config-version: 20
settings:
  language: English
  auto-update: true
  enable-api: true
  use-internal-tps: true
global-broadcasts:
  enabled: true
  async: false
  use-permission-for-broadcasts: false
  permission: bukkit.broadcast
lag-spike-helper:
  enabled: false
  min-elapsed-time: 500
  check-interval: 100
  follow-stack: true
hopper-limiter:
  enabled: true
  transfer-limit: 16
  check-interval: 4
ram-meter:
  enabled: false # (Optional)
  interval: 60
  ram-limit: 4000
  commands:
  - lagg killmobs
  - lagg clear
halt-command:
  remove-entities: true
  disable-natural-entity-spawning: true
  halted:
    fire: true
    fire-burn: true
    explosion: true
    decay: true
    block-fade: true
    block-form: true
    block-spread: true
    block-natural-change: true
player-speed-limiter:
  enabled: false # (Not Recommended)
  move-max-speed: 0.7
  fly-max-speed: 0.8
item-spawn-age-setter:
  enabled: false
  items:
    ACACIA_BOAT: 300
    ACACIA_BUTTON: 300
    ACACIA_DOOR: 300
    ACACIA_FENCE: 300
    ACACIA_FENCE_GATE: 300
    ACACIA_LEAVES: 300
    ACACIA_LOG: 300
    ACACIA_PLANKS: 300
    ACACIA_PRESSURE_PLATE: 300
    ACACIA_SAPLING: 300
    ACACIA_SIGN: 300
    ACACIA_SLAB: 300
    ACACIA_STAIRS: 300
    ACACIA_TRAPDOOR: 300
    ACACIA_WOOD: 300
    ACTIVATOR_RAIL: 300
    ALLIUM: 300
    AMETHYST_BLOCK: 300
    AMETHYST_CLUSTER: 300
    AMETHYST_SHARD: 300
    ANCIENT_DEBRIS: 300
    ANDESITE: 300
    ANDESITE_SLAB: 300
    ANDESITE_STAIRS: 300
    ANDESITE_WALL: 300
    ANVIL: 300
    APPLE: 300
    ARMOR_STAND: 300
    ARROW: 300
    AXOLOTL_BUCKET: 300
    AXOLOTL_SPAWN_EGG: 300
    AZALEA: 300
    AZALEA_LEAVES: 300
    AZURE_BLUET: 300
    BAKED_POTATO: 300
    BAMBOO: 300
    BAMBOO_SAPLING: 300
    BARREL: 300
    BARRIER: 300
    BASALT: 300
    BAT_SPAWN_EGG: 300
    BEACON: 300
    BEDROCK: 300
    BEEF: 300
    BEEHIVE: 300
    BEETROOT: 300
    BEETROOTS: 300
    BEETROOT_SEEDS: 300
    BEETROOT_SOUP: 300
    BEE_NEST: 300
    BEE_SPAWN_EGG: 300
    BELL: 300
    BIG_DRIPLEAF: 300
    BIRCH_BOAT: 300
    BIRCH_BUTTON: 300
    BIRCH_DOOR: 300
    BIRCH_FENCE: 300
    BIRCH_FENCE_GATE: 300
    BIRCH_LEAVES: 300
    BIRCH_LOG: 300
    BIRCH_PLANKS: 300
    BIRCH_PRESSURE_PLATE: 300
    BIRCH_SAPLING: 300
    BIRCH_SIGN: 300
    BIRCH_SLAB: 300
    BIRCH_STAIRS: 300
    BIRCH_TRAPDOOR: 300
    BIRCH_WOOD: 300
    BLACKSTONE: 300
    BLACKSTONE_SLAB: 300
    BLACKSTONE_STAIRS: 300
    BLACKSTONE_WALL: 300
    BLACK_BANNER: 300
    BLACK_BED: 300
    BLACK_CANDLE: 300
    BLACK_CARPET: 300
    BLACK_CONCRETE: 300
    BLACK_CONCRETE_POWDER: 300
    BLACK_DYE: 300
    BLACK_GLAZED_TERRACOTTA: 300
    BLACK_SHULKER_BOX: 300
    BLACK_STAINED_GLASS: 300
    BLACK_STAINED_GLASS_PANE: 300
    BLACK_TERRACOTTA: 300
    BLACK_WOOL: 300
    BLAST_FURNACE: 300
    BLAZE_POWDER: 300
    BLAZE_ROD: 300
    BLAZE_SPAWN_EGG: 300
    BLUE_BANNER: 300
    BLUE_BED: 300
    BLUE_CANDLE: 300
    BLUE_CARPET: 300
    BLUE_CONCRETE: 300
    BLUE_CONCRETE_POWDER: 300
    BLUE_DYE: 300
    BLUE_GLAZED_TERRACOTTA: 300
    BLUE_ICE: 300
    BLUE_ORCHID: 300
    BLUE_SHULKER_BOX: 300
    BLUE_STAINED_GLASS: 300
    BLUE_STAINED_GLASS_PANE: 300
    BLUE_TERRACOTTA: 300
    BLUE_WOOL: 300
    BONE: 300
    BONE_BLOCK: 300
    BONE_MEAL: 300
    BOOK: 300
    BOOKSHELF: 300
    BOW: 300
    BOWL: 300
    BRAIN_CORAL: 300
    BRAIN_CORAL_BLOCK: 300
    BRAIN_CORAL_FAN: 300
    BREAD: 300
    BREWING_STAND: 300
    BRICK: 300
    BRICKS: 300
    BRICK_SLAB: 300
    BRICK_STAIRS: 300
    BRICK_WALL: 300
    BROWN_BED: 300
    BROWN_CANDLE: 300
    BROWN_CARPET: 300
    BROWN_CONCRETE: 300
    BROWN_CONCRETE_POWDER: 300
    BROWN_DYE: 300
    BROWN_GLAZED_TERRACOTTA: 300
    BROWN_MUSHROOM: 300
    BROWN_MUSHROOM_BLOCK: 300
    BROWN_SHULKER_BOX: 300
    BROWN_STAINED_GLASS: 300
    BROWN_STAINED_GLASS_PANE: 300
    BROWN_TERRACOTTA: 300
    BROWN_WOOL: 300
    BUBBLE_CORAL: 300
    BUBBLE_CORAL_BLOCK: 300
    BUBBLE_CORAL_FAN: 300
    BUCKET: 300
    BUDDING_AMETHYST: 300
    BUNDLE: 300
    CACTUS: 300
    CAKE: 300
    CALCITE: 300
    CAMPFIRE: 300
    CANDLE: 300
    CARROT: 300
    CARROTS: 300
    CARROT_ON_A_STICK: 300
    CARTOGRAPHY_TABLE: 300
    CARVED_PUMPKIN: 300
    CAT_SPAWN_EGG: 300
    CAULDRON: 300
    CAVE_SPIDER_SPAWN_EGG: 300
    CAVE_VINES: 300
    CAVE_VINES_PLANT: 300
    CHAIN: 300
    CHAINMAIL_BOOTS: 300
    CHAINMAIL_CHESTPLATE: 300
    CHAINMAIL_HELMET: 300
    CHAINMAIL_LEGGINGS: 300
    CHAIN_COMMAND_BLOCK: 300
    CHARCOAL: 300
    CHEST: 300
    CHEST_MINECART: 300
    CHICKEN: 300
    CHICKEN_SPAWN_EGG: 300
    CHIPPED_ANVIL: 300
    CHISELED_DEEPSLATE: 300
    CHISELED_NETHER_BRICKS: 300
    CHISELED_POLISHED_BLACKSTONE: 300
    CHISELED_QUARTZ_BLOCK: 300
    CHISELED_RED_SANDSTONE: 300
    CHISELED_SANDSTONE: 300
    CHISELED_STONE_BRICKS: 300
    CHORUS_FLOWER: 300
    CHORUS_FRUIT: 300
    CLAY: 300
    CLAY_BALL: 300
    CLOCK: 300
    COAL: 300
    COAL_BLOCK: 300
    COAL_ORE: 300
    COARSE_DIRT: 300
    COBBLED_DEEPSLATE: 300
    COBBLED_DEEPSLATE_SLAB: 300
    COBBLED_DEEPSLATE_STAIRS: 300
    COBBLED_DEEPSLATE_WALL: 300
    COBBLESTONE: 300
    COBBLESTONE_SLAB: 300
    COBBLESTONE_STAIRS: 300
    COBBLESTONE_WALL: 300
    COBWEB: 300
    COCOA: 300
    COCOA_BEANS: 300
    COD: 300
    COD_BUCKET: 300
    COD_SPAWN_EGG: 300
    COMMAND_BLOCK: 300
    COMMAND_BLOCK_MINECART: 300
    COMPARATOR: 300
    COMPASS: 300
    COMPOSTER: 300
    CONDUIT: 300
    COOKED_BEEF: 300
    COOKED_CHICKEN: 300
    COOKED_COD: 300
    COOKED_MUTTON: 300
    COOKED_PORKCHOP: 300
    COOKED_RABBIT: 300
    COOKED_SALMON: 300
    COOKIE: 300
    COPPER_BLOCK: 300
    COPPER_INGOT: 300
    COPPER_ORE: 300
    CORNFLOWER: 300
    COW_SPAWN_EGG: 300
    CRACKED_DEEPSLATE_BRICKS: 300
    CRACKED_DEEPSLATE_TILES: 300
    CRACKED_NETHER_BRICKS: 300
    CRACKED_POLISHED_BLACKSTONE_BRICKS: 300
    CRACKED_STONE_BRICKS: 300
    CRAFTING_TABLE: 300
    CREEPER_BANNER_PATTERN: 300
    CREEPER_HEAD: 300
    CREEPER_SPAWN_EGG: 300
    CRIMSON_BUTTON: 300
    CRIMSON_DOOR: 300
    CRIMSON_FENCE: 300
    CRIMSON_FENCE_GATE: 300
    CRIMSON_FUNGUS: 300
    CRIMSON_HYPHAE: 300
    CRIMSON_NYLIUM: 300
    CRIMSON_PLANKS: 300
    CRIMSON_PRESSURE_PLATE: 300
    CRIMSON_ROOTS: 300
    CRIMSON_SIGN: 300
    CRIMSON_SLAB: 300
    CRIMSON_STAIRS: 300
    CRIMSON_STEM: 300
    CRIMSON_TRAPDOOR: 300
    CROSSBOW: 300
    CRYING_OBSIDIAN: 300
    CUT_COPPER: 300
    CUT_COPPER_SLAB: 300
    CUT_COPPER_STAIRS: 300
    CUT_RED_SANDSTONE: 300
    CUT_RED_SANDSTONE_SLAB: 300
    CUT_SANDSTONE: 300
    CUT_SANDSTONE_SLAB: 300
    CYAN_BANNER: 300
    CYAN_BED: 300
    CYAN_CANDLE: 300
    CYAN_CARPET: 300
    CYAN_CONCRETE: 300
    CYAN_CONCRETE_POWDER: 300
    CYAN_DYE: 300
    CYAN_GLAZED_TERRACOTTA: 300
    CYAN_SHULKER_BOX: 300
    CYAN_STAINED_GLASS: 300
    CYAN_STAINED_GLASS_PANE: 300
    CYAN_TERRACOTTA: 300
    CYAN_WOOL: 300
    DAMAGED_ANVIL: 300
    DANDELION: 300
    DARK_OAK_BOAT: 300
    DARK_OAK_BUTTON: 300
    DARK_OAK_DOOR: 300
    DARK_OAK_FENCE: 300
    DARK_OAK_FENCE_GATE: 300
    DARK_OAK_LEAVES: 300
    DARK_OAK_LOG: 300
    DARK_OAK_PLANKS: 300
    DARK_OAK_PRESSURE_PLATE: 300
    DARK_OAK_SAPLING: 300
    DARK_OAK_SIGN: 300
    DARK_OAK_SLAB: 300
    DARK_OAK_STAIRS: 300
    DARK_OAK_TRAPDOOR: 300
    DARK_OAK_WOOD: 300
    DARK_PRISMARINE: 300
    DARK_PRISMARINE_SLAB: 300
    DARK_PRISMARINE_STAIRS: 300
    DAYLIGHT_DETECTOR: 300
    DEAD_BRAIN_CORAL: 300
    DEAD_BRAIN_CORAL_BLOCK: 300
    DEAD_BRAIN_CORAL_FAN: 300
    DEAD_BUBBLE_CORAL: 300
    DEAD_BUBBLE_CORAL_BLOCK: 300
    DEAD_BUBBLE_CORAL_FAN: 300
    DEAD_BUSH: 300
    DEAD_FIRE_CORAL: 300
    DEAD_FIRE_CORAL_BLOCK: 300
    DEAD_FIRE_CORAL_FAN: 300
    DEAD_HORN_CORAL: 300
    DEAD_HORN_CORAL_BLOCK: 300
    DEAD_HORN_CORAL_FAN: 300
    DEAD_TUBE_CORAL: 300
    DEAD_TUBE_CORAL_BLOCK: 300
    DEAD_TUBE_CORAL_FAN: 300
    DEBUG_STICK: 300
