# The phrases support full color (hex) code, and some variables.
# Keep in mind that some variables will not work for certain lines.
# Just keep them where there are now and everything will be okay :)
# Some lines can have global variables set. For the player who will be affected. For example /heal Zrips then Zrips data will be used as variable
# [serverName] to show server name
# [playerName] to show target player name
# [playerDisplayName] to show target player display name
# [lvl] to show target player level
# [exp] to show target player total exp
# [hp] to show target player health
# [maxHp] to show target player max health
# [hunger] to show target player hunger level
# [gameMode] to show target player gamemode
# [prefix] to show target player prefix if possible
# [suffix] to show target player suffix if possible
# Sender is console or player who performs the command. For example Zrips performs /heal Zhax then Zrips data will be used
# [senderName] to show Sender player name
# [senderDisplayName] to show Sender player display name
# [senderLvl] to show Sender player level
# [senderExp] to show Sender player total exp
# [senderHp] to show Sender player health
# [senderMaxHp] to show Sender player max health
# [senderHunger] to show Sender player hunger level
# [senderGameMode] to show Sender player gamemode
# [senderPrefix] to show Sender player prefix if possible
# [senderSuffix] to show Sender player suffix if possible
# Source is player which is being used for extra info. For example Zrips performs /tp Zhax Zrips then Zhax data will be used as its location is being taken for new player location
# [sourceName] to show source player name
# [sourceDisplayName] to show source player display name
# [sourceLvl] to show source player level
# [sourceExp] to show source player total exp
# [sourceHp] to show source player health
# [sourceMaxHp] to show source player max health
# [sourceHunger] to show source player hunger level
# [sourceGameMode] to show source player gamemode
# [sourcePrefix] to show source player prefix if possible
# [sourceSuffix] to show source player suffix if possible
# ***********************************************
# Some lines support the option to send them to custom places, like action bar, title, sub-title, or even create JSON/clickable messages
# If the line starts with !toast! then player will get toast message (advancement popup, only 1.12 and up). Some extra variables can be used to define type and icon. example: !toast! -t:goal -icon:paper Hello world!
# If the line starts with !actionbar! then player will get action bar message defined after this variable
# If the line starts with !actionbar:[seconds]! then player will get action bar message for a defined amount of time
# If the line starts with !broadcast! then everyone will receive message. You can add extra !toast! !actionbar! or !title! to send message for everyone to specific place, in example !broadcast!!title!
# If the line starts with !customtext:[cTextName]! then custom text will be taken by name provided and shown for player. In case it is used after !broadcast! then everyone who is online will get this custom text message
# If the line starts with !title! then player will get title message defined after this variable, in addition it can contain !subtitle! which will add subtitle message
# If the line starts with !bossbar:[name]-[timer]! then player will get bossbar message defined after this variable, in addition you can define how long this message will be visible. You need to define bossbar name which can be anything you want, but lines with same name will override each other to prevent stacking
# To include clickable messages: <T>Text</T><H>Hover text</H><C>command</C><SC>Suggested text</SC>
# <T> and </T> required, other is optional
# Use /n to break line
# To have more than one JSON message use <Next>
# <C> performs command as a player who clicked
# <CC> performs command from console once
# <CCI> performs command from console every time player clicks text
# <URL> includes url

info:
  # Use !prefix! in any locale line to automatically include this prefix
  prefix: '&e[&aCMI&e] '
  NoPermission: '&cYou don''t have permission!'
  CantHavePermission: '&cYou can''t have this permission!'
  WrongGroup: '&cYou are in wrong group for this!'
  NoPlayerPermission: '&c[playerName] doesn''t have permission for: [permission]'
  Ingame: '&cYou can only use this in game!'
  NoInformation: '&cNo information found!'
  Console: '&6Server'
  FromConsole: '&cYou can only use this in the console!'
  NotOnline: '&cThe player is not online!'
  NobodyOnline: '&cThere is no one online!'
