item:
          Material: COOKED_COD
        Saturation: 3.0
      cooked_salmon:
        Item:
          Material: COOKED_SALMON
        Saturation: 3.0
  flowers:
    Name: Flowers
    Items:
      oxeye_daisy:
        Item:
          Material: OXEYE_DAISY
        Saturation: 2.0
  wheat_seeds:
    Name: Wheat Seeds
    Items:
      wheat_seeds:
        Item:
          Material: WHEAT_SEEDS
        Saturation: 2.0
  wheat:
    Name: Wheat
    Items:
      wheat:
        Item:
          Material: WHEAT
        Saturation: 3.0
  apples:
    Name: Apples
    Items:
      apple:
        Item:
          Material: APPLE
        Saturation: 3.0
  carrots:
    Name: Carrots
    Items:
      carrot:
        Item:
          Material: CARROT
        Saturation: 3.0
  bread:
    Name: Bread
    Items:
      bread:
        Item:
          Material: BREAD
        Saturation: 2.25
  beetroot:
    Name: Beetroot
    Items:
      beetroot:
        Item:
          Material: BEETROOT
        Saturation: 2.25
  mushrooms:
    Name: Mushrooms
    Items:
      red_mushroom:
        Item:
          Material: RED_MUSHROOM
        Saturation: 2.5
      brown_mushroom:
        Item:
          Material: BROWN_MUSHROOM
        Saturation: 2.5
  bamboo:
    Name: Bamboo
    Items:
      bamboo:
        Item:
          Material: BAMBOO
        Saturation: 3.0
  eggs:
    Name: Eggs
    Items:
      egg:
        Item:
          Material: EGG
        Saturation: 3.0
  spider_eyes:
    Name: Spider Eyes
    Items:
      spider_eye:
        Item:
          Material: SPIDER_EYE
        Saturation: 3.0
  gunpowder:
    Name: Gunpowder
    Items:
      gunpowder:
        Item:
          Material: GUNPOWDER
        Saturation: 5.0
  rotten_flesh:
    Name: Rotten Flesh
    Items:
      rotten_flesh:
        Item:
          Material: ROTTEN_FLESH
        Saturation: 5.0
  chorus_fruits:
    Name: Chorus Fruits
    Items:
      popped_chorus_fruit:
        Item:
          Material: POPPED_CHORUS_FRUIT
        Saturation: 5.0
  bone_meal:
    Name: Bone Meal
    Items:
      bone_meal:
        Item:
          Material: BONE_MEAL
        Saturation: 4.0
  wither_roses:
    Name: Wither Roses
    Items:
      wither_rose:
        Item:
          Material: WITHER_ROSE
        Saturation: 3.0
  sticks:
    Name: Sticks
    Items:
      stick:
        Item:
          Material: STICK
        Saturation: 2.0