    DEEPSLATE: 300
    DEEPSLATE_BRICKS: 300
    DEEPSLATE_BRICK_SLAB: 300
    DEEPSLATE_BRICK_STAIRS: 300
    DEEPSLATE_BRICK_WALL: 300
    DEEPSLATE_COAL_ORE: 300
    DEEPSLATE_COPPER_ORE: 300
    DEEPSLATE_DIAMOND_ORE: 300
    DEEPSLATE_EMERALD_ORE: 300
    DEEPSLATE_GOLD_ORE: 300
    DEEPSLATE_IRON_ORE: 300
    DEEPSLATE_LAPIS_ORE: 300
    DEEPSLATE_REDSTONE_ORE: 300
    DEEPSLATE_TILES: 300
    DEEPSLATE_TILE_SLAB: 300
    DEEPSLATE_TILE_STAIRS: 300
    DEEPSLATE_TILE_WALL: 300
    DETECTOR_RAIL: 300
    DIAMOND: 300
    DIAMOND_AXE: 300
    DIAMOND_BLOCK: 300
    DIAMOND_BOOTS: 300
    DIAMOND_CHESTPLATE: 300
    DIAMOND_HELMET: 300
    DIAMOND_HOE: 300
    DIAMOND_HORSE_ARMOR: 300
    DIAMOND_LEGGINGS: 300
    DIAMOND_ORE: 300
    DIAMOND_PICKAXE: 300
    DIAMOND_SHOVEL: 300
    DIAMOND_SWORD: 300
    DIORITE: 300
    DIORITE_SLAB: 300
    DIORITE_STAIRS: 300
    DIORITE_WALL: 300
    DIRT: 300
    DIRT_PATH: 300
    DISPENSER: 300
    DOLPHIN_SPAWN_EGG: 300
    DONKEY_SPAWN_EGG: 300
    DRAGON_BREATH: 300
    DRAGON_EGG: 300
    DRAGON_HEAD: 300
    DRIED_KELP: 300
    DRIED_KELP_BLOCK: 300
    DRIPSTONE_BLOCK: 300
    DROPPER: 300
    DROWNED_SPAWN_EGG: 300
    EGG: 300
    ELDER_GUARDIAN_SPAWN_EGG: 300
    ELYTRA: 300
    EMERALD: 300
    EMERALD_BLOCK: 300
    EMERALD_ORE: 300
    ENCHANTED_BOOK: 300
    ENCHANTED_GOLDEN_APPLE: 300
    ENCHANTING_TABLE: 300
    ENDERMAN_SPAWN_EGG: 300
    ENDERMITE_SPAWN_EGG: 300
    ENDER_CHEST: 300
    ENDER_EYE: 300
    ENDER_PEARL: 300
    END_CRYSTAL: 300
    END_GATEWAY: 300
    END_PORTAL_FRAME: 300
    END_ROD: 300
    END_STONE: 300
    END_STONE_BRICKS: 300
    END_STONE_BRICK_SLAB: 300
    END_STONE_BRICK_STAIRS: 300
    END_STONE_BRICK_WALL: 300
    EVOKER_SPAWN_EGG: 300
    EXPERIENCE_BOTTLE: 300
    EXPOSED_COPPER: 300
    EXPOSED_CUT_COPPER: 300
    EXPOSED_CUT_COPPER_SLAB: 300
    EXPOSED_CUT_COPPER_STAIRS: 300
    FARMLAND: 300
    FEATHER: 300
    FERMENTED_SPIDER_EYE: 300
    FERN: 300
    FILLED_MAP: 300
    FIREWORK_ROCKET: 300
    FIREWORK_STAR: 300
    FIRE_CHARGE: 300
    FIRE_CORAL: 300
    FIRE_CORAL_BLOCK: 300
    FIRE_CORAL_FAN: 300
    FISHING_ROD: 300
    FLETCHING_TABLE: 300
    FLINT: 300
    FLINT_AND_STEEL: 300
    FLOWERING_AZALE: 300
    FLOWERING_AZALEA_LEAVES: 300
    FLOWER_BANNER_PATTERN: 300
    FLOWER_POT: 300
    FOX_SPAWN_EGG: 300
    FROSTED_ICE: 300
    FURNACE: 300
    FURNACE_MINECART: 300
    GHAST_SPAWN_EGG: 300
    GHAST_TEAR: 300
    GILDED_BLACKSTONE: 300
    GLASS: 300
    GLASS_BOTTLE: 300
    GLASS_PANE: 300
    GLISTERING_MELON_SLICE: 300
    GLOBE_BANNER_PATTERN: 300
    GLOWSTONE: 300
    GLOWSTONE_DUST: 300
    GLOW_BERRIES: 300
    GLOW_INK_SAC: 300
    GLOW_ITEM_FRAME: 300
    GLOW_LICHEN: 300
    GLOW_SQUID_SPAWN_EGG: 300
    GOAT_SPAWN_EGG: 300
    GOLDEN_APPLE: 300
    GOLDEN_AXE: 300
    GOLDEN_BOOTS: 300
    GOLDEN_CARROT: 300
    GOLDEN_CHESTPLATE: 300
    GOLDEN_HELMET: 300
    GOLDEN_HOE: 300
    GOLDEN_HORSE_ARMOR: 300
    GOLDEN_LEGGINGS: 300
    GOLDEN_PICKAXE: 300
    GOLDEN_SHOVEL: 300
    GOLDEN_SWORD: 300
    GOLD_BLOCK: 300
    GOLD_INGOT: 300
    GOLD_NUGGET: 300
    GOLD_ORE: 300
    GRANITE: 300
    GRANITE_SLAB: 300
    GRANITE_STAIRS: 300
    GRANITE_WALL: 300
    GRASS: 300
    GRASS_BLOCK: 300
    GRAVEL: 300
    GRAY_BANNER: 300
    GRAY_BED: 300
    GRAY_CANDLE: 300
    GRAY_CARPET: 300
    GRAY_CONCRETE: 300
    GRAY_CONCRETE_POWDER: 300
    GRAY_DYE: 300
    GRAY_GLAZED_TERRACOTTA: 300
    GRAY_SHULKER_BOX: 300
    GRAY_STAINED_GLASS: 300
    GRAY_STAINED_GLASS_PANE: 300
    GRAY_TERRACOTTA: 300
    GRAY_WOOL: 300
    GREEN_BANNER: 300
    GREEN_BED: 300
    GREEN_CANDLE: 300
    GREEN_CARPET: 300
    GREEN_CONCRETE: 300
    GREEN_CONCRETE_POWDER: 300
    GREEN_DYE: 300
    GREEN_GLAZED_TERRACOTTA: 300
    GREEN_SHULKER_BOX: 300
    GREEN_STAINED_GLASS: 300
    GREEN_STAINED_GLASS_PANE: 300
    GREEN_TERRACOTTA: 300
    GREEN_WOOL: 300
    GRINDSTONE: 300
    GUARDIAN_SPAWN_EGG: 300
    GUNPOWDER: 300
    HANGING_ROOTS: 300
    HAY_BLOCK: 300
    HEART_OF_THE_SEA: 300
    HEAVY_WEIGHTED_PRESSURE_PLATE: 300
    HOGLIN_SPAWN_EGG: 300
    HONEYCOMB: 300
    HONEYCOMB_BLOCK: 300
    HONEY_BLOCK: 300
    HONEY_BOTTLE: 300
    HOPPER: 300
    HOPPER_MINECART: 300
    HORN_CORAL: 300
    HORN_CORAL_BLOCK: 300
    HORN_CORAL_FAN: 300
    HORSE_SPAWN_EGG: 300
    HUSK_SPAWN_EGG: 300
    ICE: 300
    INFESTED_CHISELED_STONE_BRICKS: 300
    INFESTED_COBBLESTONE: 300
    INFESTED_CRACKED_STONE_BRICKS: 300
    INFESTED_DEEPSLATE: 300
    INFESTED_MOSSY_STONE_BRICKS: 300
    INFESTED_STONE: 300
    INFESTED_STONE_BRICKS: 300
    INK_SAC: 300
    IRON_AXE: 300
    IRON_BARS: 300
    IRON_BLOCK: 300
    IRON_BOOTS: 300
    IRON_CHESTPLATE: 300
    IRON_DOOR: 300
    IRON_HELMET: 300
    IRON_HOE: 300
    IRON_HORSE_ARMOR: 300
    IRON_INGOT: 300
    IRON_LEGGINGS: 300
    IRON_NUGGET: 300
    IRON_ORE: 300
    IRON_PICKAXE: 300
    IRON_SHOVEL: 300
    IRON_SWORD: 300
    IRON_TRAPDOOR: 300
    ITEM_FRAME: 300
    JACK_O_LANTERN: 300
    JIGSAW: 300
    JUKEBOX: 300
    JUNGLE_BOAT: 300
    JUNGLE_BUTTON: 300
    JUNGLE_DOOR: 300
    JUNGLE_FENCE: 300
    JUNGLE_FENCE_GATE: 300
    JUNGLE_LEAVES: 300
    JUNGLE_LOG: 300
    JUNGLE_PLANKS: 300
    JUNGLE_PRESSURE_PLATE: 300
    JUNGLE_SAPLING: 300
    JUNGLE_SIGN: 300
    JUNGLE_SLAB: 300
    JUNGLE_STAIRS: 300
    JUNGLE_TRAPDOOR: 300
    JUNGLE_WOOD: 300
    KELP: 300
    KNOWLEDGE_BOOK: 300
    LADDER: 300
    LANTERN: 300
    LAPIS_BLOCK: 300
    LAPIS_LAZULI: 300
    LAPIS_ORE: 300
    LARGE_FERN: 300
    LAVA_BUCKET: 300
    LEAD: 300
    LEATHER: 300
    LEATHER_BOOTS: 300
    LEATHER_CHESTPLATE: 300
    LEATHER_HELMET: 300
    LEATHER_HORSE_ARMOR: 300
    LEATHER_LEGGINGS: 300
    LECTERN: 300
    LEVER: 300
    LIGHT: 300
    LIGHTNING_ROD: 300
    LIGHT_BLUE_BANNER: 300
    LIGHT_BLUE_BED: 300
    LIGHT_BLUE_CANDLE: 300
    LIGHT_BLUE_CARPET: 300
    LIGHT_BLUE_CONCRETE: 300
    LIGHT_BLUE_CONCRETE_POWDER: 300
    LIGHT_BLUE_DYE: 300
    LIGHT_BLUE_GLAZED_TERRACOTTA: 300
    LIGHT_BLUE_SHULKER_BOX: 300
    LIGHT_BLUE_STAINED_GLASS: 300
    LIGHT_BLUE_STAINED_GLASS_PANE: 300
    LIGHT_BLUE_TERRACOTTA: 300
    LIGHT_BLUE_WOOL: 300
    LIGHT_GRAY_BANNER: 300
    LIGHT_GRAY_BED: 300
    LIGHT_GRAY_CANDLE: 300
    LIGHT_GRAY_CARPET: 300
    LIGHT_GRAY_CONCRETE: 300
    LIGHT_GRAY_CONCRETE_POWDER: 300
    LIGHT_GRAY_DYE: 300
    LIGHT_GRAY_GLAZED_TERRACOTTA: 300
    LIGHT_GRAY_SHULKER_BOX: 300
    LIGHT_GRAY_STAINED_GLASS: 300
    LIGHT_GRAY_STAINED_GLASS_PANE: 300
    LIGHT_GRAY_TERRACOTTA: 300
    LIGHT_GRAY_WOOL: 300
    LIGHT_WEIGHTED_PRESSURE_PLATE: 300
    LILAC: 300
    LILY_OF_THE_VALLEY: 300
    LILY_PAD: 300
    LIME_BANNER: 300
    LIME_BED: 300
    LIME_CANDLE: 300
    LIME_CARPET: 300
    LIME_CONCRETE: 300
    LIME_CONCRETE_POWDER: 300
    LIME_DYE: 300
    LIME_GLAZED_TERRACOTTA: 300
    LIME_SHULKER_BOX: 300
    LIME_STAINED_GLASS: 300
    LIME_STAINED_GLASS_PANE: 300
    LIME_TERRACOTTA: 300
    LIME_WOOL: 300
    LINGERING_POTION: 300
    LLAMA_SPAWN_EGG: 300
    LODESTONE: 300
    LOOM: 300
    MAGENTA_BANNER: 300
    MAGENTA_BED: 300
    MAGENTA_CANDLE: 300
    MAGENTA_CARPET: 300
    MAGENTA_CONCRETE: 300
    MAGENTA_CONCRETE_POWDER: 300
    MAGENTA_DYE: 300
    MAGENTA_GLAZED_TERRACOTTA: 300
    MAGENTA_SHULKER_BOX: 300
    MAGENTA_STAINED_GLASS: 300
    MAGENTA_STAINED_GLASS_PANE: 300
    MAGENTA_TERRACOTTA: 300
    MAGENTA_WOOL: 300
    MAGMA_BLOCK: 300
    MAGMA_CREAM: 300
    MAGMA_CUBE_SPAWN_EGG: 300
    MAP: 300
    MEDIUM_AMETHYST_BUD: 300
    MELON: 300
    MELON_SEEDS: 300
    MELON_SLICE: 300
    MILK_BUCKET: 300
    MINECART: 300
    MOJANG_BANNER_PATTERN: 300
    MOOSHROOM_SPAWN_EGG: 300
    MOSSY_COBBLESTONE: 300
    MOSSY_COBBLESTONE_SLAB: 300
    MOSSY_COBBLESTONE_STAIRS: 300
    MOSSY_COBBLESTONE_WALL: 300
    MOSSY_STONE_BRICKS: 300
    MOSSY_STONE_BRICK_SLAB: 300
    MOSSY_STONE_BRICK_STAIRS: 300