  NoPlayer: '&cCan''t find player with this name!'
  NoCommand: '&cThere is no command by this name!'
  cantFindCommand: '&5Couldn''t find &7[%1]&5 command, did you mean &7[%2]&5?'
  nolocation: '&4Can''t find suitable location'
  FeatureNotEnabled: '&cThis feature is not enabled!'
  ModuleNotEnabled: '&cThis module is not enabled!'
  versionNotSupported: '&cServer version is not supported for this feature'
  spigotNotSupported: '&cYou need PaperSpigot branch type server for this to work'
  bungeeNoGo: '&cThis feature will not work on bungee network based servers'
  clickToTeleport: '&eClick to teleport'
  UseMaterial: '&4Please use material names!'
  IncorrectMaterial: '&4Incorrect material name!'
  UseInteger: '&4Please use numbers!'
  UseBoolean: '&4Please use True or False!'
  NoLessThan: '&4Number can''t be less than [amount]!'
  NoMoreThan: '&4Value can''t be more than [amount]'
  NoWorld: '&4Can''t find world with this name!'
  IncorrectLocation: '&4Location defined incorrectly!'
  Show: '&eShow'
  Remove: '&cRemove'
  Back: '&eBack'
  Forward: '&eForward'
  Update: '&eUpdate'
  Save: '&eSave'
  Delete: '&cDelete'
  Click: '&eClick'
  Preview: '&ePreview'
  PasteOld: '&ePaste old'
  ClickToPaste: '&eClick to paste into chat'
  CantTeleportWorld: '&eYou can''t teleport to this world'
  CantTeleportNoWorld: '&cTarget world doesn''t exist. Teleportation canceled'
  ClickToConfirmDelete: '&eClick to confirm removal of &6[name]'
  ClickToConfirm: '{gcp}Click to confirm'
  teleported: '&eYou have been teleported.'
  PlayerSpliter: '&e----- &6[playerDisplayName] &e-----'
  Spliter: '&e--------------------------------------------------'
  SpliterValue: '&e------------------ &6[value] &e------------------'
  singleSpliter: '&e-'
  SpliterMiddle: ' &6[value] '
  ListSpliter: ', '
  ProgressBarFill: '&2▏'
  ProgressBarEmpty: '&e▏'
  nothingInHand: '!actionbar!&eYou need to hold item in hand'
  nothingInHandLeather: '&eYou need to hold leather item in hand'
  nothingToShow: '&eNothing to show'
  noItem: '&cCan''t find item'
  dontHaveItem: '&cYou don''t have &6[amount]x [itemName] &cin your inventory'
  wrongWorld: '&cCan''t do this in this world'
  differentWorld: '&cDifferent worlds'
  HaveItem: '&cYou have &6[amount]x [itemName] &cin your inventory'
  cantDoInGamemode: '&eYou can''t do this in this game mode'
  cantDoForPlayer: '&eYou can''t do this to &6[playerDisplayName]'
  cantDoForYourSelf: '&eYou can''t do this to yourself'
  cantDetermineMobType: '&cCan''t determine mob type from &e[type] &cvariable'
  cantRename: '!actionbar!&eYou can''t use this name'
  confirmRedefine: '&eClick to confirm redefining'
  cantEdit: '&eYou can''t edit this'
  wrongName: '&cWrong name'
  unknown: unknown
  invalidName: '&cInvalid name'
  alreadyexist: '&4This name is taken'
  dontexist: '&4Nothing found by this name'
  worldDontExist: '&cTarget world can''t be accessed anymore. Can''t teleport you
    there!'
  notSet: not set
  lookAtSign: '&eLook at sign'
  lookAtBlock: '&eLook at block'
  lookAtEntity: '&eLook at entity'
  noSpace: '&eNot enough free space'
  notOnGround: '&eYou can''t perform this while flying'
  bungee:
    Online: '&6Online'
    Offline: '&cOffline'
    not: '&cServer doesn''t belong to bungee network'
    noserver: '&cCan''t find server by this name!'
