# unique.yml
# Unique rewards: Once a player reaches X amount of playtime they receive the reward once.

# Reward items
unique:
  two_days:
    page: 0
    slot: 0
    material: EMERALD
    name: "&a%interval%"
    lore:
      - "&7Earn a special reward for"
      - "&7hitting a specific milestone."
      - ""
      - "&fProgress: &b%progress%"
      - ""
      - "&fReward: &a%reward%"
      - "&fType: &aUnique"
    achieved:
      material: LIME_WOOL
      name: "&aAchieved - %interval%"
      lore:
        - "&7You've already achieved this reward."
        - ""
        - "&fReward: &a%reward%"
        - "&fType: &aUnique"
    at: 172800  # 48 hours
    commands:
      - "give %player% diamond 5"
    message: "&bᴘʟᴀʏᴛɪᴍᴇ &e♦ &b2 day &fmilestone reached! Enjoy &b5 diamonds&f."
    gui-interval: "2 days"
    reward-desc: "5x diamonds"
    permissions-required:
      - playtime.rewards.unique1
      - playtime.rewards.rank1

# If you have any questions about what does what within' the above section, please refer to the "constant.yml" file.

# Custom items
menu-items:

  info:
    slot: 53
    material: BOOK
    name: "&bUnique Rewards"
    lore:
      - "&7These are rewards that you"
      - "&7can only earn one time."

  # Example item using a command:
  #help:
    #slot: 7
    #material: PAPER
    #name: "&bSpawn"
    #lore:
      #- "&7Click to teleport to Spawn."
    #player-commands:
      #- "spawn"
    #console-commands:
      #- "heal %player%"