    MOSSY_STONE_BRICK_WALL: 300
    MOSS_BLOCK: 300
    MOSS_CARPET: 300
    MULE_SPAWN_EGG: 300
    MUSHROOM_STEW: 300
    MUSIC_DISC_11: 300
    MUSIC_DISC_13: 300
    MUSIC_DISC_BLOCKS: 300
    MUSIC_DISC_CAT: 300
    MUSIC_DISC_CHIRP: 300
    MUSIC_DISC_FAR: 300
    MUSIC_DISC_MALL: 300
    MUSIC_DISC_MELLOHI: 300
    MUSIC_DISC_OTHERSIDE: 300
    MUSIC_DISC_PIGSTEP: 300
    MUSIC_DISC_STAL: 300
    MUSIC_DISC_STRAD: 300
    MUSIC_DISC_WAIT: 300
    MUSIC_DISC_WARD: 300
    MUTTON: 300
    MYCELIUM: 300
    NAME_TAG: 300
    NAUTILUS_SHELL: 300
    NETHERITE_AXE: 300
    NETHERITE_BLOCK: 300
    NETHERITE_BOOTS: 300
    NETHERITE_CHESTPLATE: 300
    NETHERITE_HELMET: 300
    NETHERITE_HOE: 300
    NETHERITE_INGOT: 300
    NETHERITE_LEGGINGS: 300
    NETHERITE_PICKAXE: 300
    NETHERITE_SCRAP: 300
    NETHERITE_SHOVEL: 300
    NETHERITE_SWORD: 300
    NETHERRACK: 300
    NETHER_BRICK: 300
    NETHER_BRICKS: 300
    NETHER_BRICK_FENCE: 300
    NETHER_BRICK_SLAB: 300
    NETHER_BRICK_STAIRS: 300
    NETHER_BRICK_WALL: 300
    NETHER_GOLD_ORE: 300
    NETHER_QUARTZ_ORE: 300
    NETHER_SPROUTS: 300
    NETHER_STAR: 300
    NETHER_WART: 300
    NETHER_WART_BLOCK: 300
    NOTE_BLOCK: 300
    OAK_BOAT: 300
    OAK_BUTTON: 300
    OAK_DOOR: 300
    OAK_FENCE: 300
    OAK_FENCE_GATE: 300
    OAK_LEAVES: 300
    OAK_LOG: 300
    OAK_PLANKS: 300
    OAK_PRESSURE_PLATE: 300
    OAK_SAPLING: 300
    OAK_SIGN: 300
    OAK_SLAB: 300
    OAK_STAIRS: 300
    OAK_TRAPDOOR: 300
    OAK_WOOD: 300
    OBSERVER: 300
    OBSIDIAN: 300
    OCELOT_SPAWN_EGG: 300
    ORANGE_BANNER: 300
    ORANGE_BED: 300
    ORANGE_CANDLE: 300
    ORANGE_CARPET: 300
    ORANGE_CONCRETE: 300
    ORANGE_CONCRETE_POWDER: 300
    ORANGE_DYE: 300
    ORANGE_GLAZED_TERRACOTTA: 300
    ORANGE_SHULKER_BOX: 300
    ORANGE_STAINED_GLASS: 300
    ORANGE_STAINED_GLASS_PANE: 300
    ORANGE_TERRACOTTA: 300
    ORANGE_TULIP: 300
    ORANGE_WOOL: 300
    OXEYE_DAISY: 300
    OXIDIZED_COPPER: 300
    OXIDIZED_CUT_COPPER: 300
    OXIDIZED_CUT_COPPER_SLAB: 300
    OXIDIZED_CUT_COPPER_STAIRS: 300
    PACKED_ICE: 300
    PAINTING: 300
    PANDA_SPAWN_EGG: 300
    PAPER: 300
    PARROT_SPAWN_EGG: 300
    PEONY: 300
    PETRIFIED_OAK_SLAB: 300
    PHANTOM_MEMBRANE: 300
    PHANTOM_SPAWN_EGG: 300
    PIGLIN_BANNER_PATTERN: 300
    PIGLIN_BRUTE_SPAWN_EGG: 300
    PIGLIN_SPAWN_EGG: 300
    PIG_SPAWN_EGG: 300
    PILLAGER_SPAWN_EGG: 300
    PINK_BANNER: 300
    PINK_BED: 300
    PINK_CANDLE: 300
    PINK_CARPET: 300
    PINK_CONCRETE: 300
    PINK_CONCRETE_POWDER: 300
    PINK_DYE: 300
    PINK_GLAZED_TERRACOTTA: 300
    PINK_SHULKER_BOX: 300
    PINK_STAINED_GLASS: 300
    PINK_STAINED_GLASS_PANE: 300
    PINK_TERRACOTTA: 300
    PINK_TULIP: 300
    PINK_WOOL: 300
    PISTON: 300
    PLAYER_HEAD: 300
    PODZOL: 300
    POINTED_DRIPSTONE: 300
    POISONOUS_POTATO: 300
    POLAR_BEAR_SPAWN_EGG: 300
    POLISHED_ANDESITE: 300
    POLISHED_ANDESITE_SLAB: 300
    POLISHED_ANDESITE_STAIRS: 300
    POLISHED_BASALT: 300
    POLISHED_BLACKSTONE: 300
    POLISHED_BLACKSTONE_BRICKS: 300
    POLISHED_BLACKSTONE_BRICK_SLAB: 300
    POLISHED_BLACKSTONE_BRICK_STAIRS: 300
    POLISHED_BLACKSTONE_BRICK_WALL: 300
    POLISHED_BLACKSTONE_BUTTON: 300
    POLISHED_BLACKSTONE_PRESSURE_PLATE: 300
    POLISHED_BLACKSTONE_SLAB: 300
    POLISHED_BLACKSTONE_STAIRS: 300
    POLISHED_BLACKSTONE_WALL: 300
    POLISHED_DEEPSLATE: 300
    POLISHED_DEEPSLATE_SLAB: 300
    POLISHED_DEEPSLATE_STAIRS: 300
    POLISHED_DEEPSLATE_WALL: 300
    POLISHED_DIORITE: 300
    POLISHED_DIORITE_SLAB: 300
    POLISHED_DIORITE_STAIRS: 300
    POLISHED_GRANITE: 300
    POLISHED_GRANITE_SLAB: 300
    POLISHED_GRANITE_STAIRS: 300
    POPPED_CHORUS_FRUIT: 300
    POPPY: 300
    PORKCHOP: 300
    POTATO: 300
    POTION: 300
    POWDER_SNOW: 300
    POWDER_SNOW_BUCKET: 300
    POWERED_RAIL: 300
    PRISMARINE: 300
    PRISMARINE_BRICKS: 300
    PRISMARINE_BRICK_SLAB: 300
    PRISMARINE_BRICK_STAIRS: 300
    PRISMARINE_CRYSTALS: 300
    PRISMARINE_SHARD: 300
    PRISMARINE_SLAB: 300
    PRISMARINE_STAIRS: 300
    PRISMARINE_WALL: 300
    PUFFERFISH: 300
    PUFFERFISH_BUCKET: 300
    PUFFERFISH_SPAWN_EGG: 300
    PUMPKIN: 300
    PUMPKIN_PIE: 300
    PUMPKIN_SEEDS: 300
    PURPLE_BANNER: 300
    PURPLE_BED: 300
    PURPLE_CANDLE: 300
    PURPLE_CARPET: 300
    PURPLE_CONCRETE: 300
    PURPLE_CONCRETE_POWDER: 300
    PURPLE_DYE: 300
    PURPLE_GLAZED_TERRACOTTA: 300
    PURPLE_SHULKER_BOX: 300
    PURPLE_STAINED_GLASS: 300
    PURPLE_STAINED_GLASS_PANE: 300
    PURPLE_TERRACOTTA: 300
    PURPLE_WOOL: 300
    PURPUR_BLOCK: 300
    PURPUR_PILLAR: 300
    PURPUR_SLAB: 300
    PURPUR_STAIRS: 300
    QUARTZ: 300
    QUARTZ_BLOCK: 300
    QUARTZ_BRICKS: 300
    QUARTZ_PILLAR: 300
    QUARTZ_SLAB: 300
    QUARTZ_STAIRS: 300
    RABBIT: 300
    RABBIT_FOOT: 300
    RABBIT_HIDE: 300
    RABBIT_SPAWN_EGG: 300
    RABBIT_STEW: 300
    RAIL: 300
    RAVAGER_SPAWN_EGG: 300
    RAW_COPPER: 300
    RAW_COPPER_BLOCK: 300
    RAW_GOLD: 300
    RAW_GOLD_BLOCK: 300
    RAW_IRON: 300
    RAW_IRON_BLOCK: 300
    REDSTONE: 300
    REDSTONE_BLOCK: 300
    REDSTONE_LAMP: 300
    REDSTONE_ORE: 300
    REDSTONE_TORCH: 300
    RED_BANNER: 300
    RED_BED: 300
    RED_CANDLE: 300
    RED_CARPET: 300
    RED_CONCRETE: 300
    RED_CONCRETE_POWDER: 300
    RED_DYE: 300
    RED_GLAZED_TERRACOTTA: 300
    RED_MUSHROOM: 300
    RED_MUSHROOM_BLOCK: 300
    RED_NETHER_BRICKS: 300
    RED_NETHER_BRICK_SLAB: 300
    RED_NETHER_BRICK_STAIRS: 300
    RED_NETHER_BRICK_WALL: 300
    RED_SAND: 300
    RED_SANDSTONE: 300
    RED_SANDSTONE_SLAB: 300
    RED_SANDSTONE_STAIRS: 300
    RED_SANDSTONE_WALL: 300
    RED_SHULKER_BOX: 300
    RED_STAINED_GLASS: 300
    RED_STAINED_GLASS_PANE: 300
    RED_TERRACOTTA: 300
    RED_TULIP: 300
    RED_WOOL: 300
    REPEATER: 300
    REPEATING_COMMAND_BLOCK: 300
    RESPAWN_ANCHOR: 300
    ROOTED_DIRT: 300
    ROSE_BUSH: 300
    ROTTEN_FLESH: 300
    SADDLE: 300
    SALMON: 300
    SALMON_BUCKET: 300
    SALMON_SPAWN_EGG: 300
    SAND: 300
    SANDSTONE: 300
    SANDSTONE_SLAB: 300
    SANDSTONE_STAIRS: 300
    SANDSTONE_WALL: 300
    SCAFFOLDING: 300
    SCULK_SENSOR: 300
    SCUTE: 300
    SEAGRASS: 300
    SEA_LANTERN: 300
    SEA_PICKLE: 300
    SHEARS: 300
    SHEEP_SPAWN_EGG: 300
    SHIELD: 300
    SHROOMLIGHT: 300
    SHULKER_BOX: 300
    SHULKER_SHELL: 300
    SHULKER_SPAWN_EGG: 300
    SILVERFISH_SPAWN_EGG: 300
    SKELETON_HORSE_SPAWN_EGG: 300
    SKELETON_SKULL: 300
    SKELETON_SPAWN_EGG: 300
    SKULL_BANNER_PATTERN: 300
    SLIME_BALL: 300
    SLIME_BLOCK: 300
    SLIME_SPAWN_EGG: 300
    SMALL_AMETHYST_BUD: 300
    SMALL_DRIPLEAF: 300
    SMITHING_TABLE: 300
    SMOKER: 300
    SMOOTH_BASALT: 300
    SMOOTH_QUARTZ: 300
    SMOOTH_QUARTZ_SLAB: 300
    SMOOTH_QUARTZ_STAIRS: 300
    SMOOTH_RED_SANDSTONE: 300
    SMOOTH_RED_SANDSTONE_SLAB: 300
    SMOOTH_RED_SANDSTONE_STAIRS: 300
    SMOOTH_SANDSTONE: 300
    SMOOTH_SANDSTONE_SLAB: 300
    SMOOTH_SANDSTONE_STAIRS: 300
    SMOOTH_STONE: 300
    SMOOTH_STONE_SLAB: 300
    SNOW: 300
    SNOWBALL: 300
    SNOW_BLOCK: 300
    SOUL_CAMPFIRE: 300
    SOUL_FIRE: 300
    SOUL_LANTERN: 300
    SOUL_SAND: 300
    SOUL_SOIL: 300
    SOUL_TORCH: 300
    SPAWNER: 300
    SPECTRAL_ARROW: 300
    SPIDER_EYE: 300
    SPIDER_SPAWN_EGG: 300
    SPLASH_POTION: 300
    SPONGE: 300
    SPORE_BLOSSOM: 300
    SPRUCE_BOAT: 300
    SPRUCE_BUTTON: 300
    SPRUCE_DOOR: 300
    SPRUCE_FENCE: 300
    SPRUCE_FENCE_GATE: 300
    SPRUCE_LEAVES: 300
    SPRUCE_LOG: 300
    SPRUCE_PLANKS: 300
    SPRUCE_PRESSURE_PLATE: 300
    SPRUCE_SAPLING: 300
    SPRUCE_SIGN: 300
    SPRUCE_SLAB: 300
    SPRUCE_STAIRS: 300
    SPRUCE_TRAPDOOR: 300
    SPRUCE_WOOD: 300
    SPYGLASS: 300
    SQUID_SPAWN_EGG: 300
    STICK: 300
    STICKY_PISTON: 300
    STONE: 300
    STONECUTTER: 300
    STONE_AXE: 300
    STONE_BRICKS: 300
    STONE_BRICK_SLAB: 300
    STONE_BRICK_STAIRS: 300
    STONE_BRICK_WALL: 300
    STONE_BUTTON: 300
    STONE_HOE: 300