    server: '&eServer: &7[name]'
  variables:
    am: '&eAM'
    pm: '&ePM'
    Online: '&6Online'
    Offline: '&cOffline'
    TrueColor: '&2'
    FalseColor: '&4'
    'True': '&6True'
    'False': '&cFalse'
    Enabled: '&6Enabled'
    Disabled: '&cDisabled'
    survival: '&6Survival'
    creative: '&6Creative'
    adventure: '&6Adventure'
    spectator: '&6Spectator'
    flying: '&6Flying'
    notflying: '&6Not flying'
  Inventory:
    Full: '&5Your inventory is full. Can''t add item'
    FullDrop: '&5Not all items fit in your inventory. They have been dropped on ground'
  TimeNotRecorded: '&e-No record-'
  months: '&e[months] &6months '
  oneMonth: '&e[months] &6month '
  weeks: '&e[weeks] &6weeks '
  oneWeek: '&e[weeks] &6week '
  years: '&e[years] &6years '
  oneYear: '&e[years] &6year '
  day: '&e[days] &6days '
  oneDay: '&e[days] &6day '
  hour: '&e[hours] &6hours '
  oneHour: '&e[hours] &6hour '
  min: '&e[mins] &6min '
  sec: '&e[secs] &6sec '
  nextPageConsole: '&fFor next page perform &5[command]'
  prevPage: '&2----<< &6Prev '
  prevCustomPage: '&2----<< &6[value] '
  prevPageGui: '&6Previous page '
  prevPageClean: '&6Prev '
  prevPageOff: '&2----<< &7Prev '
  prevCustomPageOff: '&2----<< &7[value] '
  prevPageHover: '&7<<<'
  firstPageHover: '&7|<'
  nextPage: '&6 Next &2>>----'
  nextCustomPage: '&6 [value] &2>>----'
  nextPageGui: '&6Next Page'
  nextPageClean: '&6 Next'
  nextPageOff: '&7 Next &2>>----'
  nextCustomPageOff: '&7 [value] &2>>----'
  nextPageHover: '&7>>>'
  lastPageHover: '&7>|'
  pageCount: '&2[current]&7/&2[total]'
  pageCountHover: '&e[totalEntries] entries'
  skullOwner: '!actionbar!&7Owner:&r [playerName]'
  mobHeadName: '&eHead of &f[mobName]'
  circle: '&3Circle'
  square: '&5Square'
  clear: '&7Clear'
  protectedArea: '&cProtected area. Can''t do this here.'
  valueToLong: '&eValue is too high. Max: [max]'
  valueToShort: '&eValue is too low. Min: [min]'
  pickIcon: '&8Pick icon'
  Spawner: '&r[type] Spawner'
  DamageCause:
    block_explosion: Explosion
    campfire: campfire
    contact: Block Damage
    cramming: cramming
    custom: Unknown
    dragon_breath: Dragon breath
    drowning: Drowning
    dryout: dryout
    entity_attack: Entity attack
    entity_explosion: Explosion
    entity_sweep_attack: entity sweep attack
    fall: Fall
    falling_block: Falling block
    fire: Fire
    fire_tick: Fire
    fly_into_wall: Fly into wall
    freeze: freeze
    hot_floor: Magma block
    kill: kill
    lava: Lava
    lightning: Lightning
    magic: Magic
    melting: Melting
    poison: Poison
    projectile: Projectile
    sonic_boom: sonic boom
    starvation: Starvation
    suffocation: Suffocation
    suicide: Suicide
    thorns: Thorns
    void: Void
    wither: Wither
    world_border: world border
  EntityType:
    acacia_boat: Acacia boat
    acacia_chest_boat: Acacia chest boat
    allay: Allay
    area_effect_cloud: Area effect cloud
    armadillo: Armadillo
    armor_stand: Armor stand
    arrow: Arrow
    axolotl: Axolotl
    bamboo_chest_raft: Bamboo chest raft
