#POSSIBLE ACTIONS:
#
#[playercmd] - Executes the command as the winner
#[consolecmd] - Executes the command from console
#[playermsg] - Sends a message to the winner
#[broadcast] - Broadcasts a message to all the players in enabled worlds
#
#ADD CHANCES TO REWARDS BY DOING THE FOLLOWING:
#
#EXAMPLE:
#  - '10.0%~ [consolecmd] give %player% iron_block 5'
#WILL ONLY WORK IF THE FORMAT IS THE SAME AS THE EXAMPLE, WITH THE <chance>% AT THE BEGINNING FOLLOWED BY A ~ AND A SPACE. ALWAYS FIRST IN THE COMMAND
#
#COMMANDS WITHOUT ANY % WILL BE REWARDS GIVEN 100%.

#PERMISSION CHECKING:
#
#PUT AT THE END OF COMMAND LINE.
#Example:
#  - '[consolecmd] give %player% iron_block 5 has:test.permission'

#The 1 is for the FIRST winner, IF YOU ADD MORE WINNERS IN THE config.yml AND WANT DIFFERENT REWARDS ADD THEIR SPOT (2:, etc)
unscramble:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'

unreverse:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'

reaction:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'
          
clickable:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'

fillout:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'
          
hoverable:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'

random:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'
variable:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'

math:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'
          
trivia:
    rewards:
        reward_name:
          data:
            - '[consolecmd] eco give %player% 500'
            - '[consolecmd] credits give %player% 1'
            ##- '[consolecmd] candy give %player% 10'