    STONE_PICKAXE: 300
    STONE_PRESSURE_PLATE: 300
    STONE_SHOVEL: 300
    STONE_SLAB: 300
    STONE_STAIRS: 300
    STONE_SWORD: 300
    STRAY_SPAWN_EGG: 300
    STRIDER_SPAWN_EGG: 300
    STRING: 300
    STRIPPED_ACACIA_LOG: 300
    STRIPPED_ACACIA_WOOD: 300
    STRIPPED_BIRCH_LOG: 300
    STRIPPED_BIRCH_WOOD: 300
    STRIPPED_CRIMSON_HYPHAE: 300
    STRIPPED_CRIMSON_STEM: 300
    STRIPPED_DARK_OAK_LOG: 300
    STRIPPED_DARK_OAK_WOOD: 300
    STRIPPED_JUNGLE_LOG: 300
    STRIPPED_JUNGLE_WOOD: 300
    STRIPPED_OAK_LOG: 300
    STRIPPED_OAK_WOOD: 300
    STRIPPED_SPRUCE_LOG: 300
    STRIPPED_SPRUCE_WOOD: 300
    STRIPPED_WARPED_HYPHAE: 300
    STRIPPED_WARPED_STEM: 300
    STRUCTURE_BLOCK: 300
    STRUCTURE_VOID: 300
    SUGAR: 300
    SUGAR_CANE: 300
    SUNFLOWER: 300
    SUSPICIOUS_STEW: 300
    SWEET_BERRIES: 300
    SWEET_BERRY_BUSH: 300
    TALL_GRASS: 300
    TALL_SEAGRASS: 300
    TARGET: 300
    TERRACOTTA: 300
    TINTED_GLASS: 300
    TIPPED_ARROW: 300
    TNT: 300
    TNT_MINECART: 300
    TORCH: 300
    TOTEM_OF_UNDYING: 300
    TRADER_LLAMA_SPAWN_EGG: 300
    TRAPPED_CHEST: 300
    TRIDENT: 300
    TRIPWIRE_HOOK: 300
    TROPICAL_FISH: 300
    TROPICAL_FISH_BUCKET: 300
    TROPICAL_FISH_SPAWN_EGG: 300
    TUBE_CORAL: 300
    TUBE_CORAL_BLOCK: 300
    TUBE_CORAL_FAN: 300
    TUFF: 300
    TURTLE_EGG: 300
    TURTLE_HELMET: 300
    TURTLE_SPAWN_EGG: 300
    TWISTING_VINES: 300
    VEX_SPAWN_EGG: 300
    VILLAGER_SPAWN_EGG: 300
    VINDICATOR_SPAWN_EGG: 300
    VINE: 300
    WANDERING_TRADER_SPAWN_EGG: 300
    WARPED_BUTTON: 300
    WARPED_DOOR: 300
    WARPED_FENCE: 300
    WARPED_FENCE_GATE: 300
    WARPED_FUNGUS: 300
    WARPED_FUNGUS_ON_A_STICK: 300
    WARPED_HYPHAE: 300
    WARPED_NYLIUM: 300
    WARPED_PLANKS: 300
    WARPED_PRESSURE_PLATE: 300
    WARPED_ROOTS: 300
    WARPED_SIGN: 300
    WARPED_SLAB: 300
    WARPED_STAIRS: 300
    WARPED_STEM: 300
    WARPED_TRAPDOOR: 300
    WARPED_WART_BLOCK: 300
    WATER_BUCKET: 300
    WAXED_COPPER_BLOCK: 300
    WAXED_CUT_COPPER: 300
    WAXED_CUT_COPPER_SLAB: 300
    WAXED_CUT_COPPER_STAIRS: 300
    WAXED_EXPOSED_COPPER: 300
    WAXED_EXPOSED_CUT_COPPER: 300
    WAXED_EXPOSED_CUT_COPPER_SLAB: 300
    WAXED_EXPOSED_CUT_COPPER_STAIRS: 300
    WAXED_OXIDIZED_COPPER: 300
    WAXED_OXIDIZED_CUT_COPPER: 300
    WAXED_OXIDIZED_CUT_COPPER_SLAB: 300
    WAXED_OXIDIZED_CUT_COPPER_STAIRS: 300
    WAXED_WEATHERED_COPPER: 300
    WAXED_WEATHERED_CUT_COPPER: 300
    WAXED_WEATHERED_CUT_COPPER_SLAB: 300
    WAXED_WEATHERED_CUT_COPPER_STAIRS: 300
    WEATHERED_COPPER: 300
    WEATHERED_CUT_COPPER: 300
    WEATHERED_CUT_COPPER_SLAB: 300
    WEATHERED_CUT_COPPER_STAIRS: 300
    WEEPING_VINES: 300
    WET_SPONGE: 300
    WHEAT: 300
    WHEAT_SEEDS: 300
    WHITE_BANNER: 300
    WHITE_BED: 300
    WHITE_CANDLE: 300
    WHITE_CARPET: 300
    WHITE_CONCRETE: 300
    WHITE_CONCRETE_POWDER: 300
    WHITE_DYE: 300
    WHITE_GLAZED_TERRACOTTA: 300
    WHITE_SHULKER_BOX: 300
    WHITE_STAINED_GLASS: 300
    WHITE_STAINED_GLASS_PANE: 300
    WHITE_TERRACOTTA: 300
    WHITE_TULIP: 300
    WHITE_WOOL: 300
    WITCH_SPAWN_EGG: 300
    WITHER_ROSE: 300
    WITHER_SKELETON_SKULL: 300
    WITHER_SKELETON_SPAWN_EGG: 300
    WOLF_SPAWN_EGG: 300
    WOODEN_AXE: 300
    WOODEN_HOE: 300
    WOODEN_PICKAXE: 300
    WOODEN_SHOVEL: 300
    WOODEN_SWORD: 300
    WRITABLE_BOOK: 300
    WRITTEN_BOOK: 300
    YELLOW_BANNER: 300
    YELLOW_BED: 300
    YELLOW_CANDLE: 300
    YELLOW_CARPET: 300
    YELLOW_CONCRETE: 300
    YELLOW_CONCRETE_POWDER: 300
    YELLOW_DYE: 300
    YELLOW_GLAZED_TERRACOTTA: 300
    YELLOW_SHULKER_BOX: 300
    YELLOW_STAINED_GLASS: 300
    YELLOW_STAINED_GLASS_PANE: 300
    YELLOW_TERRACOTTA: 300
    YELLOW_WOOL: 300
    ZOGLIN_SPAWN_EGG: 300
    ZOMBIE_HEAD: 300
    ZOMBIE_HORSE_SPAWN_EGG: 300
    ZOMBIE_SPAWN_EGG: 300
    ZOMBIE_VILLAGER_SPAWN_EGG: 300
    ZOMBIFIED_PIGLIN_SPAWN_EGG: 300
#
mob-breeding-limiter:
  enabled: true
  max-mobs: 300
  check-radius: 10
#
log-purger:
  enabled: true
  days-old: 7
#
area-filter:
- Itemframe
- Minecart
- Wolf
- Villager
- Horse
- Boat
- ARMOR_STAND
#
config-updater:
  force-update: false
#
mobegg-limiter:
  enabled: false
  check-radius: 5
  max-mobs: 300
#
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
#
mob-range:
  enabled: false
  zombie: 15
  skeleton: 35
  creeper: 15
#
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
#
tnt-minecart:
  enabled: false
  max: 8
  radius: 3
#
dispenser-reducer:
  enabled: false
  time: 100
#
tnt-reducer:
  enabled: false
  check-radius: 5
  max-primed: 3
#
firespread-reducer:
  enabled: false
  time: 2000
#
chunk-entity-limiter:
  enabled: false
  limit: 10
  entities:
  - Squid
  - Zombie
  - Skeleton
  - Creeper
  - Chicken
  - Pig
  - Sheep
  - Cow
  - Horse
  - Drowned
  - Ghast
  - Glow_Squid
  - Husk
  - Piglin
  - Zombified_Piglin
  - Piglin_Brute
#
per-entity-chunk-entity-limiter:
  enabled: false
  entity-limits:
  - Squid limit:1
  - Zombie limit:2
  - Skeleton limit:2
  - Creeper limit:2
  - Chicken limit:3
  - Pig limit:5
  - Sheep limit:5
  - Cow limit:5
  - Horse limit:3 !hasName
  - Villager limit:4
  - Arrow limit:4 inGround
  - Rabbit limit:2
  - PufferFish limit:2
  - Silverfish limit:2
  - TROPICAL_FISH limit:2
  - COD limit:2
  - DOLPHIN limit:2
  - Bat limit:1
  - Armorstand limit:10
  #
  passive-cleaner:
    passive-cleaning-enabled: false
    check-interval: 20
    chunk-batch-size: 100
#
spawn-limiter:
  enabled: false
  interval: 15
  mobs: 300
  animals: 150
#
tps-meter:
  enabled: false
  trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing
    measures'
  recover-broadcast-message: '&6[ClearLag] &cThe server is no longer overloaded!'
  broadcast-enabled: false
  interval: 60
  tps-trigger: 10.0
  tps-recover: 17.0
  commands:
  - lagg killmobs
  - lagg clear
  - lagg halt on
  recover-commands:
  - lagg halt off
kill-mobs:
  remove-named: false
  mob-filter:
  - Villager
  - Wolf
  - Cat
  - Ocelot
  - Boat
  - ARMOR_STAND
  - Turtle
  - Bee
  - Axolotl
  - Fox
  - Mule
  - Horse
  - Donkey
  - Pig
  exclusions:
    named: true # Excludes named mobs from the manual kill command
    bred: true # Excludes breedable mobs (both adult and baby)
    tagged: true # Excludes tagged mobs from the manual kill command
mobspawner:
  enabled: false
  max-spawn: 4
  remove-mobs-on-chunk-unload: true
#
item-merger:
  enabled: false
  radius: 3
auto-removal:
  enabled: true
  broadcast-message: '&c&l| &cᴛʜᴇʀᴇ ᴀʀᴇ &4♻+RemoveAmount&c ᴇɴᴛɪᴛɪᴇꜱ ᴏɴ ᴛʜᴇ ɢʀᴏᴜɴᴅ
    ʀᴇᴍᴏᴠᴇᴅ!'
  broadcast-removal: true
  autoremoval-interval: 600
  world-filter:
  - NO_LAG
  boat: false
  falling-block: true
  experience-orb: true
  painting: false
  projectile: false
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  # - MINECART_TNT
  # !hasName onGround !isMounted liveTime=500 ~
  warnings:
  - 'time:480 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:540 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:570 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:580 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:590 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:597 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:598 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
  - 'time:599 msg:&c&l| &c&lWARNING!&c ᴀʟʟ ɪᴛᴇᴍꜱ/ᴇɴᴛɪᴛɪᴇꜱ ᴡɪʟʟ ʙᴇ ʀᴇᴍᴏᴠᴇᴅ ɪɴ: &f⌚+remaining'
command-remove:
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: false
  boat: false
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
# - cow
# - MINECART_MOB_SPAWNER
# - Pig liveTime=100
# - Minecart !isMounted
# - Wolf !hasName
limit:
  enabled: true
  max: 5000
  check-interval: 30
  broadcast-message: '&c&lJanitor &8&l| &f+RemoveAmount &7Entities were forced removed!'
  # - this_world <-This world will be ignored 
  broadcast-removal: true
  boat: false
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
# - Stone
# - Grass <-This item-id will be ignored during removal!