    bamboo_raft: Bamboo raft
    bat: Bat
    bee: Bee
    birch_boat: Birch boat
    birch_chest_boat: Birch chest boat
    blaze: Blaze
    block_display: Block display
    bogged: Bogged
    breeze: Breeze
    breeze_wind_charge: Breeze wind charge
    camel: Camel
    camel_husk: Camel husk
    cat: Cat
    cave_spider: Cave spider
    cherry_boat: Cherry boat
    cherry_chest_boat: Cherry chest boat
    chest_minecart: Chest minecart
    chicken: Chicken
    cod: Cod
    command_block_minecart: Command block minecart
    copper_golem: Copper golem
    cow: Cow
    creaking: Creaking
    creeper: Creeper
    dark_oak_boat: Dark oak boat
    dark_oak_chest_boat: Dark oak chest boat
    dolphin: Dolphin
    donkey: Donkey
    dragon_fireball: Dragon fireball
    drowned: Drowned
    egg: Egg
    elder_guardian: Elder guardian
    enderman: Enderman
    endermite: Endermite
    ender_dragon: Ender dragon
    ender_pearl: Ender pearl
    end_crystal: End crystal
    evoker: Evoker
    evoker_fangs: Evoker fangs
    experience_bottle: Experience bottle
    experience_orb: Experience orb
    eye_of_ender: Eye of ender
    falling_block: Falling block
    fireball: Fireball
    firework_rocket: Firework rocket
    fishing_bobber: Fishing bobber
    fox: Fox
    frog: Frog
    furnace_minecart: Furnace minecart
    ghast: Ghast
    giant: Giant
    glow_item_frame: Glow item frame
    glow_squid: Glow squid
    goat: Goat
    guardian: Guardian
    happy_ghast: Happy ghast
    hoglin: Hoglin
    hopper_minecart: Hopper minecart
    horse: Horse
    husk: Husk
    illusioner: Illusioner
    interaction: Interaction
    iron_golem: Iron golem
    item: Item
    item_display: Item display
    item_frame: Item frame
    jungle_boat: Jungle boat
    jungle_chest_boat: Jungle chest boat
    leash_knot: Leash knot
    lightning_bolt: Lightning bolt
    lingering_potion: Lingering potion
    llama: Llama
    llama_spit: Llama spit
    magma_cube: Magma cube
    mangrove_boat: Mangrove boat
    mangrove_chest_boat: Mangrove chest boat
    mannequin: Mannequin
    marker: Marker
    minecart: Minecart
    mooshroom: Mooshroom
    mule: Mule
    nautilus: Nautilus
    oak_boat: Oak boat
    oak_chest_boat: Oak chest boat
    ocelot: Ocelot
    ominous_item_spawner: Ominous item spawner
    painting: Painting
    pale_oak_boat: Pale oak boat
    pale_oak_chest_boat: Pale oak chest boat
    panda: Panda
    parched: Parched
    parrot: Parrot
    phantom: Phantom
    pig: Pig
    piglin: Piglin
    piglin_brute: Piglin brute
    pillager: Pillager
    player: Player
    polar_bear: Polar bear
    pufferfish: Pufferfish
    rabbit: Rabbit
    ravager: Ravager
    salmon: Salmon
    sheep: Sheep
    shulker: Shulker
    shulker_bullet: Shulker bullet
    silverfish: Silverfish
    skeleton: Skeleton
    skeleton_horse: Skeleton horse
    slime: Slime
    small_fireball: Small fireball
    sniffer: Sniffer
    snowball: Snowball
    snow_golem: Snow golem
    spawner_minecart: Spawner minecart
    spectral_arrow: Spectral arrow
    spider: Spider
