receiveItem: '&8[&aExecutable&7Items&8] &aYou have received &a%quantity%x &e%item%'
fullInventory: '&8[&4Executable&7Items&8] &cYour inventory is full, &e%item% &cgot
  dropped.'
timeLeft: '&8[&4Executable&7Items&8] &cWait &e%time% &cbefore using &6%activator%&c!'
requirePermission: '&8[&4Executable&7Items&8] &cYou do not have the permission to
  use &e%item%&c!'
giveMessage: '&8[&aExecutable&7Items&8] &aYou have given &e&n%player%&r &a%quantity%x
  &e%item%'
use: '&7&oRemaining uses: '
noHit: '&8[&4Executable&7Items&8] &cNo player has been hit'
noEntityHit: '&8[&4Executable&7Items&8] &cNo entity has been hit'
cancelCraft: '&8[&4Executable&7Items&8] &cYou can''t craft with this ExecutableItem!'
pickupLimitMessage: '&8[&4Executable&7Items&8] &cYou cant have more than %limit% ExecutableItems!'
disableWorld: '&8[&4Executable&7Items&8] &cYou cant use &e%item%&c in this world!'
requiredEIFirstPart: '&4Required ExecutableItem(s): '
requiredEIQuantity: ' &cx &6'
requiredEISeparator: '&c | '
requiredItemsFirstPart: '&4Required Item(s): '
requiredItemsQuantity: ' &cx &6'
requiredItemsSeparator: '&c | '
requiredLevel: '&8[&4Executable&7Items&8] &cYou need to be at least &6level &6&l%level%&c
  to use this item!'
waitProjectile: '&cYou must wait for the projectile to hit something!'
invalidOwner: '&8[&4Executable&7Items&8] &cThis item can only be used by the player
  that owns this item!'
errorUPDItem: '&7[&4Executable&7Items] &cYou'
errorUPDActivator: '&8[&4Executable&7Items&8]&c You'
customCommandDamageKillMessage: '%player% destroyed %target% with %item%'
noOwner: '&cNo owner'
refreshValid: '&2&l[ExecutableItems] &aExecutableItem(s) &e%id% &ain the inventory
  of player(s) &e%player% &ais/are correctly reset !'
disableRegion: '&8[&4Executable&7Items&8] &cYou cant use &e%item%&c in this region!'