# Create your own custom removal stuff!
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
# >    READ FOR HELP -> https://dev.bukkit.org/projects/clearlagg/pages/config-setup <- READ FOR HELP    <
# /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
custom-trigger-removal:
  enabled: false
  triggers:
    trigger1:
      trigger-type: tps-trigger
      run-interval: 5
      tps-trigger: 14.0
      tps-recover: 19.0
      jobs:
        command-executor:
          commands:
          - lagg killmobs
          - lagg clear
          - lagg halt
          recover-commands:
          - lagg halt
        entity-clearer:
          execute-job-time: 120
          warnings:
          - time:60 msg:&4[ClearLag] &cEntities/drops will be purged in &7+remaining
            &cseconds!
          - time:100 msg:&4[ClearLag] &cEntities/drops will be purged in &720 &cseconds!
          - time:110 msg:&4[ClearLag] &cEntities/drops will be purged in &710 &cseconds!
          # - world <-This world will be ignored during removal
          removeEntities:
          - item
          - zombie !hasName
          - skeleton !hasName
          - pig !hasName
          - cow !hasName
    trigger2:
      trigger-type: entity-limit-trigger
      run-interval: 25
      limit: 200
      # - world <-This world will be ignored during checking
      entity-limits:
      - zombie
      - skeleton
      - enderman
      jobs:
        entity-clearer:
          # - world <-This world will be ignored during removal
          remove-entities:
          - zombie
          - skeleton
          - enderman
discord:
  webhook-enabled: false
  webhook-url: ''
  # --- Periodic Performance Reports ---
  performance-report:
    enabled: false
    # Interval in seconds to send a performance summary to Discord.
    interval-seconds: 3600 # Default: 1 hour
auto-updater:
  enabled: true
  # Interval in hours, specifying how often to check for updates.
  interval-hours: 2
profiler:
  enabled: true
auto-clear:
  enabled: true
  interval-seconds: 300 # Time in seconds between each clear
  clear-items: true
  clear-entities: false # Set to true to clear all entities (excluding players, item frames, etc.)
  use-exclude-lists: true # true = lists are blacklist, false = lists are whitelist
  # --- Excluded Worlds ---
  # Auto-Clear will be disabled in these worlds.
  excluded-worlds:
  - world_from_fernsehheft
  - ''
  # Entity list used by Auto-Clear. Excluded when use-exclude-lists is true, included when false.
  excluded-entities:
  - PIG
  - SHEEP
  - COW
  - CHICKEN
  - COPPER_GOLEM
  # Item list used by Auto-Clear. Excluded when use-exclude-lists is true, included when false.
  excluded-items:
  - DIAMOND_SWORD
  - IRON_PICKAXE
  - EMERALD
  # Protect fresh drops near active players so farms/events feel less aggressive.
  recent-activity-protection:
    enabled: false
    # Only dropped items younger than this (seconds) are considered protected.
    window-seconds: 20
    # Player radius in blocks for protection checks.
    player-radius-blocks: 8.0
  