    splash_potion: Splash potion
    spruce_boat: Spruce boat
    spruce_chest_boat: Spruce chest boat
    squid: Squid
    stray: Stray
    strider: Strider
    tadpole: Tadpole
    text_display: Text display
    tnt: Tnt
    tnt_minecart: Tnt minecart
    trader_llama: Trader llama
    trident: Trident
    tropical_fish: Tropical fish
    turtle: Turtle
    unknown: Unknown
    vex: Vex
    villager: Villager
    vindicator: Vindicator
    wandering_trader: Wandering trader
    warden: Warden
    wind_charge: Wind charge
    witch: Witch
    wither: Wither
    wither_skeleton: Wither skeleton
    wither_skull: Wither skull
    wolf: Wolf
    zoglin: Zoglin
    zombie: Zombie
    zombie_horse: Zombie horse
    zombie_nautilus: Zombie nautilus
    zombie_villager: Zombie villager
    zombified_piglin: Zombified piglin
  # Avoid adding color codes to the enchant name
  EnchantNames:
    channeling: Channeling
    fire_protection: Fire_Protection
    smelter: Smelter
    electrified_arrows: Electrified_Arrows
    curse_of_drowned: Curse_Of_Drowned
    curse_of_death: Curse_Of_Death
    aqua_affinity: Aqua_Affinity
    dragonfire_arrows: Dragonfire_Arrows
    blast_mining: Blast_Mining
    replanter: Replanter
    vampiric_arrows: Vampiric_Arrows
    thunder: Thunder
    bomber: Bomber
    binding_curse: BindingCurse
    lunge: Lunge
    depth_strider: DepthStrider
    rocket: Rocket
    double_catch: Double_Catch
    thorns: Thorns
    darkness_arrows: Darkness_Arrows
    curse_of_mediocrity: Curse_Of_Mediocrity
    infernus: Infernus
    lucky_miner: Lucky_Miner
    village_defender: Village_Defender
    ghast: Ghast
    fire_aspect: FireAspect
    lure: Lure
    piercing: Piercing
    wither: Wither
    explosive_arrows: Explosive_Arrows
    bane_of_netherspawn: Bane_Of_Netherspawn
    mending: Mending
    multishot: Multishot
    haste: Haste
    sniper: Sniper
    wisdom: Wisdom
    lingering: Lingering
    projectile_protection: Projectile_Protection
    restore: Restore
    cold_steel: Cold_Steel
    ender_bow: Ender_Bow
    quick_charge: QUICKCHARGE
    protection: Protection
    night_vision: Night_Vision
    blast_protection: Blast_Protection
    unbreaking: Unbreaking
    river_master: River_Master
    flame: Flame
    withered_arrows: Withered_Arrows
    elemental_protection: Elemental_Protection
    nimble: Nimble
    hover: Hover
    silk_chest: Silk_Chest
    confusion: Confusion
    auto_reel: Auto_Reel
    ice_shield: Ice_Shield
    luck_of_the_sea: Luck_Of_The_Sea
    wind_burst: Wind_burst
    hardened: Hardened
    jumping: Jumping
    flame_walker: Flame_Walker
    swift_sneak: SWIFTSNEAK
    darkness_cloak: Darkness_Cloak
    paralyze: Paralyze
    looting: Looting
    veinminer: Veinminer
    smite: Smite
    regrowth: Regrowth
    speed: Speed
    feather_falling: Feather_Falling
    water_breathing: Water_Breathing
    punch: Punch
    respiration: Respiration
    confusing_arrows: Confusing_Arrows
    fire_shield: Fire_Shield
    tunnel: Tunnel
    power: Power
    vanishing_curse: VanishingCurse
    curse_of_breaking: Curse_Of_Breaking
    poisoned_arrows: Poisoned_Arrows
    saturation: Saturation
    flare: Flare
    breach: Breach
    riptide: Riptide
    cutter: Cutter
    bane_of_arthropods: Bane_Of_Arthropods
    infinity: Infinity
    dragon_heart: Dragon_Heart
    temper: Temper
    fortune: Fortune
    double_strike: Double_Strike
    swiper: Swiper
    knockback: Knockback
    loyalty: Loyalty
    survivalist: Survivalist
    exhaust: Exhaust
    vampire: Vampire
    silk_touch: SilkTouch
    cure: Cure
    glassbreaker: Glassbreaker
    lightweight: Lightweight
    kamikadze: Kamikadze
    efficiency: Efficiency
    blindness: Blindness
    thrifty: Thrifty
    telekinesis: Telekinesis
    frost_walker: FrostWalker
    soul_speed: SOULSPEED
    venom: Venom
    seasoned_angler: Seasoned_Angler
    sharpness: Sharpness
    curse_of_fragility: Curse_Of_Fragility
    curse_of_misfortune: Curse_Of_Misfortune
    rage: Rage
    ice_aspect: Ice_Aspect
    density: Density
    treefeller: Treefeller
    stopping_force: Stopping_Force
    decapitator: Decapitator
    sweeping_edge: SweepingEdge
    soulbound: Soulbound
    impaling: Impaling
    rebound: Rebound
  PotionEffectAliases:
    haste:
    - Haste
    weaving:
    - Weaving
    darkness:
    - Darkness
    hunger:
    - Hunger
    infested:
    - Infested
    slowness:
    - Slowness
    badomen:
    - Bad omen
    nightvision:
    - Night vision
    luck:
    - Luck
    speed:
    - Speed
    resistance:
    - Resistance
    absorption:
    - Absorption
    nausea:
    - Nausea
    levitation:
    - Levitation
    trialomen:
    - Trial omen
    waterbreathing:
    - Water breathing
    saturation:
    - Saturation
    weakness:
    - Weakness
    conduitpower:
    - Conduit power
    poison:
    - Poison
    oozing:
    - Oozing
    fireresistance:
    - Fire resistance
    jumpboost:
    - Jump boost
    unluck:
    - Unluck
    instantdamage:
    - Instant damage
    blindness:
    - Blindness
    dolphinsgrace:
    - Dolphins grace
    invisibility:
    - Invisibility
    miningfatigue:
    - Mining fatigue
    wither:
    - Wither
    raidomen:
    - Raid omen
    glowing:
    - Glowing
    instanthealth:
    - Instant health
    healthboost:
    - Health boost
    regeneration:
    - Regeneration
    windcharged:
    - Wind charged
    strength:
    - Strength
    heroofthevillage:
    - Hero of the village
    slowfalling:
    - Slow falling
dialog:
  signEditor: Sign Editor
  update: Update
  save: Save
  close: Close
  line: Line [line]
direction:
  n: North
  ne: North East
  e: East
  se: South East
  s: South
  sw: South West
  w: West
  nw: North West
modify:
  middlemouse: '&2Middle mouse click to edit'
  qButtonEdit: '&2Click Q to edit'
  newItem: '&7Place new item here'
  newLine: '&2<NewLine>'
  newLineHover: '&2Add new line'
  newPage: '&2<NewPage>'
  newPageHover: '&2Create new page'
  removePage: '&c<RemovePage>'
  removePageHover: '&cRemove page'
  deleteSymbol: ' &c[X]'
  deleteSymbolHover: '&cDelete &e[text]'
  extraEditSymbol: ' &6!'