  # Time-based rules (day/night/event) for auto-clear behavior.
  # Toggle at runtime with: /clearlag timerules <on|off|eventon|eventoff>
  time-rules:
    enabled: false
    # Minecraft ticks: 0 = sunrise-ish day start, 13000 = night start.
    day-start-tick: 0
    night-start-tick: 13000
    day:
      clear-items: true
      clear-entities: false
      # Applied to per-world max-removals-per-cycle when profile is active.
      removal-multiplier: 1.0
    night:
      clear-items: true
      clear-entities: true
      removal-multiplier: 1.2
    # Manual event mode that overrides day/night while enabled.
    event:
      enabled: false
      clear-items: true
      clear-entities: true
      removal-multiplier: 1.5
  
  # Per-world auto-clear profiles.
  # Toggle globally: /clearlag worldprofiles <on|off>
  # Toggle single world: /clearlag worldprofiles world <world> <on|off>
  per-world-profiles:
    enabled: false
  # world:
  #   enabled: true
  #   interval-seconds: 300
  #   clear-items: true
  #   clear-entities: false
  #   use-exclude-lists: true
  #   excluded-items:
  #     - DIAMOND_SWORD
  #   excluded-entities:
  #     - PIG
  #   # -1 = unlimited
  #   max-removals-per-cycle: -1

    # Mob exclusion settings for Auto-Clear.
  exclusions:
    named: true # Excludes mobs with a custom name
    bred: true # Excludes breedable mobs (both adult and baby)
    tagged: true # Excludes mobs with the scoreboard tag "clearlag_exclude"
death-item-protection:
  enabled: true
  # How long (in seconds) should items be protected after a player dies.
  # Set to -1 to protect them forever (until they despawn naturally or are picked up).
  protection-duration-seconds: 600
optimizations:
  redstone:
    enabled: true
    # Hard limit on redstone updates per tick per chunk. This complements the
    # fast-clock-detector (which measures per second and blocks a chunk for a while):
    # this cap simply cancels any redstone updates that exceed the limit within a single tick.
    # Set to 0 or -1 to disable this cap.
    max-updates-per-tick-per-chunk: 100
  
  # --- TNT Explosion Optimization ---
  # Prevents blocks from dropping items (cobblestone, dirt, etc.) during TNT explosions.
  # This drastically reduces lag during massive explosions.
  tnt-no-drops: true
  
  # Limits the number of armor stands and item frames per chunk and globally.
  item-frame-armor-stand-limiter:
    armor-stand:
      enabled: false
      chunk-limit: 10
      global-limit: 100
    item-frame:
      enabled: false
      chunk-limit: 10
      global-limit: 100
  
  # Limits the number of hostile and passive mobs per 4 chunks.
  mob-spawn-limiter:
    enabled: true
    hostile-limit-per-4-chunks: 30
    passive-limit-per-4-chunks: 20
    # --- Exempt Spawn Reasons ---
    # Spawns triggered for these reasons are never blocked by the limiter, no matter how
    # crowded the area is. This prevents deliberate player actions from silently failing.
    # CURED is the reason fired when a zombie villager is cured back into a villager; without
    # this exemption the new villager could be cancelled by the passive limit and vanish.
    # Valid values are Bukkit CreatureSpawnEvent.SpawnReason names (e.g. CURED, BREEDING,
    # SPAWNER_EGG, BUILD_IRONGOLEM, BUILD_SNOWMAN). Remove this key to fall back to the
    # default (CURED only); set it to an empty list [] to exempt nothing.
    exempt-spawn-reasons:
    - CURED
    # world_nether:
    #   hostile-limit-per-4-chunks: 50
    #   passive-limit-per-4-chunks: 5
    # world_the_end:
    #   hostile-limit-per-4-chunks: 20
    #   passive-limit-per-4-chunks: 0
    # --- Periodic Enforcement (catches mobs that migrate in, e.g. via water currents) ---
    # The limit above is normally only checked when a mob spawns. Mobs that get carried into
    # a capped area afterwards (water streams, leads, boats, etc.) don't trigger a new spawn
    # check and can push the area above the limit. Enable this to periodically rescan loaded
    # chunks and remove the excess. Only the global/per-world limits above are used here, not
    # WorldGuard region overrides.
    periodic-enforcement:
      enabled: false
      # How often (in seconds) to rescan and trim excess mobs.
      check-interval-seconds: 60
      # Mobs matching these are never removed by this check, even if the area stays over the limit.
      exclusions:
        named: true # Excludes mobs with a custom name
        bred: true # Excludes breedable mobs
        tagged: true # Excludes mobs with the scoreboard tag "clearlag_exclude"
    
    # --- Per-Type Global Mob Caps ---
    # Server-wide entity count limits per mob type, checked at spawn.
    # Set to -1 or remove the entry to disable a specific type.
    per-type-mob-caps:
      enabled: false
  # ZOMBIE: 100
  # SKELETON: 80
  # CREEPER: 60
  # SPIDER: 80
  # ENDERMAN: 40

    # Reduces performance impact of hoppers by throttling their transfer rate.
  hopper-optimization:
    enabled: true
    # Minimum time (in ticks) between item transfers per source hopper. 20 ticks = 1 second.
    # Higher values reduce hopper lag but slow down item sorting/transport.
    # Set to 0 to disable throttling (hoppers behave normally).
    transfer-cooldown-ticks: 8
  
  # Limits the growth height of certain farm blocks (e.g., sugar cane, bamboo, cactus, kelp).
  farm-limiter:
    enabled: true
    # Maximum column height these plants may grow to. Growth beyond this is cancelled.
    max-height: 3
    # Block types (Materials) to limit. These should be vertically-growing plants.
    blocks:
    - SUGAR_CANE
    - BAMBOO
    - CACTUS
    - KELP
  
  # Despawns mobs that are too far from any player to reduce AI processing load.
  ai-optimization:
    enabled: true
    despawn-distance-blocks: 64.0
    check-interval-seconds: 30
    # Mob exclusion settings for AI Optimization.
    exclusions:
      named: true # Excludes mobs with a custom name
      bred: true # Excludes breedable mobs (both adult and baby)
      tagged: true # Excludes mobs with the scoreboard tag "clearlag_exclude"
    # List of specific entity types to be excluded from AI optimization.
    excluded-entities:
    - VILLAGER
    - WOLF
    - IRON_GOLEM
    - WANDERING_TRADER
  
  # Detects and throttles fast redstone clocks to stop lag machines.
  fast-clock-detector:
    enabled: true
    # Number of redstone activations per second per chunk before the chunk is blocked.
    threshold-per-second: 200
    # How long (in seconds) the redstone current in the chunk will be blocked.
    block-duration-seconds: 30
    # Notifies players nearby with the 'clearlag.warnings.receive' permission.
    notify-players: true
  
  # --- Mob Stacking ---
  # Automatically stacks similar mobs together to reduce entity count.
  mob-stacking:
    enabled: false
    # How often (in ticks) to scan for and stack mobs. 20 ticks = 1 second.
    stack-interval-ticks: 100 # Default: 5 seconds
    # Horizontal radius (in blocks) to check for mobs to stack.
    stack-radius-horizontal: 8
    # Vertical radius (in blocks) to check for mobs to stack.
    stack-radius-vertical: 4
    # Minimum number of mobs required to form a stack.
    min-stack-size: 2
    # ZOMBIE: 5
    # SKELETON: 3

        # Maximum number of mobs allowed in a single stack.
    max-stack-size: 500
    # The format for the stack's name. {type} = Mob Type, {count} = Stack Size.
    name-format: '&e{type} &fx{count}'
    # If true, the stack name is always visible. If false, stacked mobs do not show
    # a visible nametag through walls or caves.
    name-visible: false
    # List of mob types (EntityType) to NEVER stack.
    excluded-mobs:
    - VILLAGER
    - WOLF
    - IRON_GOLEM
    - WANDERING_TRADER
    # Exclusion rules for mobs that would otherwise be stacked.
    exclusions:
      named: true # Exclude mobs that already have a custom name
      bred: true # Exclude breedable mobs
      tagged: true # Exclude mobs with the "clearlag_exclude" scoreboard tag
      leashed: true # Exclude leashed mobs
      tamed: true # Exclude tamed mobs (like wolves, cats)
  
  # --- Anti-Block-Physics-Abuse ---
  # Limits or converts falling blocks during mass-fall events to prevent lag.
  anti-physics-abuse:
    enabled: false
    # List of blocks (Materials) to monitor.
    block-list:
    - SAND
    - GRAVEL
    - DRAGON_EGG
    - ANVIL
    - CHIPPED_ANVIL
    - DAMAGED_ANVIL
    # How often (in ticks) to check the falling block count.
    check-interval-ticks: 10 # Default: 0.5 seconds
    # How many falling blocks in the interval must be detected to trigger the action.
    threshold: 100
    # What to do when the threshold is hit:
    # "LIMIT" - Temporarily blocks new falling blocks of these types from spawning.
    # "CONVERT_TO_ITEMS" - Instantly converts new falling blocks into dropped items.
    action: CONVERT_TO_ITEMS
    # How long (in ticks) the "LIMIT" or "CONVERT_TO_ITEMS" action should last.
    limit-duration-ticks: 60 # Default: 3 seconds
  
  # --- Item Merge Optimization ---
  # Actively merges dropped items to reduce entity count.
  item-merge-optimization:
    enabled: false
    # How often (in ticks) to check for merging when an item is spawned.
    # 0 = merge immediately on spawn.
    check-delay-ticks: 1
    # The radius (in blocks) to check for other items to merge with.
    # A larger radius can improve performance but might look unnatural.
    merge-radius: 3.0
    # --- Smart Stacking ---
    # If enabled, items can stack beyond the normal limit (e.g., 64) and
    # non-stackable items (like potions) can be merged if they are identical.
    smart-stacking: false
    # --- Maximum Stack Limit ---
    # Limit the maximum amount items can stack when merging.
    # If enabled, items will merge up to this limit instead of the vanilla maximum.
    # This allows items to stack in hundreds or more (e.g., 512, 1024).
    # Works with or without smart-stacking enabled.
    max-stack-limit:
      enabled: false
      # Maximum number of items per stack (default: 512)
      max-size: 512
    # The format for the stack's name. {type} = Item Type, {count} = Stack Size.
    name-format: '&e{type} &fx{count}'
    # If true, the stack name is always visible.
    name-visible: true
  
  # --- Projectile Limiter ---
  # Automatically removes stray projectiles (arrows, snowballs, tridents, etc.)
  # that have been in the world longer than max-age-seconds.
  projectile-limiter:
    enabled: false
    # How old (in seconds) a projectile must be before it is removed.
    max-age-seconds: 30
    # How often (in seconds) to scan for old projectiles.
    check-interval-seconds: 10
    # Entity types (EntityType) to never remove, even when old.
    excluded-types:
    - FISHING_HOOK
  # - TRIDENT