  addSymbol: '&2[+]'
  addSymbolHover: '&2Add new'
  cancelSymbol: ' &7&l[X]'
  cancelSymbolHover: '&aCancel'
  acceptSymbol: ' &2&l[✔]'
  acceptSymbolHover: '&aAccept'
  denySymbol: ' &4&l[X]'
  denySymbolHover: '&cDeny'
  enabledSymbol: '&2[+]'
  disabledSymbol: '&c[-]'
  enabled: '&2Enabled'
  disabled: '&cDisabled'
  running: '&2Running'
  paused: '&cPaused'
  editSymbol: '&e✎'
  editSymbolHover: '&eEdit &6[text]'
  editLineColor: '&f'
  listUpSymbol: '&6⇑'
  listUpSymbolHover: '&eUp'
  listDownSymbol: '&6⇓'
  listDownSymbolHover: '&eDown'
  listNumbering: '&e[number]. '
  listAlign: '&80'
  ChangeHover: '&eClick to change'
  ChangeCommands: '&eCommands'
  enabledColor: '&6'
  disabledColor: '&7'
  commandTitle: ' &e--- &6[name] &e---'
  commandList: ' &e[command]  '
  emptyLine: '&7[Empty line]'
  commandEdit: '&eEdit list'
  nameAddInfo: '&eEnter new name. Type &6cancel &eto cancel'
  lineAddInfo: '&eEnter new line. Type &6cancel &eto cancel'
  commandAddInfo: '&eEnter new command. Type &6cancel &eto cancel'
  commandAddInformationHover: "&e[playerName] can be used to get player name \n&eTo\
    \ include delay in commands: \n&edelay! 5 \n&eSpecialized commands are supported.\
    \ More info at \n&ehttps://www.zrips.net/cmi/commands/specialized/"
  commandEditInfo: '&eClick to paste old text. Type &6cancel &eto cancel action'
  listLimit: '&eList can''t be bigger than &6[amount] &eentries'
  commandEditInfoHover: '&eClick to paste old text'
teleportation:
  relocation: '!actionbar!&4Your teleport location was obstructed. You have been teleported
    to a safe location.'
econ:
  noMoney: '&cYou have no money'
  charged: '!actionbar!&fCharged: &6[amount]'
  notEnoughMoney: '&cYou dont have enough money. Required (&6[amount]&c)'
  tooMuchMoney: '&cYou have too much money'
Selection:
  SelectPoints: '&cSelect 2 points with selection tool! AKA: &6[tool]'
  PrimaryPoint: '&ePlaced &6Primary &eSelection Point [point]'
  SecondaryPoint: '&ePlaced &6Secondary &eSelection Point [point]'
  CoordsTop: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
  CoordsBottom: '&eX:&6[x] &eY:&6[y] &eZ:&6[z]'
  Area: '&7[world] &f(&6[x1]:[y1]:[z1] &e[x2]:[y2]:[z2]&f)'
Location:
  Title: '&8Players location'
  Killer: '&eKiller: &6[killer]'
  OneLiner: '&eLocation: &6[location]'
  DeathReason: '&eDeath Reason: &6[reason]'
  Full: '&7[world] &f[x]&7:&f[y]&7:&f[z]'
  World: '&eWorld: &6[world]'
  X: '&eX: &6[x]'
  Y: '&eY: &6[y]'
  Z: '&eZ: &6[z]'
  Pitch: '&ePitch: &6[pitch]'
  Yaw: '&eYaw: &6[yaw]'
  WorldNames:
  - world-&2World
  - world_nether-&2World Nether
  - world_the_end-&2World The End
  - resource_world-&2Resource World
  - spawn-&2Spawn
  - arena-&2Arena
Locations: '&7Locations: '
command:
  help:
    output:
      usage: '&eUsage: &7%usage%'
      cmdInfoFormat: '[command] &f- &e[description]'
      cmdFormat: '&6/[command]&f[arguments]'
      helpPageDescription: '&e* [description]'
      explanation: '&e * [explanation]'
      title: '&e------ ======= &6Help&e &e======= ------'
  nocmd:
    help:
      info: '&eShows all available commands'
      args: ''
  clearcache:
    help:
      info: '&eClear cache'
      args: ''
  reload:
    help:
      info: '&eReloads plugins config and locale files'
      args: ''
    info:
      feedback: '&6CMIL Configs and locale files reloaded! Took [ms]ms'
      failedConfig: '&4Failed to load config file! Check spelling!'
      failedLocale: '&4Failed to load locale file! Check spelling!'