    # Sends a message to server staff when performance drops below a certain threshold  
  performance-warnings:
    enabled: true
    # At which TPS value should a warning be sent?
    tps-threshold: 18.0
    # How often (in seconds) should the TPS be checked?
    check-interval-seconds: 60
    startup-delay-seconds: 120
performance:
  enabled: true # Enables the background task for monitoring performance.
messages:
  broadcast-enabled: true
  # If true, {time} in the countdown message uses long format (years/months/days/hours/minutes/seconds).
  # If false, {time} stays as plain seconds.
  countdown-use-formatted-time: false
  # Default location for countdown messages: CHAT, TITLE, or ACTIONBAR
  default-location: CHAT
  # How long the TITLE display stays on screen, in ticks (20 ticks = 1 second).
  # Applies to both the countdown and the success title.
  title-fade-in-ticks: 10
  title-stay-ticks: 40
  title-fade-out-ticks: 10
sounds:
  countdown-enabled: false
  # The sound to play. Use Spigot Sound enum names (e.g., "BLOCK_NOTE_BLOCK_PLING")
  # For 1.18+, common ones: BLOCK_NOTE_BLOCK_PLING, ENTITY_EXPERIENCE_ORB_PICKUP, UI_BUTTON_CLICK
  countdown-sound: BLOCK_NOTE_BLOCK_PLING
  countdown-volume: 1.0
  countdown-pitch: 1.0
  # Sound settings for when entities are removed
  success-sound: ENTITY_PLAYER_LEVELUP
  success-volume: 1.0
  success-pitch: 1.0
effects:
  removal-effects:
    enabled: false
    # Particle effect to play. Use Particle enum names (e.g., "SMOKE", "CLOUD")
    # https://helpch.at/docs/1.21.1/org/bukkit/Particle.html
    # If you enter any incorrect particle, it will use the default particle
    particle: SMOKE
    particle-count: 5
    # Sound to play when an entity is removed.
    sound: ENTITY_ITEM_PICKUP
    sound-volume: 0.5
    sound-pitch: 1.2
countdown-messages-at:
- 600
- 300
- 180
- 120
- 60
- 30
- 15
- 10
- 5
- 4
- 3
- 2
- 1
debug-mode: false
hide-all-commands: false
command-blocking:
  block-version-command: false
  block-plugins-command: false
  # List of custom commands to block and hide from tab-complete for non-bypass players.
  blacklisted-commands:
  - examplecommand
  - anotherblockedcommand
insta-leaf-decay:
  enabled: false
liquid-flow-limiter:
  enabled: false
  # Max flow updates per second per world.
  threshold-per-second: 500
  # How long (in seconds) to block flow once threshold is reached.
  block-duration-seconds: 10
fire-lava-spread-limiter:
  enabled: false
  # Max fire/lava spread events per tick for the whole server.
  # Fire spread can be very laggy in large forests.
  max-spread-per-tick: 20
portal-cooldown:
  enabled: false
  # Cooldown in seconds between teleportations.
  cooldown-seconds: 10
  # Apply to mobs?
  mobs-enabled: true
  # Apply to players?
  players-enabled: false
bossbar-performance-meter:
  enabled: true
  refresh-interval-ticks: 40 # 2 seconds
  color: GREEN # Fallback color when dynamic-color is false. PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
  style: SOLID # SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
  # Permission required to see the boss bar.
  permission: clearlag.bossbar
  # Automatically change the bar color based on TPS (green -> yellow -> red).
  dynamic-color: true
  color-good: GREEN # TPS >= 18
  color-warning: YELLOW # TPS >= 15
  color-bad: RED # TPS < 15
lag-snapshots:
  enabled: false
  # Automatically trigger a snapshot when TPS falls below this value.
  auto-trigger-tps: 15.0
  # Cooldown between automatic snapshots (in seconds).
  auto-trigger-cooldown-seconds: 300 # 5 minutes
  # Save snapshots as files in the 'snapshots' folder?
  save-to-file: true
dynamic-view-distance:
  enabled: true
  # List of threshold values. Format: "TPS VIEW_DISTANCE"
  thresholds:
  - 15 3
  - 10 2
  - 5 1
auto-unload:
  enabled: false
  # How often (in seconds) to scan for laggy chunks.
  check-interval-seconds: 300
  # Chunks with more entities than this will be considered for unloading.
  entity-threshold: 250
  # How far (in blocks) a player must be from a chunk for it to be unloaded.
  # Set to 0 to unload even if players are nearby (DANGEROUS).
  min-player-distance: 128
  # Worlds to exclude from this scan.
  excluded-worlds:
  - spawn_world
  # Also exclude chunks containing important mobs (using the same exclusion rules as auto-clear)?
  exclude-important-mobs: true
player-activity-simulation:
  enabled: false
  # How long (in seconds) a player must be inactive to be considered AFK.
  afk-timeout-seconds: 60
  # The simulation distance to set for AFK players.
  afk-simulation-distance: 2
  # How often (in seconds) to check for AFK players.
  check-interval-seconds: 1
  # How many seconds before going AFK the warning countdown starts.
  # Automatically raised to at least 'check-interval-seconds' so it is never skipped.
  warning-seconds: 3
  # Title and Sound settings for AFK status changes.
  titles:
    enabled: true
    # Shown when countdown is happening (3, 2, 1...)
    warning: '&eYou will be AFK in &c{time}&e...'
    # Shown when player becomes AFK
    afk: '&cYou are now AFK'
    # Shown when player returns
    active: '&aWelcome back!'
  sounds:
    enabled: true
    # Played on countdown interaction/tick (e.g., UI_BUTTON_CLICK)
    warning: UI_BUTTON_CLICK
    # Played when becoming AFK (e.g., ENTITY_EXPERIENCE_ORB_PICKUP)
    afk: ENTITY_EXPERIENCE_ORB_PICKUP
    # Played when returning (e.g., ENTITY_PLAYER_LEVELUP)
    active: ENTITY_PLAYER_LEVELUP
vehicle-limiter:
  enabled: false
  # Worlds to exclude from vehicle limiting.
  excluded-worlds:
  - spawn_world
  minecart:
    # Maximum minecarts allowed per chunk. Set to -1 to disable chunk check.
    chunk-limit: 20
    # Maximum minecarts allowed per world. Set to -1 to disable global check.
    global-limit: 200
  boat:
    # Maximum boats allowed per chunk. Set to -1 to disable chunk check.
    chunk-limit: 10
    # Maximum boats allowed per world. Set to -1 to disable global check.
    global-limit: 100
tile-entity-limiter:
  enabled: false
  chunk-limit: 50
  global-limit: 500
  # List of tile entity types to limit (Material names)
  types:
  - CHEST
  - TRAPPED_CHEST
  - FURNACE
  - BLAST_FURNACE
  - SMOKER
  - HOPPER
  - DROPPER
  - DISPENSER
  - BREWING_STAND
  - BARREL
  - SHULKER_BOX
spawner-limiter:
  enabled: false
  chunk-limit: 8
  global-limit: 100
piston-limiter:
  enabled: false
  # Maximum piston events per minute per chunk before blocking.
  max-per-minute: 300
  # How many consecutive events in a chunk before it gets blocked.
  chunk-limit: 5
  # How long (in seconds) to block piston activity in a chunk once limit is reached.
  block-duration-seconds: 10
breeding-limiter:
  enabled: false
  chunk-limit: 20
  global-limit: 200
packet-rate-limiter:
  enabled: false
  # Maximum packets per second allowed per player.
  max-packets-per-second: 300
  # How many violations before kicking the player (each second over limit = 1 violation).
  kick-threshold: 10
  # Notify admins with 'clearlag.admin' permission about packet violations.
  notify-admins: true
  # Notify the player when they are sending too many packets.
  notify-player: true
  # How long (in seconds) to block a player's packets after 3 violations (before kick).
  block-duration-seconds: 10
hooks:
  # If true, logs every entity skipped by hook protections (clear/kill/ai)
  # with reason and location. Useful for troubleshooting edge cases.
  debug-log-skips: false
  # If true, entities managed by an external stacker plugin (WildStacker, RoseStacker,
  # UltimateStacker) are immune from auto-clear and /clearlag clear.
  # If false (default), they are cleared normally. Their full stack size is still counted.
  stacker-immune-from-clear: false
  # If true, the full stack size of an external stacker entity is added to the removal
  # statistics so the count reflects actual mobs removed, not just entity objects.
  count-stack-on-clear: true
  # If true, custom content from Nexo/Oraxen (items and plugin-managed entities)
  # is excluded from auto-clear and /clearlag clear.
  nexo-oraxen:
    exclude-custom-content-from-clear: true
    # If true, Nexo/Oraxen plugin-managed living entities are excluded from
    # the AI-optimization distance despawn.
    exclude-custom-content-from-ai-optimization: true
  # If true, custom content from ItemsAdder (items and plugin-managed entities)
  # is excluded from auto-clear and /clearlag clear.
  itemsadder:
    exclude-custom-content-from-clear: true
    # If true, ItemsAdder plugin-managed living entities are excluded from
    # the AI-optimization distance despawn.
    exclude-custom-content-from-ai-optimization: true
  mythicmobs:
    exclude-from-clear: true
    exclude-from-kill: true
  elitemobs:
    exclude-from-clear: true
    exclude-from-kill: true
    exclude-from-ai-optimization: true
  citizens:
    npc-immune: true
  shopkeepers:
    shopkeeper-immune: true
  holograms:
    decentholograms-immune: true
    holographicdisplays-immune: true
    fancyholograms-immune: true
  fancynpcs:
    npc-immune: true
  levelledmobs:
    # If true, mobs levelled by LevelledMobs are excluded from auto-clear and /clearlag clear.
    exclude-from-clear: false
    # Only clear LevelledMobs whose level is BELOW this value; mobs at or above it are spared.
    # Example: 10 clears levels 0-9 but keeps level 10+. Set to -1 to disable (no level filtering).
    only-clear-below-level: -1
    # If true, mobs levelled by LevelledMobs are excluded from /clearlag killmobs.
    exclude-from-kill: false
    # If true, mobs levelled by LevelledMobs are excluded from the AI-optimization
    # distance despawn (recommended: true, so LevelledMobs can manage them).
    exclude-from-ai-optimization: true
worldguard-integration:
  enabled: false
dispenser-limiter:
  enabled: false
  # Maximum times a single dispenser/dropper can fire per second before being blocked.
  max-per-second: 5
  # How long (in ticks) to block the dispenser/dropper after it exceeds the limit.
  # 20 ticks = 1 second. Default: 40 ticks = 2 seconds.
  block-duration-ticks: 40
